Leeroy, lawful male burning Transvestite --------------- +..@..........| |.@...........| |.............| +............|| --------+------ [Leeroy the Clacker] St8 Dx10 Co13 In10 Wi7 Ch14 TraBurMalLaw+F Dlvl:1 $1 HP16(16) Pw5(5) AC9 Exp1 T1 Brn Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a lawful male segfaulter burning Transvestite. ATTENTION!!! You are playing the segfaulter race, which can cause certain actions to produce a fake segfault panic that erases your character. If you intend to go on playing, you do so at your own peril, and getting an ascension will basically be impossible! Consider using #quit if you rather want to play a balanced game. (You can make fun of me now, because I know you will if you're from /rlg/. --Amy) You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Pick an object. @ a human or elf or you (burning transvestite called Leeroy, on a staircase) Accessing Pokedex entry for transvestite... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Slow (10). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, kick - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 139 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 16 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 104 Tool identification only worked 5 times out of 8 Ring drop chance was reduced to 84% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 99% Tool drop chance was reduced to 77% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 31) The following skill became untrainable if you tried to train it too early: martial arts (turn 165) The following skill became untrainable after a while: spear (turn 36338) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 21165) Heavy curses were more common by 30% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42911 Monster spawn increase reached its maximum at turn 99023 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 15473154 The monster class that cannot be genocided was trove The monster class that was spawned more often: zombie (freq bonus 6) The monster species that spawned more often: big bug (freq bonus 56) The monster species that spawned more often: moon clan (freq bonus 28) The monster species that spawned more often: honeymooned macerating (freq bonus 24) The monster species that spawned more often: summoning spirit (freq bonus 9) The monster species that spawned more often: impalpable bedim pinioning (freq bonus 36) The monster species that spawned more often: sukkiri flower (freq bonus 8) The monster species that spawned more often: bang fly (freq bonus 16) The monster species that spawned more often: adversary (freq bonus 36) The monster species that spawned more often: truthful repaginating (freq bonus 7) The monster species that spawned more often: phase shifter (freq bonus 48) The monster species that spawned more often: darkwood spider (freq bonus 24) The monster species that spawned more often: strip mine hawk (freq bonus 9) The monster species that spawned more often: imperturbable placque (freq bonus 16) The monster species that spawned more often: filed masculinely (freq bonus 28) The monster species that spawned more often: old psychic dragon (freq bonus 44) The monster species that spawned more often: +3 mm barrier (freq bonus 30) The monster species that spawned more often: royalty suppressed haunted chromosome (freq bonus 20) The monster species that spawned more often: buttonhook guanin (freq bonus 24) The monster species that spawned more often: Sabine's block-heeled sandal (freq bonus 36) The monster species that spawned more often: judgment initiating (freq bonus 168) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 2) The monster trait that was more common: monsters that can see invisible (freq bonus 2) The monster trait that was more common: monsters that imitate (freq bonus 1) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 2) The monster species that never randomly spawned: petty nalfeshnee The monster species that never randomly spawned: autofarm brown pudding The monster species that never randomly spawned: cobra overcapacity The monster species that never randomly spawned: webbing infixed The monster species that never randomly spawned: grassiest licker demarcation overusing yale The monster species that never randomly spawned: dildo golem The monster species that never randomly spawned: pikaflare The monster species that never randomly spawned: captaining breeziest spright radiographically darer The monster species that never randomly spawned: flying bug The monster species that never randomly spawned: uppermost vitiate badmouthing vancouver The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was never generated: talc (gray) The RNG hath decreed that this item was never generated: phase door (ethereal) The RNG hath decreed that this item was never generated: magic whistle (whistle) The RNG hath decreed that this item was never generated: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was never generated: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was never generated: material stability (rock solid) The RNG hath decreed that this item was never generated: stone of permanence (gray) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 18) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 21) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 14) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 12) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 25) The RNG hath decreed that this item was generated more often: wooden bar ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 27) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 17) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 106) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 105) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 85) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of memory (astral, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 3) The RNG hath decreed that this item was always generated cursed: RapiRapi ((null)) The RNG hath decreed that this item was always generated cursed: PETA-compliant shirt ((null)) The RNG hath decreed that this item was always generated cursed: difficult boots (winter boots) The RNG hath decreed that this item was always generated cursed: orcish short sword (crude short sword) The RNG hath decreed that this item was always generated cursed: amulet of change (square) The RNG hath decreed that this item was always generated cursed: cloak of awakening (frade mantle) The RNG hath decreed that this item was always generated cursed: implant of memory (astral) The RNG hath decreed that this item was always generated cursed: unspecified candle (candle) The RNG hath decreed that this item was always generated cursed: fireball (ragged) The RNG hath decreed that this item was always generated cursed: bugging (wooden) The RNG hath decreed that this trap was always invisible: statue trap The RNG hath decreed that this trap was generated more often: throwing star trap (freq bonus 1) Trap randomization happened for 1 in 188 traps Next attribute increase check would have come at turn 380 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were burned (0) You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from drunken boxing (0) You had 1500 points of nutrition remaining You were very fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Olivia, Peyman and Lady Gaga Your deity was Olivia The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (373) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * wedge sandals (heeled sandals) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (eternal helmet) * sedge hat (less helmet) * skullcap (transversal helmet) * flack helmet (gas mask) * crystal helm (spired helmet) * mining helm (yellow helmet) * field helm (sages helmet) * helm of safeguard (netradiation helmet) * war hat (dream helmet) * plasteel gloves (white gloves) * leather gloves (boxing gloves) * gauntlets of safeguard (mirrored gloves) * gauntlets of plugsuit (black gloves) * commander gloves (silk fingerlings) * field gloves (velvet gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (arcane boots) * field boots (calf-leather sandals) * boots of safeguard (radiant heels) Scrolls scroll of healing (VAGUE POLITICAL COMMENTARY) scroll of mana (AM PO COLVATIO) scroll of phase door (AJMO TO UCINITI) scroll of standard id (FREE2PLAYNODE) scroll of cure (NIYONIAI) * scroll of extra healing (IHTFP) * scroll of greater mana restoration (DO YOU WHITE WHERE THE FLIGHT HARBOR IS) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) implants [Unskilled] (max Skilled) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Transvestite... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.