Leeroy, chaotic male redguardian Paladin | ---------------------------- |....- .......................@...| ---- |.....................d...{| -..........................| ---- -------- -------------- 8 [Leeroy the Fighter of Law] St3 Dx11 Co13 In11 Wi14 Ch11 PalRedMalCha Dlvl:1 $0 HP30(30) Pw19(19) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: quad attacks You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 518 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 185 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 36% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 83% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 77% Tool drop chance was reduced to 94% Food drop chance was reduced to 87% The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: mace (turn 38) The following skill became untrainable if you tried to train it too early: spirituality (turn 700) The following skill became untrainable after a while: riding (turn 53742) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 23737) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 65651 Monster spawn increase reached its maximum at turn 144763 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2814588 The monster class that cannot be genocided was grue The monster class that was spawned more often: (null) (freq bonus 2) The monster species that spawned more often: jumping cattle (freq bonus 5) The monster species that spawned more often: unexpected tiger (freq bonus 28) The monster species that spawned more often: nord (freq bonus 30) The monster species that spawned more often: rabid cow (freq bonus 12) The monster species that spawned more often: allotypic thereuntil (freq bonus 12) The monster species that spawned more often: necessity multiplying mutational (freq bonus 12) The monster species that spawned more often: prophesier reediest (freq bonus 24) The monster species that spawned more often: Vilea (freq bonus 8) The monster species that spawned more often: memory robber troll (freq bonus 14) The monster species that spawned more often: tree mold (freq bonus 4) The monster species that spawned more often: visor crow (freq bonus 15) The monster species that spawned more often: osquip (freq bonus 16) The monster species that spawned more often: colorful wort (freq bonus 18) The monster species that spawned more often: centralize nubility (freq bonus 3) The monster species that spawned more often: hypnotizable art relaxation (freq bonus 24) The monster species that spawned more often: giant silver jellyfish (freq bonus 48) The monster species that spawned more often: balor (freq bonus 18) The monster species that spawned more often: magic mandrake (freq bonus 10) The monster species that spawned more often: Elif's block-heeled combat boot (freq bonus 90) The monster species that spawned more often: sparkling spore (freq bonus 9) The monster trait that was more common: monsters that count as dwarf (freq bonus 4) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 1) The monster trait that was more common: monsters with a thick skin (freq bonus 2) The monster species that never randomly spawned: cloaked xorn The monster species that never randomly spawned: werewedgesandal The monster species that never randomly spawned: galoshes gal The monster species that never randomly spawned: psychic force patch The monster species that never randomly spawned: untasteful insuppressible vain The monster species that never randomly spawned: trifle urbane cavity The monster species that never randomly spawned: yorkshire terrier The monster species that never randomly spawned: flathead The monster species that never randomly spawned: rush art The monster species that never randomly spawned: dark spearwoman The monster class that always generated with extra speed: cat or other feline The RNG hath decreed that this item was never generated: emerald dragon scale mail ((null)) The RNG hath decreed that this item was never generated: sapphire dragon scales ((null)) The RNG hath decreed that this item was never generated: kitchen apron (apron) The RNG hath decreed that this item was never generated: robe of magic resistance (yellow robe) The RNG hath decreed that this item was never generated: banishment (cocky) The RNG hath decreed that this item was never generated: elm street stone (gray) The RNG hath decreed that this item was never generated: helm of jamming (radio helmet) The RNG hath decreed that this item was never generated: egoism (ITS ALL MINE) The RNG hath decreed that this item was never generated: implant of beauty (glacial) The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was generated more often: evil dragon scales ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 11) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 5) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 8) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 2) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 3) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 4) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was always generated cursed: cloak of transformation (black cloak) The RNG hath decreed that this item was always generated cursed: leveling gloves (tar gloves) The RNG hath decreed that this item was always generated cursed: hoe sable ((null)) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this item was always generated cursed: mutation (bristly) The RNG hath decreed that this item was always generated cursed: dilithium crystal (white) The RNG hath decreed that this item was always generated cursed: meter gauntlets (parked gloves) The RNG hath decreed that this item was always generated cursed: helm of lose identification (conical hat) The RNG hath decreed that this item was always generated cursed: binning kit ((null)) The RNG hath decreed that this trap was always invisible: bad equipment trap The RNG hath decreed that this trap was generated more often: damage meter trap (freq bonus 5) Trap randomization happened for 1 in 520 traps Next attribute increase check would have come at turn 1160 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having quad attacks (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (179) You survived Spells known in the end Name Level Category Fail Memory a - acidshield 6 protect 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (musical helmet) leather gloves (old gloves) low boots (walking shoes) Scrolls scroll of healing (MASH EM EXTENDED POTATO DINNER) scroll of mana (OOTCS FINAL TRUMP CARD IS THE BOSSES WEAPONIZED AUTISM) scroll of phase door (GNAY GNIY) scroll of standard id (NAMEEXPERIENCEGOLDTIME) scroll of cure (HEALHEALHEALHEAL) * scroll of extra healing (TILDEIIIIIIIIIIIIIIIIIIIIIIIIXI) * scroll of greater mana restoration (DEPENDS UNDERGARMENT PROTECTION SPONSORSHIP) Spellbooks spellbook of acidshield (immortal) Rings ring of warning (turkish) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.