Leeroy, lawful male redguardian Paladin --+-.--- |......| |......| +......| |..f...| |..@.... -------- [Leeroy the Fighter of Law] St6 Dx7 Co7 In11 Wi7 Ch14 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw20(20) AC2 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. spellbook of switcheroo - This is a spellbook. Color: white. Material: paper. Appearance: ragged. Spell level: 8. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Cures all nasty trap effects, but then also causes various bad effects and gives you intrinsic nastiness, meaning the nasty trap effects will come back to haunt you some more after a while! Beware, there will be no return! Still climb? [yn] (n) You displaced your kitten. What do you want to eat? [hi or ?*] You cannot eat that! You displaced your kitten. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: fear resistance You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 162 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 74 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 160 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 77% Ring drop chance was reduced to 96% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 89% Tool drop chance was reduced to 97% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: techniques (turn 52) The following skill became untrainable if you tried to train it too early: firearms (turn 2686) The following skill became untrainable after a while: occult spells (turn 59003) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 29169) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47009 Monster spawn increase reached its maximum at turn 110883 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 934032 The monster class that cannot be genocided was wraith The monster class that was spawned more often: vampire (freq bonus 4) The monster species that spawned more often: contracture hayrack (freq bonus 18) The monster species that spawned more often: barbed dogberry (freq bonus 5) The monster species that spawned more often: whippersnapper coopered (freq bonus 20) The monster species that spawned more often: mid centaur (freq bonus 21) The monster species that spawned more often: dangerous good-looking criminal (freq bonus 27) The monster species that spawned more often: idiom aberrantly (freq bonus 15) The monster species that spawned more often: sylph mummy (freq bonus 36) The monster species that spawned more often: loud mold (freq bonus 27) The monster species that spawned more often: deceiving colony (freq bonus 10) The monster species that spawned more often: warg (freq bonus 7) The monster species that spawned more often: minty tripping (freq bonus 30) The monster species that spawned more often: king hulk (freq bonus 12) The monster species that spawned more often: magidrakee (freq bonus 18) The monster species that spawned more often: sanctimonious-looking preacher (freq bonus 12) The monster species that spawned more often: foredoom brigantine assuror gloriam (freq bonus 18) The monster species that spawned more often: venom sphere (freq bonus 42) The monster species that spawned more often: annular scare escaloped abdicate (freq bonus 30) The monster species that spawned more often: water blaster (freq bonus 28) The monster species that spawned more often: netthewer (freq bonus 8) The monster species that spawned more often: novice mindcrafter (freq bonus 14) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 2) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 4) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 2) The monster trait that was more common: monsters that can be tamed with food (freq bonus 6) The monster trait that was more common: monsters that talk like whores (freq bonus 1) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 3) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 6) The monster trait that was more common: monsters that eat veggies (freq bonus 1) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 16) The monster species that never randomly spawned: zombified lion The monster species that never randomly spawned: sparkling mushroom The monster species that never randomly spawned: baby mercurial dragon The monster species that never randomly spawned: cleanlier wyomingite The monster species that never randomly spawned: young adult shimmering dragon The monster species that never randomly spawned: mobster cachepot triggering The monster species that never randomly spawned: great wyrm of magic The monster species that never randomly spawned: undead barbarian The monster species that never randomly spawned: sucker spore The monster species that never randomly spawned: defiler The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was never generated: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was never generated: magical shield ((null)) The RNG hath decreed that this item was never generated: dementia boots (ankle boots) The RNG hath decreed that this item was never generated: amulet of poison warning (splatted) The RNG hath decreed that this item was never generated: submachine gun ((null)) The RNG hath decreed that this item was never generated: implant of bliss (calling) The RNG hath decreed that this item was never generated: dark elven arrow (black runed arrow) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 151) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 18) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 27) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 233) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 50) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 56) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 2) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 15) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 16) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 12) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 5) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 6) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 52) The RNG hath decreed that this item was always generated cursed: purple dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: curseuse stone (gray) The RNG hath decreed that this item was always generated cursed: enlighten (faded) The RNG hath decreed that this item was always generated cursed: amulet versus curses (attractive) The RNG hath decreed that this item was always generated cursed: amulet of covetous warning (egyptian) The RNG hath decreed that this item was always generated cursed: survival knife ((null)) The RNG hath decreed that this item was always generated cursed: specific candle (candle) The RNG hath decreed that this item was always generated cursed: meltdown (salted) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was always generated cursed: implant of butchery (scarlet) The RNG hath decreed that this trap was always invisible: quaversal trap The RNG hath decreed that this trap was generated more often: metabolic trap (freq bonus 20) Trap randomization happened for 1 in 153 traps Next attribute increase check would have come at turn 1533 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having shock resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1492 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (250) You survived Spells known in the end Name Level Category Fail Memory a - switcheroo 8 occult 100% 700% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (tight helmet) leather gloves (silk fingerlings) low boots (walking shoes) Scrolls scroll of healing (SLASHFIQSPORKSPLACK) scroll of mana (AMYBSOD ASCENDED A HEALER IN SLEX) scroll of phase door (POLSKA TO WIELKI KRAJ) scroll of standard id (NHINRIL) scroll of cure (ABABILA) * scroll of extra healing (ADD STRENGTHS DIVIDE EVENLY) * scroll of greater mana restoration (IM SORRY TO SAY IT BUT I THINK THE WAND BALANCE PATCH SUCKS) Spellbooks spellbook of switcheroo (ragged) Rings ring of warning (viva) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.