Leeroy, chaotic male redguardian Paladin | | |.----.| |......| ..f@...| -------- [Leeroy the Fighter of Law] St6 Dx12 Co11 In12 Wi11 Ch9 PalRedMalCha Dlvl:1 $0 HP30(30) Pw19(19) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: free action You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 165 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 188 Scroll drop chance was reduced to 65% Amulet drop chance was reduced to 56% Implant drop chance was reduced to 89% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 42% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: mace (turn 198) The following skill became untrainable if you tried to train it too early: dagger (turn 1425) The following skill became untrainable after a while: high heels (turn 61451) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 46844) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 92057 Monster spawn increase reached its maximum at turn 206927 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 4256665 The monster class that cannot be genocided was xorn The monster class that was spawned more often: gremlin (freq bonus 2) The monster species that spawned more often: special warp fungus (freq bonus 6) The monster species that spawned more often: hydra lich (freq bonus 4) The monster species that spawned more often: inurn tokonoma (freq bonus 14) The monster species that spawned more often: white whale (freq bonus 36) The monster species that spawned more often: crappy mushroom (freq bonus 48) The monster species that spawned more often: squione (freq bonus 4) The monster species that spawned more often: Woodland-quendi wierdo (freq bonus 24) The monster species that spawned more often: translator (freq bonus 16) The monster species that spawned more often: Kovvelkov (freq bonus 18) The monster species that spawned more often: braaaaains (freq bonus 12) The monster species that spawned more often: unassuming mycological (freq bonus 8) The monster species that spawned more often: translucent spore (freq bonus 16) The monster species that spawned more often: nightly patch (freq bonus 6) The monster species that spawned more often: unreal stalk (freq bonus 14) The monster species that spawned more often: minimalist (freq bonus 12) The monster species that spawned more often: rumb monster (freq bonus 12) The monster species that spawned more often: corpse hound (freq bonus 9) The monster species that spawned more often: stardust colony (freq bonus 8) The monster species that spawned more often: little greek girl (freq bonus 18) The monster species that spawned more often: spiritualism advocated (freq bonus 6) The monster trait that was more common: monsters that have weapon attacks (freq bonus 6) The monster trait that was more common: monsters that are breathless (freq bonus 1) The monster trait that was more common: monsters that are slithy (freq bonus 1) The monster trait that was more common: monsters that shriek (freq bonus 2) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 1) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 2) The monster species that never randomly spawned: homosexual emplaning The monster species that never randomly spawned: false error The monster species that never randomly spawned: fog cloud The monster species that never randomly spawned: ice troll The monster species that never randomly spawned: octarine force fungus The monster species that never randomly spawned: voicing chessman The monster species that never randomly spawned: blue mushroom patch The monster species that never randomly spawned: bayou finale The monster species that never randomly spawned: zouthy The monster species that never randomly spawned: dwarf king permamimic The RNG hath decreed that this item was never generated: quarterstaff (staff) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: root password detection (XYZZY) The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was never generated: cloak of health (white cloak) The RNG hath decreed that this item was never generated: disruption shield (disrupted) The RNG hath decreed that this item was never generated: statue ((null)) The RNG hath decreed that this item was never generated: pink spell stone (gray) The RNG hath decreed that this item was never generated: confuse monster (orange) The RNG hath decreed that this item was never generated: inertia control (crashy) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 29) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 6) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 45) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: long pointy heels (worn-out sneakers, freq bonus 37) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 2) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 11) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 2) The RNG hath decreed that this item was generated more often: cursed part stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 6) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 2) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 8) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 60) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: clay chain ((null)) The RNG hath decreed that this item was always generated cursed: selfdestruct (silly) The RNG hath decreed that this item was always generated cursed: captcha stone (gray) The RNG hath decreed that this item was always generated cursed: anti-magic field (transient) The RNG hath decreed that this item was always generated cursed: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was always generated cursed: frost (ephemeral) The RNG hath decreed that this item was always generated cursed: amulet of undead warning (occult) The RNG hath decreed that this item was always generated cursed: implant of daring (felicitous) The RNG hath decreed that this item was always generated cursed: mercurial athame ((null)) The RNG hath decreed that this trap was always invisible: disconnect trap The RNG hath decreed that this trap was generated more often: manler trap (freq bonus 1) Trap randomization happened for 1 in 482 traps Next attribute increase check would have come at turn 1436 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having mana regeneration (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (531) You survived Spells known in the end Name Level Category Fail Memory a - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (poor helmet) leather gloves (english gloves) low boots (walking shoes) Scrolls scroll of healing (TRY HARD) scroll of mana (I ONLY PLAY AA) scroll of phase door (I R TEH UBER PWNZ0R) scroll of standard id (ACHAT SHTAYIM SHALOSH) scroll of cure (TFIRHCS EGILIEH) * scroll of extra healing (LET ME VOTE LET ME VOTE LET ME VOTE) * scroll of greater mana restoration (NUMB ENEMY BY LICKING CIRCLE) Spellbooks spellbook of cure blindness (litter) Rings ring of warning (calcite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.