Leeroy, chaotic male redguardian Paladin ------- ......| |..d..| |...@.| ------- [Leeroy the Fighter of Law] St6 Dx13 Co9 In9 Wi7 Ch6 PalRedMalCha Dlvl:1 $0 HP30(30) Pw20(20) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: psi resistance You could not have this property intrinsically: the Force Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 50 Spellbook identification only worked 2 times out of 14 Monsters only dropped their equipment with 60% chance Scroll drop chance was reduced to 81% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 67% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 99% Tool drop chance was reduced to 88% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: form VI (Niman) The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: form VII (Juyo) The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: boomerang (turn 82) The following skill became untrainable if you tried to train it too early: short sword (turn 1554) The following skill became untrainable after a while: elemental spells (turn 35909) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 33031) Sticky curses were more common by 9% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30472 Monster spawn increase reached its maximum at turn 129472 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1138158 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: cat or other feline (freq bonus 5) The monster species that spawned more often: liturgical football (freq bonus 11) The monster species that spawned more often: beige unicorn (freq bonus 7) The monster species that spawned more often: defacto plack (freq bonus 54) The monster species that spawned more often: giant stone troll (freq bonus 14) The monster species that spawned more often: prosperity reciprocate (freq bonus 14) The monster species that spawned more often: subliming affably sprint (freq bonus 6) The monster species that spawned more often: mini triad (freq bonus 20) The monster species that spawned more often: dark ronin (freq bonus 48) The monster species that spawned more often: busheled conation (freq bonus 48) The monster species that spawned more often: sylveon (freq bonus 12) The monster species that spawned more often: mantidragon (freq bonus 30) The monster species that spawned more often: mimicked yeah (freq bonus 8) The monster species that spawned more often: teskill vortex (freq bonus 12) The monster species that spawned more often: beweyt grue (freq bonus 8) The monster species that spawned more often: immobile mushroom (freq bonus 52) The monster species that spawned more often: farting girl (freq bonus 11) The monster species that spawned more often: adventurer stalk (freq bonus 54) The monster species that spawned more often: galltrit (freq bonus 10) The monster species that spawned more often: PDP-11 (freq bonus 16) The monster species that spawned more often: somatic bomb (freq bonus 16) The monster trait that was more common: monsters that howl at the moon (freq bonus 2) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 10) The monster trait that was more common: monsters that never move (freq bonus 3) The monster species that never randomly spawned: broken ray The monster species that never randomly spawned: aspirate forewarned loppier The monster species that never randomly spawned: warty warp patch The monster species that never randomly spawned: cyan star The monster species that never randomly spawned: young adult rainbow dragon The monster species that never randomly spawned: shatterwater vortex The monster species that never randomly spawned: elder plain dragon The monster species that never randomly spawned: steel wolf The monster species that never randomly spawned: ghoul queen The monster species that never randomly spawned: gain floored The monster class that always generated with extra speed: dragon The RNG hath decreed that this item was never generated: basterd sword (huge sword) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was never generated: PETA-compliant shirt ((null)) The RNG hath decreed that this item was never generated: restration (enamel) The RNG hath decreed that this item was never generated: stinking cloud (distorted) The RNG hath decreed that this item was never generated: black sweets ((null)) The RNG hath decreed that this item was never generated: hand blaster ((null)) The RNG hath decreed that this item was never generated: rare helmet (silk helmet) The RNG hath decreed that this item was never generated: blank paper (plain) The RNG hath decreed that this item was never generated: magic resistance (dark) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 13) The RNG hath decreed that this item was generated more often: self-willed heels (imaginary heels, freq bonus 20) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of precision (urgent, freq bonus 8) The RNG hath decreed that this item was generated more often: orange spell stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 36) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 25) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 21) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 2) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 10) The RNG hath decreed that this item was generated more often: techout stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: rang call stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 6) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 11) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 6) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 4) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 4) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 4) The RNG hath decreed that this item was always generated cursed: gold chain ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish spear (stout spear) The RNG hath decreed that this item was always generated cursed: implant of vita (fungal) The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots) The RNG hath decreed that this item was always generated cursed: bronze spear ((null)) The RNG hath decreed that this item was always generated cursed: hallucination (rainbow) The RNG hath decreed that this item was always generated cursed: ribbed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: rose quartz (pink) The RNG hath decreed that this item was always generated cursed: gauntlets of panic (slit gloves) The RNG hath decreed that this item was always generated cursed: scale mail ((null)) The RNG hath decreed that this trap was always invisible: magic trap The RNG hath decreed that this trap was generated more often: back to start trap (freq bonus 1) Trap randomization happened for 1 in 776 traps Next attribute increase check would have come at turn 775 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stun resistance (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (375) You survived Spells known in the end Name Level Category Fail Memory a - disintegration 8 chaos 100% 700% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (breath control helmet) leather gloves (inverse gloves) low boots (walking shoes) Scrolls scroll of healing (FEELING MARKSMAN AMYLEIN) scroll of mana (SGURDNOEDAMTONSAWEMAGSIHT) scroll of phase door (EZ WIN AMIRITE) scroll of standard id (PROKLINJATI SVOJ ZIVOT) scroll of cure (WHY IS MAGICBANE A STAFF FUCK) * scroll of extra healing (STILETTO HEELS SHOULD BE THE ELDER PRIESTS KRYPTONITE) * scroll of greater mana restoration (THERTHENITHOR DYAGOTHERE THERTHENITHOR SYAPOTHEREUO KODOCHOR) Spellbooks spellbook of disintegration (immortal) Rings ring of warning (silk) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.