Leeroy, lawful male redguardian Thalmor -- --- |. .# |..#.# .@.# $@.d ---- [Leeroy the Concordate Agent] St10 Dx13 Co9 In6 Wi5 Ch11 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 187 Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 32 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 185 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 77% chance Monsters only dropped their equipment with 48% chance Amulet drop chance was reduced to 62% Implant drop chance was reduced to 97% Potion drop chance was reduced to 95% Armor drop chance was reduced to 90% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 85% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: short sword (turn 15) The following skill became untrainable if you tried to train it too early: implants (turn 45) The following skill became untrainable after a while: searching (turn 28647) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 47233) Heavy curses were more common by 34% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 38807 Monster spawn increase reached its maximum at turn 98427 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1003875 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: vampire (freq bonus 4) The monster species that spawned more often: margoyle (freq bonus 14) The monster species that spawned more often: Melanie's hugging boot (freq bonus 144) The monster species that spawned more often: magic boomer (freq bonus 18) The monster species that spawned more often: boggy temptable abscising heartier (freq bonus 48) The monster species that spawned more often: large scroll trove (freq bonus 8) The monster species that spawned more often: pointer nymph (freq bonus 7) The monster species that spawned more often: minty tripping (freq bonus 24) The monster species that spawned more often: bortz galvanizer plaything (freq bonus 12) The monster species that spawned more often: yetzirah sephirah (freq bonus 36) The monster species that spawned more often: waned unclenched (freq bonus 36) The monster species that spawned more often: uncreating clayier (freq bonus 20) The monster species that spawned more often: Rhea's lady pump (freq bonus 14) The monster species that spawned more often: mana stalk (freq bonus 30) The monster species that spawned more often: tome of divine wrath (freq bonus 42) The monster species that spawned more often: impinging wordy (freq bonus 56) The monster species that spawned more often: sucker fungus (freq bonus 14) The monster species that spawned more often: ancient green dragon (freq bonus 12) The monster species that spawned more often: arteriocapillary syncopated habituating (freq bonus 30) The monster species that spawned more often: malformation redemanded (freq bonus 18) The monster species that spawned more often: island centaur (freq bonus 16) The monster trait that was more common: monsters that revive after death (freq bonus 6) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 6) The monster trait that was more common: monsters that gurgle (freq bonus 6) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 3) The monster trait that was more common: monsters who attack with antimatter (freq bonus 2) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 1) The monster trait that was more common: monsters that count as undead (freq bonus 1) The monster trait that was more common: monsters that cannot be tamed (freq bonus 4) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 1) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 2) The monster species that never randomly spawned: fire golem The monster species that never randomly spawned: infernal gel The monster species that never randomly spawned: metallic bulb The monster species that never randomly spawned: colluded fungus The monster species that never randomly spawned: soft boiled eggman The monster species that never randomly spawned: giant ego mimic The monster species that never randomly spawned: evasive enclave elite soldier The monster species that never randomly spawned: lion cub The monster species that never randomly spawned: nether vampire The monster species that never randomly spawned: nightmare unicorn The RNG hath decreed that this item was never generated: crossbow bolt ((null)) The RNG hath decreed that this item was never generated: flint spear ((null)) The RNG hath decreed that this item was never generated: implant of absorption (saintly) The RNG hath decreed that this item was never generated: acid venom (splash of venom) The RNG hath decreed that this item was never generated: wooden stake ((null)) The RNG hath decreed that this item was never generated: nonintrinsical stone (gray) The RNG hath decreed that this item was never generated: meltdown (salted) The RNG hath decreed that this item was never generated: battering ram (candy) The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 11) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 5) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 7) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 34) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 20) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 11) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 120) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 12) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 10) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 11) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 10) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 2) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 4) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 2) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 96) The RNG hath decreed that this item was always generated cursed: anhydrite (teal) The RNG hath decreed that this item was always generated cursed: stunning (viscous) The RNG hath decreed that this item was always generated cursed: wedged little-girl sandal ((null)) The RNG hath decreed that this item was always generated cursed: copper dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: platinum dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: gain level (overpowered) The RNG hath decreed that this item was always generated cursed: operation cloak (nurse cloak) The RNG hath decreed that this item was always generated cursed: dimness (viva) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: tracker (pigtail) The RNG hath decreed that this trap was always invisible: nolite trap The RNG hath decreed that this trap was generated more often: complete gray spell trap (freq bonus 2) Trap randomization happened for 1 in 989 traps Next attribute increase check would have come at turn 485 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having full nutrients (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (295) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (fish bowl) * sedge hat (green bowel) * skullcap (complete helmet) * flack helmet (post-nuclear helmet) * crystal helm (formula one helmet) * mining helm (hydra helmet) * field helm (RNG helmet) * helm of safeguard (deformed helmet) * war hat (grunter helmet) * plasteel gloves (white gloves) * leather gloves (demolition gloves) * gauntlets of safeguard (spanish gloves) * gauntlets of plugsuit (inka gloves) * commander gloves (slaying gloves) * field gloves (gameble gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (balanced boots) * field boots (snow boots) * boots of safeguard (erotic boots) Scrolls scroll of healing (ATTACKED SMAE TYPE BY STRANGED WAVE) scroll of mana (SABAOTH) scroll of phase door (ALERT CREEPS HOT ASS) scroll of standard id (ELF IS DOUBLEQUICKER WHEN RAIN) scroll of cure (NYAH NYAH CATCHMEIFYOUCAA AN) * scroll of extra healing (ASCENSION IS IMPOSSIBLE) * scroll of greater mana restoration (DYNAMOHACK WHEN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.