Leeroy, chaotic male redguardian Paladin ------.---- |.........| |.......... |.d.....` |.@..` |........ Z ---------- 8 [Leeroy the Fighter of Law] St4 Dx4 Co11 In9 Wi7 Ch5 PalRedMalCha Dlvl:1 $0 HP30(30) Pw19(19) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: magical breathing Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 75 Wand identification only worked 3 times out of 9 Gem identification only worked 100 times out of 165 Tool identification only worked 5 times out of 16 Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 39% Musable item generation frequency had a negative bias of 59% Ring drop chance was reduced to 82% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 74% Armor drop chance was reduced to 98% Food drop chance was reduced to 98% The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: implants (turn 80) The following skill became untrainable if you tried to train it too early: occult spells (turn 1026) The following skill became untrainable after a while: body spells (turn 60687) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 53280) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 55989 Monster spawn increase reached its maximum at turn 123267 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1752600 The monster class that cannot be genocided was mummy The monster class that was spawned more often: flying fish (freq bonus 5) The monster species that spawned more often: JUGEN (freq bonus 48) The monster species that spawned more often: small rust monster (freq bonus 48) The monster species that spawned more often: triacoson (freq bonus 7) The monster species that spawned more often: reflection exotic (freq bonus 36) The monster species that spawned more often: ferrous horror (freq bonus 18) The monster species that spawned more often: Dora's stinking leather boot (freq bonus 18) The monster species that spawned more often: roommate (freq bonus 14) The monster species that spawned more often: forgotten soul (freq bonus 14) The monster species that spawned more often: prince of change (freq bonus 30) The monster species that spawned more often: son ballooner (freq bonus 21) The monster species that spawned more often: insurmountable warp patch (freq bonus 28) The monster species that spawned more often: toked anele coeducation (freq bonus 14) The monster species that spawned more often: real mold (freq bonus 12) The monster species that spawned more often: The Din missed you! (freq bonus 12) The monster species that spawned more often: postoperatively moi consumer jerseyite (freq bonus 12) The monster species that spawned more often: giant scorpion (freq bonus 18) The monster species that spawned more often: tu-tara shieldsnapper (freq bonus 21) The monster species that spawned more often: death worm (freq bonus 16) The monster species that spawned more often: pikablu (freq bonus 40) The monster species that spawned more often: passwall troll (freq bonus 9) The monster trait that was more common: monsters that growl (freq bonus 2) The monster species that never randomly spawned: xorn techer The monster species that never randomly spawned: duergar king The monster species that never randomly spawned: gramme reminiscing eager slurp peculiarly penknife The monster species that never randomly spawned: Ruea's lady sandal The monster species that never randomly spawned: cave tiger The monster species that never randomly spawned: bad wort The monster species that never randomly spawned: fenh sephirah The monster species that never randomly spawned: hurrahed depreciation The monster species that never randomly spawned: bamboo blowtube The monster species that never randomly spawned: redescribed kid bind The RNG hath decreed that this item was never generated: highscore stone (gray) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was never generated: compost bow ((null)) The RNG hath decreed that this item was never generated: evil leather armor ((null)) The RNG hath decreed that this item was never generated: agate (orange) The RNG hath decreed that this item was never generated: egoism (ITS ALL MINE) The RNG hath decreed that this item was never generated: charred bread ((null)) The RNG hath decreed that this item was never generated: vampire blood (blood-red) The RNG hath decreed that this item was never generated: create horde (black) The RNG hath decreed that this item was never generated: implant of fast repair (arcing) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 9) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 44) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 15) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 3) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 15) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 3) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 4) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 2) The RNG hath decreed that this item was generated more often: tarmustrokingnora stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 93) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this item was always generated cursed: meter gauntlets (parked gloves) The RNG hath decreed that this item was always generated cursed: battering ram (candy) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was always generated cursed: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was always generated cursed: ancient arrow ((null)) The RNG hath decreed that this item was always generated cursed: sky dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: amulet of bones (charnel) The RNG hath decreed that this trap was always invisible: appearance shuffling trap The RNG hath decreed that this trap was generated more often: spacewars trap (freq bonus 8) Trap randomization happened for 1 in 412 traps Next attribute increase check would have come at turn 562 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having free action (0) You were prevented from having dimmopathy (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (527) You survived Spells known in the end Name Level Category Fail Memory a - chemistry 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (arduous helmet) leather gloves (english gloves) low boots (walking shoes) Scrolls scroll of healing (FELLOW ELF STUNT IS MORE HITTING) scroll of mana (THE AMY IS IN 84 MINUTES IN THE GOAL COAGULATED) scroll of phase door (BAUACHYCH BAKAXICHYCH BAZABACHYCH) scroll of standard id (FLOW AND WAVE MOVES IS MORE POWER) scroll of cure (YIFFHACK FURRY KNIGHTS ATTACK) * scroll of extra healing (LV FTS) * scroll of greater mana restoration (TEEEE TSUUUU OOOOO) Spellbooks spellbook of chemistry (cribbed) Rings ring of warning (thumb screwing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.