Leeroy, chaotic male redguardian Paladin ---+------ |..@d....| |........| |.......¯| ---------- [Leeroy the Fighter of Law] St4 Dx8 Co11 In11 Wi12 Ch9 PalRedMalCha Dlvl:1 $0 HP30(30) Pw20(20) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) There is a wall in the way! What do you want to eat? [hi or ?*] You cannot eat that! Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: drain resistance You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 157 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 52 Gem identification only worked 100 times out of 131 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 79% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 93% Potion drop chance was reduced to 78% Armor drop chance was reduced to 49% Food drop chance was reduced to 92% Monster death drops spawned with only 92% chance The following skill could not be trained at all: flail The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 22) The following skill became untrainable if you tried to train it too early: techniques (turn 450) The following skill became untrainable after a while: bare-handed combat (turn 18289) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 46950) Sticky curses were more common by 15% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 35613 Monster spawn increase reached its maximum at turn 116617 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2300076 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: nymph (freq bonus 8) The monster species that spawned more often: vrock (freq bonus 26) The monster species that spawned more often: octarine force patch (freq bonus 18) The monster species that spawned more often: brown draconian (freq bonus 24) The monster species that spawned more often: Inspector Kaptain (freq bonus 48) The monster species that spawned more often: siecle multiphasic (freq bonus 20) The monster species that spawned more often: giant pygmy blowdart (freq bonus 39) The monster species that spawned more often: disenchanter force patch (freq bonus 18) The monster species that spawned more often: cannibalizing fated (freq bonus 78) The monster species that spawned more often: harem servent (freq bonus 60) The monster species that spawned more often: ECM nerve head (freq bonus 40) The monster species that spawned more often: venom wort (freq bonus 36) The monster species that spawned more often: grossest sergeantship benzoic labeller (freq bonus 52) The monster species that spawned more often: extra bad vortex (freq bonus 16) The monster species that spawned more often: bleeding bulb (freq bonus 40) The monster species that spawned more often: collie melamine (freq bonus 30) The monster species that spawned more often: horewas (freq bonus 18) The monster species that spawned more often: chaos rat (freq bonus 20) The monster species that spawned more often: baby hydra (freq bonus 40) The monster species that spawned more often: black ones (freq bonus 78) The monster species that spawned more often: minotaur mimic (freq bonus 27) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 3) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 6) The monster trait that was more common: monsters that cannot be tamed (freq bonus 2) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 2) The monster species that never randomly spawned: moderation utilise The monster species that never randomly spawned: water naga hatchling The monster species that never randomly spawned: big tool trove The monster species that never randomly spawned: Scratching Maria The monster species that never randomly spawned: Thorwald The monster species that never randomly spawned: winged eel The monster species that never randomly spawned: kudzu The monster species that never randomly spawned: dim monster The monster species that never randomly spawned: hidway rubber The monster species that never randomly spawned: pesky brain eater The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: mace ((null)) The RNG hath decreed that this item was never generated: infravision (unwritten) The RNG hath decreed that this item was never generated: robe of magic resistance (yellow robe) The RNG hath decreed that this item was never generated: sniper rifle ((null)) The RNG hath decreed that this item was never generated: cure critical wounds (roast mate) The RNG hath decreed that this item was never generated: radioactive undergarment ((null)) The RNG hath decreed that this item was never generated: dark elven bow (black runed bow) The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)) The RNG hath decreed that this item was never generated: mary sue gloves (princess gloves) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of bad part (old-fashioned cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 30) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 11) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 9) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 6) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of frailty (paradox, freq bonus 11) The RNG hath decreed that this item was generated more often: silver spell stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 8) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 41) The RNG hath decreed that this item was always generated cursed: lockout (molded) The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was always generated cursed: forceful boots (rumble boots) The RNG hath decreed that this item was always generated cursed: helm of shuffling (grunter helmet) The RNG hath decreed that this item was always generated cursed: elongated stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of premature death (deadly) The RNG hath decreed that this item was always generated cursed: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was always generated cursed: grayout cloak (bleached cloak) The RNG hath decreed that this item was always generated cursed: inertia control (contro) The RNG hath decreed that this trap was always invisible: tron trap The RNG hath decreed that this trap was generated more often: slingshot trap (freq bonus 2) Trap randomization happened for 1 in 90 traps Next attribute increase check would have come at turn 524 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stunnopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (261) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (etheric helmet) leather gloves (parked gloves) low boots (walking shoes) Scrolls scroll of healing (BATMAN IS UNABLE TO HURT THE LITTLE POISON IVIES) scroll of mana (IF YOU PLAY GRUNTHACK MAKE SURE YOU GRUNT A LOT) scroll of phase door (ONE DAY TEAM LOWERCASE F WILL BE GENOCIDED) scroll of standard id (FROTZ) scroll of cure (THREATS APART TO EXCHANGE AND LOW ATTACK MORAL) * scroll of extra healing (GLLLLLLM) * scroll of greater mana restoration (CROWDED OF BODY IN FLUFFY WATAGE) Spellbooks spellbook of force bolt (crumpled) Rings ring of warning (cameo) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.