Leeroy, chaotic male redguardian Paladin ------- |d@...| ......| |.....| |.....| |.....| |.....| ------- [Leeroy the Fighter of Law] St4 Dx8 Co8 In6 Wi14 Ch10 PalRedMalCha Dlvl:1 $0 HP30(30) Pw20(20) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: polymorph control You could not have this property intrinsically: free action Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 241 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 50% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 86% Weapon drop chance was reduced to 59% Tool drop chance was reduced to 98% Monster death drops spawned with only 85% chance The following skill could not be trained at all: form VII (Vaapad) The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: martial arts (turn 29) The following skill became untrainable if you tried to train it too early: protection spells (turn 161) The following skill became untrainable after a while: petkeeping (turn 37114) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 34300) Heavy curses were more common by 17% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 71102 Monster spawn increase reached its maximum at turn 116203 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 3065109 The monster class that cannot be genocided was nemese The monster class that was spawned more often: centaur (freq bonus 3) The monster species that spawned more often: Nelly (freq bonus 30) The monster species that spawned more often: apricot freedmen (freq bonus 42) The monster species that spawned more often: emerged unkingly (freq bonus 10) The monster species that spawned more often: revenued repaginated skydiving (freq bonus 18) The monster species that spawned more often: velar triumphant (freq bonus 10) The monster species that spawned more often: half-troll (freq bonus 24) The monster species that spawned more often: changeling forsooth vaccinia (freq bonus 24) The monster species that spawned more often: gl turret (freq bonus 54) The monster species that spawned more often: elder red dragon (freq bonus 18) The monster species that spawned more often: autotransplant guising (freq bonus 12) The monster species that spawned more often: Ilse (freq bonus 10) The monster species that spawned more often: dungeon ghoul (freq bonus 12) The monster species that spawned more often: shop ghost (freq bonus 14) The monster species that spawned more often: conformed flying polyp (freq bonus 16) The monster species that spawned more often: enclave officer (freq bonus 12) The monster species that spawned more often: pink beetle (freq bonus 32) The monster species that spawned more often: calls itself ettin mummy (freq bonus 15) The monster species that spawned more often: big white unicorn (freq bonus 18) The monster species that spawned more often: onanocter 3c (freq bonus 15) The monster species that spawned more often: charmander (freq bonus 72) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 4) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 2) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 2) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 2) The monster trait that was more common: monsters that originate from Steamband (freq bonus 2) The monster trait that was more common: monsters that squawk (freq bonus 3) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 2) The monster species that never randomly spawned: undead feminist The monster species that never randomly spawned: black reaver The monster species that never randomly spawned: adrenaline steven The monster species that never randomly spawned: unox The monster species that never randomly spawned: radspider The monster species that never randomly spawned: werefloatingeye The monster species that never randomly spawned: three ate guy The monster species that never randomly spawned: reradiating petrolatum The monster species that never randomly spawned: werexan The monster species that never randomly spawned: breeder mouse The RNG hath decreed that this item was never generated: reinforced mace ((null)) The RNG hath decreed that this item was never generated: brittle spear ((null)) The RNG hath decreed that this item was never generated: wakeup call stone (gray) The RNG hath decreed that this item was never generated: helm of fear (horned helmet) The RNG hath decreed that this item was never generated: apply nail polish (sublime) The RNG hath decreed that this item was never generated: undressing stone (gray) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: teleportation (silver) The RNG hath decreed that this item was never generated: silver spell stone (gray) The RNG hath decreed that this item was never generated: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 74) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 11) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 12) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 6) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 24) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 7) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 13) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 11) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 7) The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 12) The RNG hath decreed that this item was always generated cursed: cheese ((null)) The RNG hath decreed that this item was always generated cursed: satisfy hunger (cute) The RNG hath decreed that this item was always generated cursed: data chip ((null)) The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was always generated cursed: helm versus death (etheric helmet) The RNG hath decreed that this item was always generated cursed: airstep boots (calf-leather sandals) The RNG hath decreed that this item was always generated cursed: natural candle (candle) The RNG hath decreed that this item was always generated cursed: cutting (inane) The RNG hath decreed that this item was always generated cursed: orange ((null)) The RNG hath decreed that this item was always generated cursed: unlevitate (posh) The RNG hath decreed that this trap was always invisible: polymorph trap The RNG hath decreed that this trap was generated more often: appearance shuffling trap (freq bonus 1) Trap randomization happened for 1 in 86 traps Next attribute increase check would have come at turn 1134 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having regeneration (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (172) You survived Spells known in the end Name Level Category Fail Memory a - fireball 4 matter 56% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (crazy helmet) leather gloves (light gloves) low boots (walking shoes) Scrolls scroll of healing (DDEV SHOULD PLAY SLEX AND SEE HOW MUCH BETTER THAN KKFS IT IS) scroll of mana (IO SORO IO NEBOUTOSOUALETH AKTIOPHI ERESCHIGAL) scroll of phase door (THE MONSTER NEEDS A PLUS3 WEAPON TO HIT) scroll of standard id (PNLS DTH) scroll of cure (CASH EM OUSSIDE HOW BOU DAH) * scroll of extra healing (GO AWAY) * scroll of greater mana restoration (NO WONDERLAND QUOTE BUT ILL SMASH YOUR FINGERS) Spellbooks spellbook of fireball (complementary) Rings ring of warning (jasper) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.