Leeroy, lawful male albae Gamer ---------- |......... +$....f..| |......@.| |........| |......... --------.- [Leeroy the Tetris Player] St6 Dx19 Co8 In13 Wi11 Ch7 GamAlbMalLaw Dlvl:1 $0 HP26(26) Pw29(29) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Gamer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor a - a cursed +1 T-shirt (being worn) {2} Comestibles d - 4 blessed cram rations {0} e - 2 blessed K-rations {0} f - 7 blessed candy bars {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Spellbooks c - a blessed spellbook of cure sickness (2:4) {0} Tools b - 13 blessed +0 spoons (in quiver) {13} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: reflection You could not have this property intrinsically: discount action Scroll identification only worked 100 times out of 169 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 71% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 65% Ring drop chance was reduced to 66% Wand drop chance was reduced to 71% Potion drop chance was reduced to 86% Armor drop chance was reduced to 87% Food drop chance was reduced to 68% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 10) The following skill became untrainable if you tried to train it too early: polearms (turn 200) The following skill became untrainable after a while: lightsaber (turn 42243) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 45366) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 164875 Monster spawn increase reached its maximum at turn 262725 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 3316500 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: centaur (freq bonus 3) The monster species that spawned more often: encompassment trotter (freq bonus 24) The monster species that spawned more often: embar whining (freq bonus 12) The monster species that spawned more often: edger dunderpate flagstaff (freq bonus 15) The monster species that spawned more often: mud elemental (freq bonus 24) The monster species that spawned more often: kagero servant (freq bonus 16) The monster species that spawned more often: Dr. Pappe (freq bonus 16) The monster species that spawned more often: flite postconvalescent (freq bonus 15) The monster species that spawned more often: gater devil (freq bonus 9) The monster species that spawned more often: fast light (freq bonus 88) The monster species that spawned more often: sepia mold (freq bonus 4) The monster species that spawned more often: sepulchre playacting (freq bonus 16) The monster species that spawned more often: young adult rainbow dragon (freq bonus 10) The monster species that spawned more often: energy trove (freq bonus 15) The monster species that spawned more often: petty shadow ogre (freq bonus 24) The monster species that spawned more often: chagrining moppet haltering imminently (freq bonus 24) The monster species that spawned more often: purple force patch (freq bonus 28) The monster species that spawned more often: venetian fountainhead invaluably (freq bonus 6) The monster species that spawned more often: corneal wakener (freq bonus 10) The monster species that spawned more often: kerrisin (freq bonus 5) The monster species that spawned more often: black and white spore (freq bonus 72) The monster trait that was more common: monsters that make parrot sounds (freq bonus 2) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 4) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 2) The monster trait that was more common: monsters that can fly (freq bonus 2) The monster trait that was more common: monsters whose attacks do random things (freq bonus 1) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 5) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 4) The monster species that never randomly spawned: Len-kind The monster species that never randomly spawned: aquatic bear The monster species that never randomly spawned: master lich The monster species that never randomly spawned: goblin awgwa The monster species that never randomly spawned: purple snake The monster species that never randomly spawned: great ethereal wyrm The monster species that never randomly spawned: baby stone dragon The monster species that never randomly spawned: steel horror The monster species that never randomly spawned: imp The monster species that never randomly spawned: novice dark wall The RNG hath decreed that this item was never generated: combat stilettos (heeled boots) The RNG hath decreed that this item was never generated: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: randomized helmet (RNG helmet) The RNG hath decreed that this item was never generated: invis walkers (steel toed boots) The RNG hath decreed that this item was never generated: elongation cloak (long-range cloak) The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was never generated: quasimodular boots (femmy boots) The RNG hath decreed that this item was never generated: sound effect helmet (musical helmet) The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 30) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 98) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 18) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 19) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 7) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 11) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 7) The RNG hath decreed that this item was generated more often: intelligence pack ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 11) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 11) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 6) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 13) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 3) The RNG hath decreed that this item was always generated cursed: implant of frailty (paradox) The RNG hath decreed that this item was always generated cursed: tron boots (balanced boots) The RNG hath decreed that this item was always generated cursed: magic device stone (gray) The RNG hath decreed that this item was always generated cursed: bone club ((null)) The RNG hath decreed that this item was always generated cursed: vulnerability cloak (flax cloak) The RNG hath decreed that this item was always generated cursed: two-handed trident ((null)) The RNG hath decreed that this item was always generated cursed: charm monster (magenta) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this trap was always invisible: caster trap The RNG hath decreed that this trap was generated more often: shrouded identity trap (freq bonus 1) Trap randomization happened for 1 in 547 traps Next attribute increase check would have come at turn 1168 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having freezopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nintendo, Microsoft and Sony Your deity was Nintendo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (506) You survived Spells known in the end Name Level Category Fail Memory a - cure sickness 3 healing 0% 200% Techniques known in the end Name Level Status concentrating 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (CHTO VY KHOTITE DOSTICH) scroll of mana (SPEE WORK WHEN TOUCH) scroll of phase door (MAER GEM HON YN GWESTEIWR ALMAENEG) scroll of standard id (RODNEYS TOWER ALLOWS MONSTERS TO GENOCIDE YOU AND THERE IS ZERO DEFENSE AGAINST THAT) scroll of cure (YASD GUARANTEED OR YOUR MONEY BACK) * scroll of extra healing (HACKEM MUCHE) * scroll of greater mana restoration (THE LITTLE GIRL GETS WET) Spellbooks spellbook of cure sickness (beige) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Grand Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Gamer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.