Leeroy, chaotic male redguardian Paladin ,## ,,,# ------.----- |..@..)....| | |..{.f..(... ........$...`..| ------------ --------------- [Leeroy the Fighter of Law] St4 Dx7 Co10 In9 Wi8 Ch7 PalRedMalCha Dlvl:1 $0 HP13(30) Pw9(19) AC2 Exp1 T44 Latest messages [-1 -> 16] Your low boots deflect the cock's attack. The cock misses. The cock stings you! [-1 -> 15] You kill the cock! You see here a boomerang {0}. In what direction? [hykulnjb><] Winds swirl around you! The kitten is blown around! You're pushed back! The winds hurt you! [-3 -> 13] Pick an object. f a cat or other feline (tame kitten) (base level 2) Accessing Pokedex entry for kitten... Base statistics of this monster type: Base level = 2, difficulty = 4, AC = 6, magic resistance = 0, alignment 0. Fast (18). Normal generation, with frequency 25. No resistances. No conveyed resistances. Genocidable, carnivorous. Can be seen with infravision. Can be tamed by throwing a certain kind of food. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d6, bite - ordinary physical # Talk to whom? (in what direction) The kitten mews. You see here a boomerang {0}. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 11 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: shock resistance You could not have this property intrinsically: free action Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 157 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 29% Ring drop chance was reduced to 76% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 84% Implant drop chance was reduced to 97% Potion drop chance was reduced to 69% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 70% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 84% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: form VIII (Wedi) (turn 18) The following skill became untrainable if you tried to train it too early: shield (turn 45) The following skill became untrainable after a while: shuriken (turn 50532) The following skill couldn't be trained before a certain turn number is reached: implants (turn 31125) Sticky curses were more common by 3% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 120897 Monster spawn increase reached its maximum at turn 280437 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 337300 The monster class that cannot be genocided was blob The monster class that was spawned more often: giant humanoid (freq bonus 1) The monster color that was spawned more often: gray (freq bonus 2) The monster species that spawned more often: giant epidote dragonfly (freq bonus 6) The monster species that spawned more often: bootstrapping denuclearize burgundy (freq bonus 14) The monster species that spawned more often: revelled polonium camerawomen burnt shellack (freq bonus 3) The monster species that spawned more often: disenchanter wort (freq bonus 15) The monster species that spawned more often: forgotten star (freq bonus 15) The monster species that spawned more often: teleporter (freq bonus 36) The monster species that spawned more often: microminiaturization ludwig twangler (freq bonus 16) The monster species that spawned more often: octarine warp patch (freq bonus 48) The monster species that spawned more often: opal fungus (freq bonus 16) The monster species that spawned more often: nounal magneto (freq bonus 6) The monster species that spawned more often: reductor eye (freq bonus 4) The monster species that spawned more often: gnomish psi-jic (freq bonus 12) The monster species that spawned more often: taker mushroom (freq bonus 28) The monster species that spawned more often: rnged monster (freq bonus 20) The monster species that spawned more often: drydrip warp fungus (freq bonus 6) The monster species that spawned more often: Banisher (freq bonus 16) The monster species that spawned more often: real light hound (freq bonus 12) The monster species that spawned more often: gray fungus (freq bonus 4) The monster species that spawned more often: feral rat (freq bonus 8) The monster species that spawned more often: crosslord (freq bonus 6) The monster trait that was more common: monsters that revive after death (freq bonus 2) The monster trait that was more common: monsters with vampire dialogue (freq bonus 2) The monster trait that was more common: monsters that make cow sounds (freq bonus 2) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 1) The monster trait that was more common: monsters with random thieving attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 2) The monster trait that was more common: monsters that make sheep sounds (freq bonus 4) The monster species that never randomly spawned: blockish graecizing The monster species that never randomly spawned: spit ghost The monster species that never randomly spawned: allotypic thereuntil The monster species that never randomly spawned: +3 md barrier The monster species that never randomly spawned: unattractive whore The monster species that never randomly spawned: swamp wight The monster species that never randomly spawned: ogroblin The monster species that never randomly spawned: flame mage The monster species that never randomly spawned: scientist The monster species that never randomly spawned: integral growth The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was never generated: cloak of spray (brown burnoose) The RNG hath decreed that this item was never generated: helm of amnesia (crazy helmet) The RNG hath decreed that this item was never generated: implant of malice (eocene) The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was never generated: lava (red-hot) The RNG hath decreed that this item was never generated: brass lantern ((null)) The RNG hath decreed that this item was never generated: bottle ((null)) The RNG hath decreed that this item was never generated: implant of puncturing (fortified) The RNG hath decreed that this item was never generated: disintegration beam (fuzzy) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 7) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 15) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 8) The RNG hath decreed that this item was generated more often: long pointy heels (worn-out sneakers, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 11) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 8) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 109) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 85) The RNG hath decreed that this item was always generated cursed: genocide (ELBIB YLOH) The RNG hath decreed that this item was always generated cursed: hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: dripping tread (dripping) The RNG hath decreed that this item was always generated cursed: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was always generated cursed: elven shield (blue and green shield) The RNG hath decreed that this item was always generated cursed: solar beam (mirroring) The RNG hath decreed that this item was always generated cursed: sky-high heels (roman sandals) The RNG hath decreed that this item was always generated cursed: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was always generated cursed: resist sleep (fuzzy) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this trap was always invisible: recurring spell loss trap The RNG hath decreed that this trap was generated more often: quasar trap (freq bonus 4) Trap randomization happened for 1 in 164 traps Next attribute increase check would have come at turn 283 Strength training was 2 Dexterity training was 2 Wisdom training was 4 Constitution training was 1 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having shock resistance (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1358 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (545) You survived Spells known in the end Name Level Category Fail Memory a - wind 2 elemental 0% 125% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (knowledgeable helmet) leather gloves (racer gloves) low boots (walking shoes) Scrolls scroll of healing (JUNETHACK LOGPOINTS IS A BROKEN MECHANIC) scroll of mana (K MEASURERS WAND OF TELEPORTATION SHALL BE RENAMED WAND OF DOES NOT WORK) scroll of phase door (ELF FELLOW PROTECTION LIMITATION STUNT USE) scroll of standard id (GRXNAR GRXNAR ATNERC CRATHATFV JVF XBOBAT) scroll of cure (YOU AND YOUR FRIENDS ARE DEAD) * scroll of extra healing (THREATS APART TO EXCHANGE AND LOW ATTACK MORAL) * scroll of greater mana restoration (KITCHACKS ORIGINAL MEPHISTO WAS NOT UNBALANCED) Spellbooks spellbook of wind (dull) Rings ring of warning (ebony) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (22 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (30 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 56 points,