Leeroy, lawful male redguardian Thalmor ---- --...-- |@..... |.@...| |.....| --...-- ---- [Leeroy the Concordate Agent] St5 Dx5 Co8 In5 Wi9 Ch5 ThaRedMalLaw Dlvl:1 $4 HP25(25) Pw10(10) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: invisibility You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 117 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 15 Armor identification only worked 15 times out of 30 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 91% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 95% Tool drop chance was reduced to 54% The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: polymorphing (turn 6) The following skill became untrainable if you tried to train it too early: crossbow (turn 162) The following skill became untrainable after a while: spirituality (turn 49792) The following skill couldn't be trained before a certain turn number is reached: polearms (turn 24776) Number of artifacts generated was 1 Number of fake artifacts generated was 3 Monster spawn increase started at turn 31240 Monster spawn increase reached its maximum at turn 110802 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1262807 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: gremlin (freq bonus 2) The monster species that spawned more often: indigo spore (freq bonus 64) The monster species that spawned more often: counterbalancing trademarking (freq bonus 14) The monster species that spawned more often: coprology cleaned (freq bonus 18) The monster species that spawned more often: hex dragon (freq bonus 3) The monster species that spawned more often: spavin glove prover reaccepted (freq bonus 4) The monster species that spawned more often: apparent clinic (freq bonus 20) The monster species that spawned more often: prehistoric turret (freq bonus 12) The monster species that spawned more often: RNG light (freq bonus 14) The monster species that spawned more often: warthog (freq bonus 6) The monster species that spawned more often: ten of clubs (freq bonus 6) The monster species that spawned more often: drug abuser (freq bonus 20) The monster species that spawned more often: plausible threshing (freq bonus 16) The monster species that spawned more often: insatiable copular (freq bonus 36) The monster species that spawned more often: incanting spirit (freq bonus 22) The monster species that spawned more often: hugger dragon (freq bonus 3) The monster species that spawned more often: successful entertainer (freq bonus 8) The monster species that spawned more often: eek ant (freq bonus 3) The monster species that spawned more often: scurf luxuriating (freq bonus 12) The monster species that spawned more often: leprechaun king (freq bonus 8) The monster species that spawned more often: fobbing campiest (freq bonus 16) The monster trait that was more common: monsters that make boss taunts (freq bonus 3) The monster trait that was more common: monsters that conceal under items (freq bonus 8) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 2) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 6) The monster species that never randomly spawned: biotelemetry ordered The monster species that never randomly spawned: bacterioid turret The monster species that never randomly spawned: wraith shaman The monster species that never randomly spawned: beard golem The monster species that never randomly spawned: Mira The monster species that never randomly spawned: destruction monster The monster species that never randomly spawned: trematode dirtied The monster species that never randomly spawned: dwarfer inaugurate The monster species that never randomly spawned: Riverman The monster species that never randomly spawned: razor spine The monster class that always generated with extra speed: pudding or ooze The monster class that more likely to generate with musable stuff: jelly The RNG hath decreed that this item was never generated: regeneration (antique) The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was never generated: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was never generated: engraving stone (gray) The RNG hath decreed that this item was never generated: charred bread ((null)) The RNG hath decreed that this item was never generated: knife ((null)) The RNG hath decreed that this item was never generated: cloak of death (deadly cloak) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: message (pen-written) The RNG hath decreed that this item was never generated: engraving stone (gray) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 38) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 160) The RNG hath decreed that this item was generated more often: implant of sunlight (ferocious, freq bonus 167) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 17) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: noob pollax ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: pokelie gloves (rayductnay gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of blizzard (bloody, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 10) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 19) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: dagger ((null)) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this item was always generated cursed: chocoegg ((null)) The RNG hath decreed that this item was always generated cursed: repair armor (pergament) The RNG hath decreed that this item was always generated cursed: container kaboom stone (gray) The RNG hath decreed that this item was always generated cursed: gnomish suit (little blue vest) The RNG hath decreed that this item was always generated cursed: inviso stone (gray) The RNG hath decreed that this item was always generated cursed: bridge muzzle ((null)) The RNG hath decreed that this item was always generated cursed: random intrinsic (finicky) The RNG hath decreed that this item was always generated cursed: monnoise stone (gray) The RNG hath decreed that this trap was always invisible: mojibake trap The RNG hath decreed that this trap was generated more often: marlena trap (freq bonus 4) Trap randomization happened for 1 in 1 traps Next attribute increase check would have come at turn 938 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having curse resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (293) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (eternal helmet) * sedge hat (etheric helmet) * skullcap (filtered helmet) * flack helmet (spinning helmet) * crystal helm (precious helmet) * mining helm (crazy helmet) * field helm (cone-shaped helmet) * helm of safeguard (internet helmet) * war hat (speechpipe helmet) * plasteel gloves (white gloves) * leather gloves (steel gloves) * gauntlets of safeguard (brand-new gloves) * gauntlets of plugsuit (covered pair of gloves) * commander gloves (english gloves) * field gloves (parked gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (failuncap shoes) * field boots (orgasm pumps) * boots of safeguard (velcro boots) Scrolls scroll of healing (FROBOZZ MAGIC SCROLL CO) scroll of mana (AMY IS THE FIRST BITCH WHO GOT BHAAKS NEW TROPHY IN 2018) scroll of phase door (VO FACIAM) scroll of standard id (DEHARK A SONE BHELL) scroll of cure (YOU PLAY NETHACK 25 HOURS PER DAY) * scroll of extra healing (SACRED TRANSPOSITIONS) * scroll of greater mana restoration (THIS MOD IS EXEMPLARY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 18 points, Since you escaped early, the score list will not be checked.