Leeroy, chaotic male redguardian Paladin 8 ------- +...¯.| |d....| ..@...| ------- [Leeroy the Fighter of Law] St7 Dx10 Co7 In9 Wi10 Ch9 PalRedMalCha Dlvl:1 $0 HP30(30) Pw18(18) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: teleport control You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 288 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 21 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 87% chance Musable item generation frequency had a negative bias of 73% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 87% Food drop chance was reduced to 91% Monster death drops spawned with only 82% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 56) The following skill became untrainable if you tried to train it too early: high heels (turn 20) The following skill became untrainable after a while: chaos spells (turn 54781) The following skill couldn't be trained before a certain turn number is reached: searching (turn 60082) Heavy curses were more common by 25% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57221 Monster spawn increase reached its maximum at turn 189221 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 311704 The monster class that cannot be genocided was golem Today, this monster class was always generated invisible: wall monster The monster class that was spawned more often: piercer (freq bonus 1) The monster species that spawned more often: jumping fireball (freq bonus 24) The monster species that spawned more often: hidden water nymph (freq bonus 6) The monster species that spawned more often: houou (freq bonus 48) The monster species that spawned more often: grater militiamen (freq bonus 9) The monster species that spawned more often: gnomish slime mage (freq bonus 6) The monster species that spawned more often: Mailie's beguiling sneaker (freq bonus 12) The monster species that spawned more often: destruction monster (freq bonus 6) The monster species that spawned more often: reteaching recasting (freq bonus 8) The monster species that spawned more often: grouped oversystematic mellifluent (freq bonus 18) The monster species that spawned more often: shaped warp fungus (freq bonus 30) The monster species that spawned more often: vivid star (freq bonus 18) The monster species that spawned more often: Koplich (freq bonus 14) The monster species that spawned more often: repairable extraordinarily (freq bonus 9) The monster species that spawned more often: couple murderer (freq bonus 5) The monster species that spawned more often: idiocy teared (freq bonus 12) The monster species that spawned more often: spike fiend (freq bonus 9) The monster species that spawned more often: espeon (freq bonus 5) The monster species that spawned more often: olzer (freq bonus 30) The monster species that spawned more often: commissioning aviso (freq bonus 8) The monster species that spawned more often: luxuriated reputable immaturity rathskeller recirculate traitor (freq bonus 6) The monster trait that was more common: monsters with poison resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 2) The monster species that never randomly spawned: sulfur mold The monster species that never randomly spawned: doily tarted The monster species that never randomly spawned: berry crucified The monster species that never randomly spawned: leafeon The monster species that never randomly spawned: reuvir The monster species that never randomly spawned: scratch turret The monster species that never randomly spawned: undead goldminer The monster species that never randomly spawned: furious fungus The monster species that never randomly spawned: undead stand user The monster species that never randomly spawned: Ruea's noble sandal The RNG hath decreed that this item was never generated: oilskin cloak (slippery cloak) The RNG hath decreed that this item was never generated: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was never generated: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was never generated: stone of thirst (gray) The RNG hath decreed that this item was never generated: ice (iceblock) The RNG hath decreed that this item was never generated: jumping (torn) The RNG hath decreed that this item was never generated: bikini (fleecy-colored cloak) The RNG hath decreed that this item was never generated: magic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 648) The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 16) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 8) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 17) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 15) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: evil variant stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of stopped evolution (darwinism, freq bonus 7) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 3) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 16) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 59) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM) The RNG hath decreed that this item was always generated cursed: worthless piece of pink glass (pink) The RNG hath decreed that this item was always generated cursed: cheese ((null)) The RNG hath decreed that this item was always generated cursed: homing torpedo ((null)) The RNG hath decreed that this item was always generated cursed: bad effect (pebble) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this item was always generated cursed: amulet of waterwalking (rubber) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was always generated cursed: antideath cloak (demonic cloak) The RNG hath decreed that this trap was always invisible: recursion trap The RNG hath decreed that this trap was generated more often: message suppression trap (freq bonus 2) Trap randomization happened for 1 in 897 traps Next attribute increase check would have come at turn 177 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having regeneration (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (270) You survived Spells known in the end Name Level Category Fail Memory a - clairvoyance 3 divine 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (grunter helmet) leather gloves (parked gloves) low boots (walking shoes) Scrolls scroll of healing (YELL AT SKY PREVENT KEY FOR 5) scroll of mana (MAER GEM HON YN GWESTEIWR ALMAENEG) scroll of phase door (DUNGEONDIPPER CRYPTCRUISER ZOTZOOMER) scroll of standard id (TO CAJOLE TO AT SAME TIME GIVE UP SO LOOKS) scroll of cure (CAN SEE WHAT ITEM) * scroll of extra healing (METOO IS THE GERMAN WORD OF THE YEAR 2017 LOL) * scroll of greater mana restoration (NOUS N AVONS PAS TIRE SUFFISAMMENT DE PORTES DANS L EURO 2016) Spellbooks spellbook of clairvoyance (psychedelic) Rings ring of warning (diamond) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.