Leeroy, chaotic male redguardian Paladin ------ |....+ +....| |....| |....| |....| |....| |.@..| |..d.| ------ [Leeroy the Fighter of Law] St6 Dx7 Co8 In8 Wi10 Ch9 PalRedMalCha Dlvl:1 $0 HP30(30) Pw18(18) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: hallu party You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 110 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 39 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 69% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 13% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 93% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 47% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 83% chance The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: enchantment spells (turn 73) The following skill became untrainable if you tried to train it too early: searching (turn 84) The following skill became untrainable after a while: divination spells (turn 38856) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 25599) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22515 Monster spawn increase reached its maximum at turn 151305 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 777712 The monster class that cannot be genocided was light The monster class that was spawned more often: (null) (freq bonus 1) The monster species that spawned more often: undead healer (freq bonus 12) The monster species that spawned more often: antimatter mushroom (freq bonus 6) The monster species that spawned more often: black lizard (freq bonus 16) The monster species that spawned more often: dark permamimic (freq bonus 4) The monster species that spawned more often: prick witch (freq bonus 24) The monster species that spawned more often: daylight (freq bonus 6) The monster species that spawned more often: hippogriff (freq bonus 6) The monster species that spawned more often: hauberk aphorizing dextrorotary potmen ballooned hovercraft (freq bonus 24) The monster species that spawned more often: retinoscopy cosmetologist (freq bonus 4) The monster species that spawned more often: ultimate mimic (freq bonus 8) The monster species that spawned more often: orange mushroom (freq bonus 20) The monster species that spawned more often: chlorinating alphabetization dandled autobiographer wangler (freq bonus 7) The monster species that spawned more often: needlessly traffick morsel (freq bonus 6) The monster species that spawned more often: thick jumping jellyfish (freq bonus 48) The monster species that spawned more often: animated dagger (freq bonus 12) The monster species that spawned more often: ruinated slew (freq bonus 9) The monster species that spawned more often: chthonian (freq bonus 18) The monster species that spawned more often: alien mother (freq bonus 16) The monster species that spawned more often: complimenting ringing bier overspreading hefting fallen them insoluble (freq bonus 20) The monster species that spawned more often: elder shimmering dragon (freq bonus 12) The monster trait that was more common: monsters that are breathless (freq bonus 1) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 1) The monster trait that was more common: monsters that make cow sounds (freq bonus 8) The monster trait that was more common: monsters that can control teleport (freq bonus 6) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 3) The monster trait that was more common: monsters that spawn in small groups (freq bonus 2) The monster trait that was more common: monsters that cuss (freq bonus 6) The monster trait that was more common: monsters that have passive attacks (freq bonus 2) The monster species that never randomly spawned: crave benumbed The monster species that never randomly spawned: chemical colony The monster species that never randomly spawned: shadow ogre The monster species that never randomly spawned: Colonel B. Astard The monster species that never randomly spawned: demitwen The monster species that never randomly spawned: perjasi The monster species that never randomly spawned: Graz'zt The monster species that never randomly spawned: cerulean growth The monster species that never randomly spawned: double measurer measurer man The monster species that never randomly spawned: blue slime The monster class that always generated with extra speed: trove The RNG hath decreed that this item was never generated: leveling gloves (tar gloves) The RNG hath decreed that this item was never generated: objection (cinnabar) The RNG hath decreed that this item was never generated: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was never generated: exploding dice stone (gray) The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was never generated: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was never generated: chrysocolla (cyan) The RNG hath decreed that this item was never generated: blank paper (plain) The RNG hath decreed that this item was never generated: troll shield ((null)) The RNG hath decreed that this item was never generated: steel shield ((null)) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 9) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 7) The RNG hath decreed that this item was generated more often: pet AI stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: goldspell helmet (precious helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 108) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 4) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: container kaboom stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 3) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 10) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 3) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 2) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 11) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 9) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 6) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 61) The RNG hath decreed that this item was always generated cursed: fire resistance (iron) The RNG hath decreed that this item was always generated cursed: andalusite (radiant) The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: secret door detection (balsa) The RNG hath decreed that this item was always generated cursed: implant of butchery (scarlet) The RNG hath decreed that this item was always generated cursed: soiltype stone (gray) The RNG hath decreed that this item was always generated cursed: striped shirt ((null)) The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was always generated cursed: antimagic stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of seeing (tunnel cloak) The RNG hath decreed that this trap was always invisible: shock trap The RNG hath decreed that this trap was generated more often: thirst trap (freq bonus 2) Trap randomization happened for 1 in 904 traps Next attribute increase check would have come at turn 391 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from hallu partying (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (262) You survived Spells known in the end Name Level Category Fail Memory a - command undead 5 attack 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (knowledgeable helmet) leather gloves (slit gloves) low boots (walking shoes) Scrolls scroll of healing (TASODIFIY MIQDOR UERETECI MENI NAFRATLANADI) scroll of mana (CDESIGN PROPONENTSIST) scroll of phase door (STRAIGHT ONES STILL PRODUCTION) scroll of standard id (LUX IS BAD AT NH) scroll of cure (PROKLINJATI SVOJ ZIVOT) * scroll of extra healing (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST) * scroll of greater mana restoration (IHTFP) Spellbooks spellbook of command undead (propaganda) Rings ring of warning (pourpoor) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.