Leeroy, lawful male redguardian Zyborg ----- |.... |..... #######,## |..... #,,,,,,,,# |......#,##--.-+--- |......-,, |......| |....$.#,, |.....#| #-------#,, |#.#...| I`,,,,,,,a@, |.<}...| ########### -------- [Leeroy the Artificial Stupidity] St13 Dx9 Co11 In12 Wi13 Ch8 ZybRedMalLaw Dlvl:2 $41 HP87(88) Pw26(26) AC-1 Exp5 T1248 Latest messages Allows you to input several successive commands that will be converted into moves. You can always do at least 2 moves; 3 at techlevel 10 or higher, 4 at techlevel 20 or higher, and 5 at techlevel 30. Use this technique? [yn] (n) In what direction? [hykulnjb><] Enter Blitz Command[. to end]: (5x) You stumble! # There is a wall in the way! (2x) The door opens. You cannot diagonally move through a door! (2x) There is a wall in the way! (5x) You feel wise! You must have been very observant. You find a secret passage! With great effort you move the boulder. You hear a monster behind the boulder. Perhaps that's why you cannot move it. The ant bites you! [-2 -> 86] # Really quit [yes/no]? Your inventory Weapons j - 2 uncursed +0 orcish daggers {8} m - 25 cursed +2 darts {0} s - 19 uncursed +0 darts {0} Armor a - an uncursed +1 plate mail (being worn) {200} k - an uncursed +0 orcish helm {12} n - a cursed +0 leather cloak {7} Comestibles l - an uncursed ivy lichen corpse {20} p - an uncursed spore lichen corpse {20} Scrolls e - 5 uncursed scrolls of healing {0} f - 5 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} o - a cursed scroll of phase door {0} Potions r - a cursed potion of acid {0} Wands d - an uncursed wand of solar beam (0:10) {0} q - a cursed wand of wind (0:3) {0} Tools b - an uncursed +1 green lightsaber (1200) {24} c - 20 uncursed diodes {20} Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 18 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: cold resistance You could not have this property intrinsically: magical breathing Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 50 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 32 Gem identification only worked 100 times out of 185 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 66% Musable item generation frequency had a negative bias of 16% Amulet drop chance was reduced to 25% Potion drop chance was reduced to 77% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 89% Tool drop chance was reduced to 88% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 115) The following skill became untrainable if you tried to train it too early: missile weapons (turn 576) The following skill became untrainable after a while: bare-handed combat (turn 48423) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 27925) Items were more likely to be generated cursed by 23% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46680 Monster spawn increase reached its maximum at turn 106410 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 3200160 The monster class that cannot be genocided was centaur The monster class that was spawned more often: jabberwock (freq bonus 4) The monster species that spawned more often: karmic warp fungus (freq bonus 14) The monster species that spawned more often: mi-go, the fungi from yuggoth (freq bonus 24) The monster species that spawned more often: tar growth (freq bonus 15) The monster species that spawned more often: growlithe (freq bonus 14) The monster species that spawned more often: immune issuable (freq bonus 12) The monster species that spawned more often: plasma turret (freq bonus 7) The monster species that spawned more often: lastly goosing (freq bonus 12) The monster species that spawned more often: initiatory communally (freq bonus 84) The monster species that spawned more often: veneer augmenter (freq bonus 5) The monster species that spawned more often: elder deep dragon (freq bonus 32) The monster species that spawned more often: hollow fungus (freq bonus 36) The monster species that spawned more often: storm demon (freq bonus 18) The monster species that spawned more often: baby mercurial dragon (freq bonus 12) The monster species that spawned more often: aid repackaging (freq bonus 48) The monster species that spawned more often: chief mind flayer (freq bonus 8) The monster species that spawned more often: high ping bastard (freq bonus 9) The monster species that spawned more often: hexon (freq bonus 15) The monster species that spawned more often: aranea (freq bonus 10) The monster species that spawned more often: death maggot (freq bonus 20) The monster species that spawned more often: budo lichen (freq bonus 12) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 1) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 3) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 3) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 1) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 21) The monster species that never randomly spawned: +2 nd barricade The monster species that never randomly spawned: needlessly traffick morsel The monster species that never randomly spawned: Ariane's fleecy combat boot The monster species that never randomly spawned: flying smasher The monster species that never randomly spawned: jitterbug The monster species that never randomly spawned: Lars the Schizophrenic The monster species that never randomly spawned: percale nontaxable The monster species that never randomly spawned: tracker jacker The monster species that never randomly spawned: copper dragon bat The monster species that never randomly spawned: great swamp wyrm The monster class that always generated with extra speed: vortex The RNG hath decreed that this item was never generated: sniper rifle ((null)) The RNG hath decreed that this item was never generated: implant of evisceration (screaming) The RNG hath decreed that this item was never generated: directional swap stone (gray) The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was never generated: implant of osmosis (stellar) The RNG hath decreed that this item was never generated: distorted grimace (gas mask) The RNG hath decreed that this item was never generated: amulet of teleport control (transitory) The RNG hath decreed that this item was never generated: cloak of practice (boxing gown) The RNG hath decreed that this item was never generated: anti training stone (gray) The RNG hath decreed that this item was never generated: cyan stone (teal) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 15) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 13) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 18) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 18) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 37) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 31) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 6) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: permacurse stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: sanity (squirting, freq bonus 5) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 3) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of redemption (shrewd, freq bonus 109) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 4) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 5) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 20) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 64) The RNG hath decreed that this item was always generated cursed: bionic cloak (avenger cloak) The RNG hath decreed that this item was always generated cursed: secret key ((null)) The RNG hath decreed that this item was always generated cursed: flame whip ((null)) The RNG hath decreed that this item was always generated cursed: miscasting stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of magical breathing (octagonal) The RNG hath decreed that this item was always generated cursed: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was always generated cursed: tooled horn (horn) The RNG hath decreed that this item was always generated cursed: flanged mace ((null)) The RNG hath decreed that this item was always generated cursed: elesde cloak (unostentatious cloak) The RNG hath decreed that this item was always generated cursed: kunzite (pink) The RNG hath decreed that this trap was always invisible: air trap The RNG hath decreed that this trap was generated more often: dehydration trap (freq bonus 2) Trap randomization happened for 1 in 478 traps Next attribute increase check would have come at turn 9072 Strength training was 11 Dexterity training was 11 Wisdom training was 2 Constitution training was 12 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having flying (0) You had 888 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Andromorph The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 5 R Prepared(0) panic digging 5 R Not Ready(5890) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) rage eruption 2 O Prepared(0) chained blitz 1 O Reloading(754) Discoveries Weapons orcish dagger (crude dagger) Armor orcish helm (iron skull cap) Scrolls scroll of healing (HEAL A WOUND BY CALLING MANSERVENT) scroll of mana (EARLYGAME LATEGAME ENDGAME) scroll of phase door (DYNA SOKO SUCK) scroll of standard id (HOPEFULLY THE INVENTOR OF STICKY KEYS WILL DIE PAINFULLY) scroll of cure (A BOULDER BOUNCES OFF YOUR HARD HELMET 59X) * scroll of extra healing (I CANNOT CARRY ANYTHING THANKS DUDE) * scroll of greater mana restoration (TERRAHACK SOKOBAN IS ACTUALLY BOROBAN BECAUSE BOOOORING) Potions potion of acid (peppermint) Wands wand of solar beam (nicked) wand of wind (floating) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 8 times You killed 29 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (4 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (27 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (8 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (3 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (6 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (38 of 160) two-weapon combat [Unskilled] (max Expert) (24 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (27 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg...