Leeroy, chaotic male redguardian Paladin ----- |.d.| |@..| |...| |...| +...| |...| ---|- [Leeroy the Fighter of Law] St3 Dx10 Co12 In11 Wi13 Ch12 PalRedMalCha Dlvl:1 $0 HP30(30) Pw18(18) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: magical breathing You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 173 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 51 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 78% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 54% Potion drop chance was reduced to 83% Armor drop chance was reduced to 80% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 70% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: attack spells (turn 15) The following skill became untrainable if you tried to train it too early: attack spells (turn 180) The following skill became untrainable after a while: sexy flats (turn 57623) The following skill couldn't be trained before a certain turn number is reached: axe (turn 55696) Items were more likely to be generated cursed by 1% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 56840 Monster spawn increase reached its maximum at turn 131862 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 891575 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: rodent (freq bonus 4) The monster species that spawned more often: herpetology confining (freq bonus 10) The monster species that spawned more often: mickey mouse (freq bonus 24) The monster species that spawned more often: virtually cult (freq bonus 96) The monster species that spawned more often: RNG bulb (freq bonus 96) The monster species that spawned more often: desalinization obligated (freq bonus 30) The monster species that spawned more often: +2 nd barricade (freq bonus 30) The monster species that spawned more often: ogre slinger (freq bonus 24) The monster species that spawned more often: sweated legitimatize (freq bonus 6) The monster species that spawned more often: promissory unrenewed swanherd (freq bonus 10) The monster species that spawned more often: ignis fatuus (freq bonus 5) The monster species that spawned more often: in the net (freq bonus 5) The monster species that spawned more often: Bram Stoker (freq bonus 36) The monster species that spawned more often: arabesque naga (freq bonus 36) The monster species that spawned more often: faction sulkiest ration (freq bonus 12) The monster species that spawned more often: downfall turret (freq bonus 30) The monster species that spawned more often: merely overemphasized (freq bonus 36) The monster species that spawned more often: orphaned skean (freq bonus 18) The monster species that spawned more often: black mamba (freq bonus 60) The monster species that spawned more often: phase mushroom (freq bonus 16) The monster species that spawned more often: mari-ja (freq bonus 16) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 2) The monster trait that was more common: monsters that conceal under items (freq bonus 1) The monster trait that was more common: monsters with death resistance (freq bonus 1) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 6) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 2) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 6) The monster species that never randomly spawned: dead ghost The monster species that never randomly spawned: fire nightmare The monster species that never randomly spawned: enbug The monster species that never randomly spawned: mystic racoon dog The monster species that never randomly spawned: dunghill disagree feller typeset souther The monster species that never randomly spawned: Barbara The monster species that never randomly spawned: urbanist benumbed The monster species that never randomly spawned: mordent unpleasantly ozonise The monster species that never randomly spawned: YHVH Tzaboath, Prince of Fire The monster species that never randomly spawned: static force leprechaun The RNG hath decreed that this item was never generated: invisibility (dark brown) The RNG hath decreed that this item was never generated: felt-tip marker ((null)) The RNG hath decreed that this item was never generated: leather cloak ((null)) The RNG hath decreed that this item was never generated: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was never generated: amulet of edibility (wary) The RNG hath decreed that this item was never generated: completely bad part stone (gray) The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was never generated: shimmering dragon scales ((null)) The RNG hath decreed that this item was never generated: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 27) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 7) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 14) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 30) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: goldspell stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 7) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 63) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: longing stone (gray, freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 71) The RNG hath decreed that this item was always generated cursed: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was always generated cursed: synthetic sandals (korean sandals) The RNG hath decreed that this item was always generated cursed: unfair attack stone (gray) The RNG hath decreed that this item was always generated cursed: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was always generated cursed: totem summoning (garbage) The RNG hath decreed that this item was always generated cursed: amulet of D-type equipment (strange) The RNG hath decreed that this item was always generated cursed: Hawaiian shirt ((null)) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this item was always generated cursed: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was always generated cursed: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this trap was always invisible: falling rock trap The RNG hath decreed that this trap was generated more often: warp zone (freq bonus 15) Trap randomization happened for 1 in 59 traps Next attribute increase check would have come at turn 512 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having drain resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (284) You survived Spells known in the end Name Level Category Fail Memory a - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (silk helmet) leather gloves (inka gloves) low boots (walking shoes) Scrolls scroll of healing (PROTECTION RACKET IS BAD LMAO) scroll of mana (ARE YOU ONE OF THOSE CRAZY SENPAITACHI) scroll of phase door (ELF DONT CANNT) scroll of standard id (KO BATE) scroll of cure (A WILD STEELIX APPEARED) * scroll of extra healing (FASCICULUS PROPRIUS) * scroll of greater mana restoration (YKEN PACK) Spellbooks spellbook of endure cold (middle-handed) Rings ring of warning (well-built) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.