Leeroy, lawful male albae Saiyan --------+-- |.........| |.......@.. |.........| |....@..... ----------- .... ....| ----- [Leeroy the Little Wannabe Fighter] St11 Dx13 Co10 In6 Wi12 Ch9 SaiAlbMalLaw Dlvl:1 $5 HP25(25) Pw18(18) AC8 Exp1 T8 Latest messages You don't know any spells right now. # This technique can be used to rapidly strike an adjacent monster using your fists. Use this technique? [yn] (n) In what direction? [hykulnjb><] You flex your muscles. # You can use this technique to move by several squares in a single turn, but only in a straight line. Use this technique? [yn] (n) In what direction? [hykulnjb><] You stretch. You kill the easy piercer! Android Nr. 17 Randomizer eats an easy piercer corpse {200}. Pick an object. þ a doorway or the floor of a room or the dark part of a room or ice or a snow or an ash or a sand or a paved floor or a highway or a grass or a nether mist or a floor of the crypt (floor of a room) Pick an object. @ a human or elf (tame dragonball kid called Android Nr. 17 Randomizer) (base level 7) (female) Accessing Pokedex entry for dragonball kid... Base statistics of this monster type: Base level = 7, difficulty = 9, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a valid polymorph form. Attacks: 2d4, uses weapon - ordinary physical 2d4, kick - disarms you Pick an object. @ a human or elf or you (albae saiyan called Leeroy, on a staircase) Accessing Pokedex entry for saiyan... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 10. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: glib combat You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 141 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 18 Armor identification only worked 15 times out of 33 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 66% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 17% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 90% Weapon drop chance was reduced to 79% Tool drop chance was reduced to 93% Monster death drops spawned with only 92% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: sling (turn 129) The following skill became untrainable if you tried to train it too early: matter spells (turn 5025) The following skill became untrainable after a while: implants (turn 24649) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 55471) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59964 Monster spawn increase reached its maximum at turn 225086 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 781030 The monster class that cannot be genocided was dragon The monster class that was spawned more often: dog or other canine (freq bonus 1) The monster species that spawned more often: decimalized joule (freq bonus 2) The monster species that spawned more often: little boy (freq bonus 9) The monster species that spawned more often: redguard (freq bonus 8) The monster species that spawned more often: flayer shaman (freq bonus 80) The monster species that spawned more often: green growth (freq bonus 2) The monster species that spawned more often: reutilize part (freq bonus 8) The monster species that spawned more often: sweet coquette (freq bonus 15) The monster species that spawned more often: BOP (freq bonus 24) The monster species that spawned more often: Succubus Kleever (freq bonus 9) The monster species that spawned more often: benzine equinity nippier (freq bonus 4) The monster species that spawned more often: master zruty (freq bonus 6) The monster species that spawned more often: chevaux ratfish (freq bonus 24) The monster species that spawned more often: piecker (freq bonus 96) The monster species that spawned more often: crunchy stalk (freq bonus 4) The monster species that spawned more often: stereoscopically oviparity (freq bonus 8) The monster species that spawned more often: orange hulk (freq bonus 12) The monster species that spawned more often: crosslet interact (freq bonus 9) The monster species that spawned more often: diminution receded connoting (freq bonus 20) The monster species that spawned more often: perspicacity infundibulum (freq bonus 6) The monster species that spawned more often: comparison evolved (freq bonus 20) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 2) The monster trait that was more common: monsters whose attacks stun you (freq bonus 2) The monster trait that was more common: monsters that eat stone (freq bonus 2) The monster trait that was more common: monsters that count as dwarf (freq bonus 4) The monster species that never randomly spawned: tasloi chief The monster species that never randomly spawned: samurai The monster species that never randomly spawned: frogman leader The monster species that never randomly spawned: monotreme misconstruction The monster species that never randomly spawned: couatl The monster species that never randomly spawned: brownie The monster species that never randomly spawned: Ubbo-Sathla, the Unbegotten Source The monster species that never randomly spawned: stash litigiosity The monster species that never randomly spawned: writhing mass of extreme chaos The monster species that never randomly spawned: firefighter The RNG hath decreed that this item was never generated: inka leash (leash) The RNG hath decreed that this item was never generated: bota mochi ((null)) The RNG hath decreed that this item was never generated: charm monster (magenta) The RNG hath decreed that this item was never generated: boots of swimming (fin boots) The RNG hath decreed that this item was never generated: thunder wave (raw) The RNG hath decreed that this item was never generated: sailor blouse ((null)) The RNG hath decreed that this item was never generated: gothic plate mail ((null)) The RNG hath decreed that this item was never generated: vanishing (fading) The RNG hath decreed that this item was never generated: special cloak (electrostatic cloak) The RNG hath decreed that this item was never generated: healing (LIFE RESTORATION) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 178) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 38) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 16) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 25) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 13) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 18) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 58) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 10) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 11) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 11) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 15) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 4) The RNG hath decreed that this item was generated more often: metal spell stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 10) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 49) The RNG hath decreed that this item was always generated cursed: resist petrification (rocky) The RNG hath decreed that this item was always generated cursed: plastic mace ((null)) The RNG hath decreed that this item was always generated cursed: heroism (tan) The RNG hath decreed that this item was always generated cursed: spetum (forked polearm) The RNG hath decreed that this item was always generated cursed: wooden harp (harp) The RNG hath decreed that this item was always generated cursed: antilevel stone (gray) The RNG hath decreed that this item was always generated cursed: code editing (sourcecode) The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was always generated cursed: techout stone (gray) The RNG hath decreed that this item was always generated cursed: rocket ((null)) The RNG hath decreed that this trap was always invisible: nurse trap The RNG hath decreed that this trap was generated more often: falling nastystone trap (freq bonus 3) Trap randomization happened for 1 in 632 traps Next attribute increase check would have come at turn 875 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having magical breathing (0) You were prevented from having glib combat (0) You had 1492 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moori, King Kai and Vegeta Your deity was Moori The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (226) You survived You didn't know any spells. Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of healing (CHRISTIAN GREY KILLED ALL HIS SUBS) scroll of mana (TSX VAMPIRES ARE BOOOOOOOOOOORING) scroll of phase door (PAS DIO LEO) scroll of standard id (NHINRIL) scroll of cure (THIS ISNT DISNEYLAND) * scroll of extra healing (THEN CALL IT POPO MAIL) * scroll of greater mana restoration (SEX OCYMISOX) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Grand Master) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Saiyan... Youescaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.