Leeroy, chaotic male redguardian Paladin -.- ---. |...- |.dd| |d.@- ---... ----- [Leeroy the Fighter of Law] St3 Dx9 Co14 In6 Wi11 Ch10 PalRedMalCha Dlvl:1 $0 HP30(30) Pw20(20) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: magical breathing You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 154 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 40 Implant identification only worked 1 times out of 62 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 193 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 45% chance Monsters only dropped their equipment with 90% chance Musable item generation frequency had a negative bias of 14% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 98% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 88% of the time only The following skill could not be trained at all: dart The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: devices (turn 31) The following skill became untrainable if you tried to train it too early: elemental spells (turn 300) The following skill became untrainable after a while: healing spells (turn 49748) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 52311) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54674 Monster spawn increase reached its maximum at turn 175264 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 963888 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: jelly (freq bonus 1) The monster species that spawned more often: crimped translative pomp (freq bonus 6) The monster species that spawned more often: definitely not orc mummy (freq bonus 4) The monster species that spawned more often: containership ghettoized (freq bonus 14) The monster species that spawned more often: friable cogging climactically (freq bonus 6) The monster species that spawned more often: cyan dragon (freq bonus 30) The monster species that spawned more often: winged gargoyle (freq bonus 4) The monster species that spawned more often: pitchblack turret (freq bonus 12) The monster species that spawned more often: internalizing pacifica (freq bonus 6) The monster species that spawned more often: unclosing unpreserved (freq bonus 15) The monster species that spawned more often: Jana the Soft Wench (freq bonus 12) The monster species that spawned more often: slime ghost (freq bonus 10) The monster species that spawned more often: ecumenic electrotype (freq bonus 16) The monster species that spawned more often: false force patch (freq bonus 9) The monster species that spawned more often: leng spider (freq bonus 6) The monster species that spawned more often: phalarope jacobin underestimating (freq bonus 3) The monster species that spawned more often: contamination star (freq bonus 4) The monster species that spawned more often: great red wyrm (freq bonus 16) The monster species that spawned more often: fillen colony (freq bonus 6) The monster species that spawned more often: wood elf mage (freq bonus 24) The monster species that spawned more often: grandly tautology (freq bonus 10) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 6) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 4) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 1) The monster species that never randomly spawned: Lukas The monster species that never randomly spawned: stygian fetish The monster species that never randomly spawned: onanocter 10o The monster species that never randomly spawned: giant purple jellyfish The monster species that never randomly spawned: sensei lichen The monster species that never randomly spawned: caret barbing taping unrevoked impossible The monster species that never randomly spawned: Miss Cuttenclip The monster species that never randomly spawned: immobile spore The monster species that never randomly spawned: Aphrodite The monster species that never randomly spawned: spined devil The monster class that always generated with extra speed: archfiend The RNG hath decreed that this item was never generated: dizzy helmet (rotating helmet) The RNG hath decreed that this item was never generated: detect water (generous) The RNG hath decreed that this item was never generated: autopickup stone (gray) The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was never generated: curse items (accursed) The RNG hath decreed that this item was never generated: highscore stone (gray) The RNG hath decreed that this item was never generated: forgotten spell (nonexistant) The RNG hath decreed that this item was never generated: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was never generated: engraving stone (gray) The RNG hath decreed that this item was never generated: monster glyph stone (gray) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 14) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: bad equipment (FIXED AND FINISHED, freq bonus 57) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 15) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 26) The RNG hath decreed that this item was generated more often: orange spell gloves (cuddly gloves, freq bonus 33) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 3) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 61) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 8) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 9) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 8) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 3) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 1) The RNG hath decreed that this item was always generated cursed: radioactive undergarment ((null)) The RNG hath decreed that this item was always generated cursed: disconnect stone (gray) The RNG hath decreed that this item was always generated cursed: clone monster (multiple) The RNG hath decreed that this item was always generated cursed: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was always generated cursed: root password detection (XYZZY) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this item was always generated cursed: oilskin gloves (slippery gloves) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this item was always generated cursed: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: display trap The RNG hath decreed that this trap was generated more often: an unknown trap (freq bonus 1) Trap randomization happened for 1 in 176 traps Trap difficulty was increased by 29 Next attribute increase check would have come at turn 1515 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from drunken boxing (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (579) You survived Spells known in the end Name Level Category Fail Memory a - stone to flesh 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (complete helmet) leather gloves (comfortable gloves) low boots (walking shoes) Scrolls scroll of healing (AAIO) scroll of mana (USED IT FALLED BUT ELF HEAL NEXT) scroll of phase door (BASIL BALLS OF BEAN BREAD) scroll of standard id (READ IDENTIFY AT YOUR OWN PERIL) scroll of cure (EASY MODE ACTIVATE) * scroll of extra healing (CARPE DIEM) * scroll of greater mana restoration (PRIUS SA) Spellbooks spellbook of stone to flesh (khaki) Rings ring of warning (mithril) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.