Leeroy, lawful male redguardian Paladin --------- |.....d@. |dd.....| |....... |.......| |.......| |.......| -------#- [Leeroy the Fighter of Law] St5 Dx9 Co13 In8 Wi12 Ch9 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw19(19) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: fear factor You could not have this property intrinsically: burnopathy Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 32 Spellbook identification only worked 2 times out of 19 Gem identification only worked 100 times out of 180 Tool identification only worked 5 times out of 26 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 75% Ring drop chance was reduced to 88% Amulet drop chance was reduced to 46% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 90% Food drop chance was reduced to 99% The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: general combat (turn 66) The following skill became untrainable if you tried to train it too early: whip (turn 336) The following skill became untrainable after a while: two-handed sword (turn 17355) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 58899) Heavy curses were more common by 26% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 104330 Monster spawn increase reached its maximum at turn 161326 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1020964 The monster class that cannot be genocided was zombie The monster class that was spawned more often: lich (freq bonus 2) The monster species that spawned more often: Warder Katcher (freq bonus 20) The monster species that spawned more often: tomb clan (freq bonus 24) The monster species that spawned more often: baby multi-hued dragon (freq bonus 6) The monster species that spawned more often: dark stalker (freq bonus 32) The monster species that spawned more often: pharaoh (freq bonus 6) The monster species that spawned more often: whole-troll (freq bonus 10) The monster species that spawned more often: reorganization donate (freq bonus 48) The monster species that spawned more often: wood nymph (freq bonus 20) The monster species that spawned more often: metallic bulb (freq bonus 8) The monster species that spawned more often: soph sextile (freq bonus 10) The monster species that spawned more often: undead warp patch (freq bonus 10) The monster species that spawned more often: false mold (freq bonus 4) The monster species that spawned more often: flame turret (freq bonus 6) The monster species that spawned more often: weigh barcelona cackle (freq bonus 6) The monster species that spawned more often: coalyard microform (freq bonus 18) The monster species that spawned more often: shotgun horror (freq bonus 21) The monster species that spawned more often: deceiving warp patch (freq bonus 5) The monster species that spawned more often: vigilantly nonbeing tipple bottomed (freq bonus 48) The monster species that spawned more often: ventilation tower (freq bonus 6) The monster species that spawned more often: imposted dustily (freq bonus 24) The monster trait that was more common: monsters that are strong (freq bonus 1) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 1) The monster trait that was more common: monsters with shock resistance (freq bonus 1) The monster trait that was more common: monsters that originate from Steamband (freq bonus 1) The monster trait that was more common: monsters with soldier dialogue (freq bonus 8) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 2) The monster trait that was more common: monsters that have humanoid speech (freq bonus 2) The monster trait that was more common: monsters that have breath attacks (freq bonus 2) The monster trait that was more common: monsters that count as lord (freq bonus 2) The monster trait that was more common: monsters that have hug attacks (freq bonus 2) The monster species that never randomly spawned: martian The monster species that never randomly spawned: vipertex The monster species that never randomly spawned: stickrothe The monster species that never randomly spawned: guttural hulked raptly The monster species that never randomly spawned: invisibility absenter laserdisk The monster species that never randomly spawned: Muninn The monster species that never randomly spawned: real water hound The monster species that never randomly spawned: siena stalk The monster species that never randomly spawned: bombed skittered The monster species that never randomly spawned: phase spider The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: bulletproof chainwhip ((null)) The RNG hath decreed that this item was never generated: steam venom (emanating) The RNG hath decreed that this item was never generated: implant of searing (omniscient) The RNG hath decreed that this item was never generated: mary sue gloves (princess gloves) The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was never generated: geolysis (GICCC) The RNG hath decreed that this item was never generated: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was never generated: tar chain mail ((null)) The RNG hath decreed that this item was never generated: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was never generated: hard mode stone (gray) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 42) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: bright cyan beauties (plof heels, freq bonus 13) The RNG hath decreed that this item was generated more often: pet AI stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: noisy boots (marji shoes, freq bonus 6) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 13) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 10) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bright cyan beauties (plof heels, freq bonus 7) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: death (long, freq bonus 10) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 59) The RNG hath decreed that this item was always generated cursed: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this item was always generated cursed: multi shoes (rainbow boots) The RNG hath decreed that this item was always generated cursed: sterilize (sexual) The RNG hath decreed that this item was always generated cursed: implant of joy (forceful) The RNG hath decreed that this item was always generated cursed: chainsword ((null)) The RNG hath decreed that this item was always generated cursed: gray center stone (gray) The RNG hath decreed that this item was always generated cursed: rocket launcher ((null)) The RNG hath decreed that this item was always generated cursed: elasthan chain ((null)) The RNG hath decreed that this item was always generated cursed: auto shotgun ((null)) The RNG hath decreed that this trap was always invisible: uncalled trap The RNG hath decreed that this trap was generated more often: arrow trap (freq bonus 1) Trap randomization happened for 1 in 353 traps Trap difficulty was increased by 64 Next attribute increase check would have come at turn 86 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having confusion resistance (0) You were prevented from having an increased fear factor (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1084) You survived Spells known in the end Name Level Category Fail Memory a - hellish bolt 8 chaos 100% 700% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (spired helmet) leather gloves (shitty gloves) low boots (walking shoes) Scrolls scroll of healing (FLASHING POLISH SHOTTED FROM BODY AVOID HIT) scroll of mana (SEX OCYMISOX) scroll of phase door (IM ACTUALLY A PRETTY COOL 6COMPUTER WITCH) scroll of standard id (MI AKUS NEEEEEE) scroll of cure (ZOUCH ZOUKI TO PARY) * scroll of extra healing (EYELASH EM EXTENDED MAYBE SHES MADE WITH IT) * scroll of greater mana restoration (ISTRACOTCSAS) Spellbooks spellbook of hellish bolt (posh) Rings ring of warning (coral) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.