Leeroy, chaotic male redguardian Paladin -.-.-- |.... |....| F |..d@+ |....| ------ [Leeroy the Fighter of Law] St3 Dx13 Co10 In11 Wi10 Ch9 PalRedMalCha Dlvl:1 $0 HP30(30) Pw20(20) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Whoops - your hands are squeezed by these gloves! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: polymorph control You could not have this property intrinsically: discount action Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 148 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 76% Amulet drop chance was reduced to 43% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 85% Tool drop chance was reduced to 72% Food drop chance was reduced to 94% Monster death drops spawned with only 98% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: spear (turn 9) The following skill became untrainable if you tried to train it too early: spirituality (turn 660) The following skill became untrainable after a while: crossbow (turn 56656) The following skill couldn't be trained before a certain turn number is reached: bow (turn 65837) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 9158 Monster spawn increase reached its maximum at turn 94152 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1152240 The monster class that cannot be genocided was lizard The monster class that was spawned more often: fungus or mold (freq bonus 2) The monster color that was spawned more often: orange (freq bonus 7) The monster species that spawned more often: wayfarer perturbing discretional (freq bonus 10) The monster species that spawned more often: meetinghouse casket crumbliest (freq bonus 16) The monster species that spawned more often: the forever train (freq bonus 42) The monster species that spawned more often: black panther (freq bonus 48) The monster species that spawned more often: silver toad (freq bonus 4) The monster species that spawned more often: repairable extraordinarily (freq bonus 18) The monster species that spawned more often: ganymede rock shrimp (freq bonus 5) The monster species that spawned more often: swearing nymph (freq bonus 3) The monster species that spawned more often: edgy force patch (freq bonus 6) The monster species that spawned more often: ignoring structural clemency britisher (freq bonus 10) The monster species that spawned more often: crater colony (freq bonus 24) The monster species that spawned more often: heqet (freq bonus 12) The monster species that spawned more often: werewolf (freq bonus 8) The monster species that spawned more often: fawn (freq bonus 12) The monster species that spawned more often: peasant (freq bonus 72) The monster species that spawned more often: auditor unforgotten sceptre prowar disuniting interrogation (freq bonus 12) The monster species that spawned more often: The Queen of Hearts (freq bonus 5) The monster species that spawned more often: snowslide enrollment plead precept handshake (freq bonus 6) The monster species that spawned more often: multicolor bulb (freq bonus 6) The monster species that spawned more often: steelhammer (freq bonus 24) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 8) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 1) The monster trait that was more common: monsters that explode when killed (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 14) The monster trait that was more common: monsters that can multiply (freq bonus 12) The monster trait that was more common: monsters that talk like whores (freq bonus 6) The monster trait that was more common: monsters that have beam attacks (freq bonus 6) The monster species that never randomly spawned: rapidly revested The monster species that never randomly spawned: orc berserker The monster species that never randomly spawned: elandrake The monster species that never randomly spawned: hieler The monster species that never randomly spawned: gadder exemplified The monster species that never randomly spawned: burnt contaminative The monster species that never randomly spawned: vicious wolf The monster species that never randomly spawned: kentrosaurus The monster species that never randomly spawned: hole force fungus The monster species that never randomly spawned: energy vortex The RNG hath decreed that this item was never generated: implant of redemption (shrewd) The RNG hath decreed that this item was never generated: sterilize (sex toy) The RNG hath decreed that this item was never generated: orcish arrow (crude arrow) The RNG hath decreed that this item was never generated: unidentify stone (gray) The RNG hath decreed that this item was never generated: speedwagon's hat ((null)) The RNG hath decreed that this item was never generated: elven short sword (runed short sword) The RNG hath decreed that this item was never generated: eyecloser ((null)) The RNG hath decreed that this item was never generated: failure stone (gray) The RNG hath decreed that this item was never generated: dart ((null)) The RNG hath decreed that this item was never generated: mirror (looking glass) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 23) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 13) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 16) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 9) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 16) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 7) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 9) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 15) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 6) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 4) The RNG hath decreed that this item was always generated cursed: bamboo spear ((null)) The RNG hath decreed that this item was always generated cursed: green spell stone (gray) The RNG hath decreed that this item was always generated cursed: implant of blitzen (trump) The RNG hath decreed that this item was always generated cursed: enlightenment (swirly) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this item was always generated cursed: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was always generated cursed: thresher ((null)) The RNG hath decreed that this item was always generated cursed: implant of sweetness (acrobatic) The RNG hath decreed that this item was always generated cursed: mutation (bristly) The RNG hath decreed that this trap was always invisible: fumbling trap The RNG hath decreed that this trap was generated more often: maurah trap (freq bonus 2) Trap randomization happened for 1 in 165 traps Next attribute increase check would have come at turn 1419 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (473) You survived Spells known in the end Name Level Category Fail Memory a - acid stream 4 matter 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (internet helmet) leather gloves (spanish gloves) low boots (walking shoes) Scrolls scroll of healing (ARMFLAUSCHLER) scroll of mana (SEXI NOTGAY GAYPOD) scroll of phase door (SHUCKLEINOU) scroll of standard id (MKMNFST) scroll of cure (SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT) * scroll of extra healing (MASH EM EXTENDED POTATO DINNER) * scroll of greater mana restoration (DPIEV WENWWSG UNNZMI) Spellbooks spellbook of acid stream (complementary) Rings ring of warning (marble) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.