Leeroy, chaotic male redguardian Paladin -------- |......- ......| |....... |......| |@.....| |d...... -------- [Leeroy the Fighter of Law] St6 Dx9 Co12 In8 Wi9 Ch12 PalRedMalCha Dlvl:1 $0 HP30(30) Pw18(18) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: stun resistance You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 383 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 166 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 36% Potion drop chance was reduced to 31% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 96% Tool drop chance was reduced to 83% Food drop chance was reduced to 97% Monster death drops spawned with only 96% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: whip (turn 1) The following skill became untrainable if you tried to train it too early: healing spells (turn 588) The following skill became untrainable after a while: elemental spells (turn 29289) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 34519) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58915 Monster spawn increase reached its maximum at turn 124118 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 321752 The monster class that cannot be genocided was light The monster class that was spawned more often: archfiend (freq bonus 2) The monster color that was spawned more often: cyan (freq bonus 4) The monster species that spawned more often: hematological rebating (freq bonus 16) The monster species that spawned more often: microfilmed pulque (freq bonus 32) The monster species that spawned more often: wood elf tracker (freq bonus 8) The monster species that spawned more often: intruder tollage (freq bonus 16) The monster species that spawned more often: vigilantly nonbeing tipple bottomed (freq bonus 6) The monster species that spawned more often: aureolin fungus (freq bonus 12) The monster species that spawned more often: friendly adventurer (freq bonus 8) The monster species that spawned more often: green killer tomato (freq bonus 9) The monster species that spawned more often: pewterer revolution (freq bonus 6) The monster species that spawned more often: roman lemure (freq bonus 8) The monster species that spawned more often: siena stalk (freq bonus 6) The monster species that spawned more often: prepay bloodying (freq bonus 6) The monster species that spawned more often: rock piercer (freq bonus 18) The monster species that spawned more often: mantling ossify idiomatically (freq bonus 24) The monster species that spawned more often: escaloped administering (freq bonus 9) The monster species that spawned more often: automatic dog (freq bonus 4) The monster species that spawned more often: vulcanizing disliker (freq bonus 15) The monster species that spawned more often: don Patxi (freq bonus 12) The monster species that spawned more often: great golden dragon (freq bonus 36) The monster species that spawned more often: argued improvidence (freq bonus 8) The monster trait that was more common: monsters whose attacks create traps (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 4) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 8) The monster trait that was more common: shapeshifting monsters (freq bonus 7) The monster species that never randomly spawned: Verena's plateau boot The monster species that never randomly spawned: cheese-footed teacher The monster species that never randomly spawned: opal mushroom The monster species that never randomly spawned: semi-novice ranger The monster species that never randomly spawned: minotaur The monster species that never randomly spawned: etching awaited homeliest The monster species that never randomly spawned: Policeman Kommissioner The monster species that never randomly spawned: greater slitan The monster species that never randomly spawned: domestic giant The monster species that never randomly spawned: small loudspeaker The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: cancellation (shining) The RNG hath decreed that this item was never generated: inka shackle ((null)) The RNG hath decreed that this item was never generated: cure wounded legs (fleeting) The RNG hath decreed that this item was never generated: copper dragon scale mail ((null)) The RNG hath decreed that this item was never generated: orange dragon scale mail ((null)) The RNG hath decreed that this item was never generated: eternium blade ((null)) The RNG hath decreed that this item was never generated: worthless piece of red glass (red) The RNG hath decreed that this item was never generated: proof armor (I AM THE KING) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: bean ((null)) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 23) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 9) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 4) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 26) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 8) The RNG hath decreed that this item was generated more often: silver spell gloves (gameble gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 111) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 7) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 10) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of bliss (calling, freq bonus 11) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 22) The RNG hath decreed that this item was always generated cursed: cream pie ((null)) The RNG hath decreed that this item was always generated cursed: novice hammer ((null)) The RNG hath decreed that this item was always generated cursed: cloak of totter (birthcloth) The RNG hath decreed that this item was always generated cursed: elasthan chain ((null)) The RNG hath decreed that this item was always generated cursed: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was always generated cursed: BFG ammo ((null)) The RNG hath decreed that this item was always generated cursed: pointed helmet (narrow helmet) The RNG hath decreed that this item was always generated cursed: platinum saber ((null)) The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield) The RNG hath decreed that this item was always generated cursed: bronze arrow ((null)) The RNG hath decreed that this trap was always invisible: cataclysm trap The RNG hath decreed that this trap was generated more often: lycanthropy trap (freq bonus 3) Trap randomization happened for 1 in 87 traps Next attribute increase check would have come at turn 955 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having glib combat (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (266) You survived Spells known in the end Name Level Category Fail Memory a - acid stream 4 matter 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (dim colored helmet) leather gloves (inverse gloves) low boots (walking shoes) Scrolls scroll of healing (GOD IS IT SO HARD TO KEEP VANILLA FEATURES) scroll of mana (TSCHAEAUWIEAUW) scroll of phase door (SPARKLING EDWARD CULLEN) scroll of standard id (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) scroll of cure (FAHR TZU) * scroll of extra healing (BLIZZARD BUGFIX IS AN OXYMORON) * scroll of greater mana restoration (GRACEFULLY ATTENDED INTERNMENT UNDERCLOTHING) Spellbooks spellbook of acid stream (mistranslated) Rings ring of warning (thallium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.