Leeroy, lawful male albae Saiyan --------------- ........{.....| |....@@........ +.............| --------------- [Leeroy the Little Wannabe Fighter] St18 Dx14 Co8 In6 Wi10 Ch5 SaiAlbMalLaw Dlvl:1 $0 HP25(25) Pw17(17) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Saiyan. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: magic resistance You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 191 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 23 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 327 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 74% Wand drop chance was reduced to 98% Weapon drop chance was reduced to 85% Tool drop chance was reduced to 90% Concealing monsters were spawned underneath items 50% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: sexy flats (turn 25) The following skill became untrainable if you tried to train it too early: trident (turn 465) The following skill became untrainable after a while: long sword (turn 22409) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 31382) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 83850 Monster spawn increase reached its maximum at turn 141855 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 15118560 The monster class that cannot be genocided was elemental The monster class that was spawned more often: rust monster or disenchanter (freq bonus 6) The monster species that spawned more often: sestuermer (freq bonus 28) The monster species that spawned more often: Demimaster Assassin (freq bonus 24) The monster species that spawned more often: Juen's leather peep-toe (freq bonus 16) The monster species that spawned more often: annoying nymphet (freq bonus 14) The monster species that spawned more often: dark archer (freq bonus 48) The monster species that spawned more often: efreet sultan (freq bonus 14) The monster species that spawned more often: smoke hound (freq bonus 24) The monster species that spawned more often: dragonbreath nymph (freq bonus 7) The monster species that spawned more often: taut giant (freq bonus 7) The monster species that spawned more often: wereboar (freq bonus 21) The monster species that spawned more often: blade of chaos (freq bonus 16) The monster species that spawned more often: axial light (freq bonus 9) The monster species that spawned more often: dark colony (freq bonus 63) The monster species that spawned more often: listener (freq bonus 54) The monster species that spawned more often: hayed tragic electricity connection (freq bonus 40) The monster species that spawned more often: cave terror eel (freq bonus 30) The monster species that spawned more often: baby krokodile (freq bonus 84) The monster species that spawned more often: nexus warp fungus (freq bonus 30) The monster species that spawned more often: yellow mold (freq bonus 24) The monster species that spawned more often: diamond dragon (freq bonus 14) The monster trait that was more common: monsters who attack with antimatter (freq bonus 1) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 2) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 2) The monster trait that was more common: monsters with soldier dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 1) The monster species that never randomly spawned: dread troll The monster species that never randomly spawned: clay fungus The monster species that never randomly spawned: corrosive grue The monster species that never randomly spawned: magic sphere The monster species that never randomly spawned: big rhaumbusun The monster species that never randomly spawned: decoction childproof The monster species that never randomly spawned: sludge spore The monster species that never randomly spawned: sane colony The monster species that never randomly spawned: death eel The monster species that never randomly spawned: radiance childly syllogism The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was never generated: cloak of dimness (viva cloak) The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was never generated: flying boots (battle boots) The RNG hath decreed that this item was never generated: vermin swatter ((null)) The RNG hath decreed that this item was never generated: acid stream (colorful) The RNG hath decreed that this item was never generated: aggravate monster (sapphire) The RNG hath decreed that this item was never generated: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 12) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: wooden bar ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 23) The RNG hath decreed that this item was generated more often: implant of transcendence (burly, freq bonus 6) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 16) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 30) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 8) The RNG hath decreed that this item was generated more often: rememberance stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: appearance shuffling stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 8) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 42) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 8) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 18) The RNG hath decreed that this item was always generated cursed: bardiche (long poleaxe) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this item was always generated cursed: porter (peppermint) The RNG hath decreed that this item was always generated cursed: bad equipment (crumb) The RNG hath decreed that this item was always generated cursed: full healing (hawthorn) The RNG hath decreed that this item was always generated cursed: wooden stake ((null)) The RNG hath decreed that this item was always generated cursed: chemistry space axe ((null)) The RNG hath decreed that this item was always generated cursed: cancellation (sparkly) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this item was always generated cursed: cloak of water squirting (blue cloak) The RNG hath decreed that this trap was always invisible: not seen trap The RNG hath decreed that this trap was generated more often: wendy trap (freq bonus 1) Trap randomization happened for 1 in 880 traps Next attribute increase check would have come at turn 254 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having half spell damage (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moori, King Kai and Vegeta Your deity was Moori The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1015) You survived You didn't know any spells. Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of healing (I CANNOT CARRY ANYTHING THANKS DUDE) scroll of mana (SUS COMNITUS) scroll of phase door (SHIVAN VEIDIMADUR NANAST STIGIO) scroll of standard id (ARCHEPHRENEPSOU PHIRIGX) scroll of cure (OMGWTFBBQYASDDYWYPI) * scroll of extra healing (DARWIN AWARD GOES TO THOSE WHO DIE WHILE PLAYING POKEMON GO) * scroll of greater mana restoration (FANTASY ADVENTURE TO ANAL LAND AKA FATAL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Saiyan... You and Android Nr. 17 escaped from the dungeon with 39 points, Since you escaped early, the score list will not be checked.