Leeroy, lawful male albae Unbeliever --- .. . . . ,,, #,, ,,, #,# #,#--|-+------- #,,..@.P$.....| ###|..........| |........_.| |..........| |..........| ------------ [Leeroy the Rookie] St17 Dx10 Co13 In8 Wi4 Ch4 UnbAlbMalLaw Dlvl:1 $0 HP32(32) Pw8(8) AC5 Exp1 T22 Latest messages Turn the number pad on? [yn] (n) You see a message scrawled in blood here. Use "r." to read it. You see here a shining spellbook {0}. i - a shining spellbook {0}. What do you want to read? [d-i or ?*] The words on the page seem to glow faintly. You begin to memorize the runes. You have keen knowledge of the spell. You learn the "light" spell. Your anti-magic shell prevents spellcasting. # (2x) You see a message scrawled in blood here. Use "r." to read it. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Pick an object. P a pudding or ooze (tame Martti Ihrasaari called Martti Ihrasaari) (base level 3) (male) Accessing Pokedex entry for Martti Ihrasaari... Base statistics of this monster type: Base level = 3, difficulty = 8, AC = -20, magic resistance = 90, alignment -10. Normal speed (12). Normal generation, unique, with frequency 1. Resists disintegration, petrification, death magic. No conveyed resistances. Big, genocidable, breathless, amphibious, amorphous, acidic, carnivorous, herbivorous, poisonous. This monster is always male. May be eaten by vegetarians. Has infravision. Is a valid polymorph form. Attacks: 1d1, uses weapon - shredding Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: double attacks You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 186 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 36 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 272 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 73% Wand drop chance was reduced to 93% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 98% Tool drop chance was reduced to 66% Food drop chance was reduced to 99% Monster death drops spawned with only 91% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 2) The following skill became untrainable if you tried to train it too early: shield (turn 1288) The following skill became untrainable after a while: boomerang (turn 56363) The following skill couldn't be trained before a certain turn number is reached: riding (turn 47167) Number of artifacts generated was 0 Number of fake artifacts generated was 0 You were producing a permanent antimagic shell Monster spawn increase started at turn 27397 Monster spawn increase reached its maximum at turn 156029 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1941376 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: lich (freq bonus 12) The monster species that spawned more often: hitec stalk (freq bonus 56) The monster species that spawned more often: terrible fly (freq bonus 32) The monster species that spawned more often: ash clan (freq bonus 28) The monster species that spawned more often: swarm of snaking tentacles (freq bonus 90) The monster species that spawned more often: maylem (freq bonus 39) The monster species that spawned more often: malformed flying polyp (freq bonus 30) The monster species that spawned more often: purple missingno (freq bonus 84) The monster species that spawned more often: insurmountable warp fungus (freq bonus 28) The monster species that spawned more often: hull alien (freq bonus 39) The monster species that spawned more often: flounder (freq bonus 36) The monster species that spawned more often: Bram Stoker (freq bonus 96) The monster species that spawned more often: primary fix (freq bonus 39) The monster species that spawned more often: Victoria's high-heeled sandal (freq bonus 13) The monster species that spawned more often: keeper of secrets (freq bonus 30) The monster species that spawned more often: dangerous good-looking criminal (freq bonus 63) The monster species that spawned more often: distention accused (freq bonus 19) The monster species that spawned more often: brown laser (freq bonus 42) The monster species that spawned more often: engraver lich (freq bonus 84) The monster species that spawned more often: Yog-Sothoth, the All-in-One (freq bonus 68) The monster species that spawned more often: sapusaur (freq bonus 42) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 5) The monster trait that was more common: monsters that eat meat (freq bonus 2) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 2) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 6) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 2) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 2) The monster trait that was more common: monsters with fire resistance (freq bonus 4) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 12) The monster species that never randomly spawned: sawhorse morphinic The monster species that never randomly spawned: frybone The monster species that never randomly spawned: flying clear jelly The monster species that never randomly spawned: werewolf The monster species that never randomly spawned: yellow mold warrior The monster species that never randomly spawned: octarine fungus The monster species that never randomly spawned: sumatran joyfuller The monster species that never randomly spawned: voracious ripper The monster species that never randomly spawned: orange growth The monster species that never randomly spawned: blending nymphomaniac The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: droven chain mail (crested black mail) The RNG hath decreed that this item was never generated: rock ((null)) The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was never generated: iron prison (convicted) The RNG hath decreed that this item was never generated: condome ((null)) The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was never generated: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was never generated: tele level (irregular) The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 23) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 8) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 15) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 31) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 4) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 8) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 8) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 28) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 19) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 5) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 30) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 9) The RNG hath decreed that this item was always generated cursed: cure random status (fleecy-colored) The RNG hath decreed that this item was always generated cursed: spirit thrower ((null)) The RNG hath decreed that this item was always generated cursed: guitar ((null)) The RNG hath decreed that this item was always generated cursed: sniper rifle ((null)) The RNG hath decreed that this item was always generated cursed: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was always generated cursed: bikini (fleecy-colored cloak) The RNG hath decreed that this item was always generated cursed: drain life (velvet) The RNG hath decreed that this item was always generated cursed: shrouded identity stone (gray) The RNG hath decreed that this item was always generated cursed: magic banana ((null)) The RNG hath decreed that this item was always generated cursed: copper dragon scales ((null)) The RNG hath decreed that this trap was always invisible: inventory trap The RNG hath decreed that this trap was generated more often: bolt trap (freq bonus 1) Trap randomization happened for 1 in 157 traps Next attribute increase check would have come at turn 356 Strength training was 0 Dexterity training was 0 Wisdom training was 4 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from having double attacks (0) You had 1479 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of No God, No God and No God Your deity was No God The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (258) You survived Spells known in the end Name Level Category Fail Memory a - light 1 divine 71% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) weapon practice 1XR Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Not Ready(4539) blood ritual 1 R Prepared(0) Discoveries Weapons black aestivalis (runed broadsword) Scrolls scroll of healing (DEF STAND PROTECT THE ATTACK LOWED IS HARSH) scroll of mana (FOOBIE BLETCH) scroll of phase door (GIMMIE ALL THE SPELLS) scroll of standard id (STRAIGHT LINES IT SIGNED ME) scroll of cure (CEST UNE OCCASION UNIQUE DETRE LE PREMIER) * scroll of extra healing (6 TIME) * scroll of greater mana restoration (KURWAHACK IS A VERY FUN NETHACK VARIANT) Spellbooks spellbook of light (shining) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You have communicated with the gods 2 times You prayed to the gods 1 time You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (25 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Basic] (max Master) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Leeroy the Unbeliever... Youescaped from the dungeon with 0 points,