Leeroy, chaotic male redguardian Paladin --------.------ |.............| +........$....| |......@......| |.......d.....| -----U--------- [Leeroy the Fighter of Law] St3 Dx5 Co12 In4 Wi8 Ch6 PalRedMalCha Dlvl:1 $0 HP30(30) Pw20(20) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: psi resistance You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 108 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 29 Implant identification only worked 1 times out of 53 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 172 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 89% Wand drop chance was reduced to 23% Potion drop chance was reduced to 85% Armor drop chance was reduced to 85% Tool drop chance was reduced to 92% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: morning star (turn 55) The following skill became untrainable if you tried to train it too early: matter spells (turn 310) The following skill became untrainable after a while: flail (turn 82099) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 19895) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 40057 Monster spawn increase reached its maximum at turn 76576 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 803200 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: giant humanoid (freq bonus 2) The monster species that spawned more often: giant mayfly (freq bonus 12) The monster species that spawned more often: energy patch (freq bonus 24) The monster species that spawned more often: journeyman colony lichen (freq bonus 10) The monster species that spawned more often: Pre-Crisis Mike Tyson (freq bonus 6) The monster species that spawned more often: lilac force fungus (freq bonus 32) The monster species that spawned more often: pope (freq bonus 6) The monster species that spawned more often: furry jaguar (freq bonus 8) The monster species that spawned more often: troll permamimic mummy (freq bonus 8) The monster species that spawned more often: aimless-looking merchant (freq bonus 7) The monster species that spawned more often: castle lighting (freq bonus 20) The monster species that spawned more often: antifascist drover (freq bonus 6) The monster species that spawned more often: albino force fungus (freq bonus 32) The monster species that spawned more often: percentipercentiincreases the character's percenti (freq bonus 15) The monster species that spawned more often: angst plagiarize craggy (freq bonus 4) The monster species that spawned more often: inertia troll (freq bonus 42) The monster species that spawned more often: gang guy (freq bonus 6) The monster species that spawned more often: atomic tester (freq bonus 15) The monster species that spawned more often: minimizer reweighed (freq bonus 24) The monster species that spawned more often: memory beam (freq bonus 18) The monster species that spawned more often: teenage mutant ninja turtle (freq bonus 12) The monster trait that was more common: monsters that usually spawn tame (freq bonus 2) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 2) The monster trait that was more common: monsters that have sting attacks (freq bonus 4) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 2) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 4) The monster trait that was more common: monsters that originate from Elona (freq bonus 6) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 6) The monster trait that was more common: monsters that want to arrest the player (freq bonus 12) The monster species that never randomly spawned: broken star The monster species that never randomly spawned: giant field mouse The monster species that never randomly spawned: red growth The monster species that never randomly spawned: quartz smasher The monster species that never randomly spawned: arithmetic skeining The monster species that never randomly spawned: kidnapee jota The monster species that never randomly spawned: sheep The monster species that never randomly spawned: Schmidts The monster species that never randomly spawned: Sue Lyn's plateau boot The monster species that never randomly spawned: red putty The RNG hath decreed that this item was never generated: soft girl sneaker ((null)) The RNG hath decreed that this item was never generated: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was never generated: cloak of gravation (fourchan cloak) The RNG hath decreed that this item was never generated: steal degrade stone (gray) The RNG hath decreed that this item was never generated: piano ((null)) The RNG hath decreed that this item was never generated: amulet of increased frequency (mastist) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: mary sue gloves (princess gloves) The RNG hath decreed that this item was never generated: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was never generated: acquirement (gained) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 58) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 6) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 10) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 18) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 3) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 8) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 11) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 80) The RNG hath decreed that this item was always generated cursed: wooden stake ((null)) The RNG hath decreed that this item was always generated cursed: fedora ((null)) The RNG hath decreed that this item was always generated cursed: goldspell helmet (precious helmet) The RNG hath decreed that this item was always generated cursed: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: barrhing (CONVICT PATCH) The RNG hath decreed that this item was always generated cursed: cyan dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: C-ration ((null)) The RNG hath decreed that this item was always generated cursed: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was always generated cursed: beneficial effect (homebrew) The RNG hath decreed that this item was always generated cursed: robe of fast casting (black robe) The RNG hath decreed that this trap was always invisible: temporary recursion trap The RNG hath decreed that this trap was generated more often: metal spell trap (freq bonus 2) Trap randomization happened for 1 in 665 traps Next attribute increase check would have come at turn 388 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having regeneration (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (610) You survived Spells known in the end Name Level Category Fail Memory a - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (less helmet) leather gloves (runic gloves) low boots (walking shoes) Scrolls scroll of healing (BEN SU ANDA KEBAP YEMEK ISTIYORUM) scroll of mana (VIK LADY) scroll of phase door (SMUTT RIOT ZINEFAG) scroll of standard id (JUYED AWK YACC) scroll of cure (NOPE I FUCK YOU UP NOW YOU STUPID PLAYER ASSHOLE) * scroll of extra healing (TITTER WEATHERING) * scroll of greater mana restoration (DARWIN AWARD GOES TO THOSE WHO DIE WHILE PLAYING POKEMON GO) Spellbooks spellbook of endure heat (embossed) Rings ring of warning (inka) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.