Leeroy, chaotic male redguardian Paladin -------.------ |............| |............. ..d..........| |b.@.........| -------------- [Leeroy the Fighter of Law] St7 Dx9 Co12 In9 Wi9 Ch11 PalRedMalCha Dlvl:1 $0 HP30(30) Pw20(20) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: acid resistance You could not have this property intrinsically: energy regeneration Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 17 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 141 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 68% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 73% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 82% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 77% Tool drop chance was reduced to 84% Food drop chance was reduced to 94% Monster death drops spawned with only 96% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: form VII (Juyo) The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: trident (turn 86) The following skill became untrainable if you tried to train it too early: devices (turn 1368) The following skill became untrainable after a while: polymorphing (turn 50771) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 20936) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58685 Monster spawn increase reached its maximum at turn 123197 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 491416 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: pile of coins (freq bonus 1) The monster species that spawned more often: maud force fungus (freq bonus 4) The monster species that spawned more often: deceiving growth (freq bonus 12) The monster species that spawned more often: voltalisk (freq bonus 12) The monster species that spawned more often: acidic stalk (freq bonus 24) The monster species that spawned more often: gecko mummy (freq bonus 12) The monster species that spawned more often: Sunali (freq bonus 12) The monster species that spawned more often: in the net (freq bonus 3) The monster species that spawned more often: dissatisfying nonskid (freq bonus 8) The monster species that spawned more often: skeleton sentai (freq bonus 8) The monster species that spawned more often: space wasp (freq bonus 12) The monster species that spawned more often: psych flayer (freq bonus 18) The monster species that spawned more often: layered leapt (freq bonus 6) The monster species that spawned more often: water spirit (freq bonus 24) The monster species that spawned more often: black mushroom patch (freq bonus 8) The monster species that spawned more often: sacramento slobbish (freq bonus 32) The monster species that spawned more often: mutated snow ant (freq bonus 24) The monster species that spawned more often: toemodel (freq bonus 6) The monster species that spawned more often: tar stalk (freq bonus 16) The monster species that spawned more often: Waldern, King of Water (freq bonus 10) The monster species that spawned more often: helved statued extinguishable (freq bonus 10) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 6) The monster trait that was more common: monsters that count as gnome (freq bonus 1) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 2) The monster trait that was more common: monsters that collect items (freq bonus 2) The monster trait that was more common: monsters with acid resistance (freq bonus 6) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 6) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 2) The monster trait that was more common: monsters that have touch attacks (freq bonus 4) The monster species that never randomly spawned: analyst slothful waylay naysayer The monster species that never randomly spawned: blending titanothere The monster species that never randomly spawned: phocomeli imitatively preemptively scuba The monster species that never randomly spawned: pustulent warp patch The monster species that never randomly spawned: bugbear grandmaster The monster species that never randomly spawned: bullywug The monster species that never randomly spawned: psaltry surveyance The monster species that never randomly spawned: bucking trundling myopy The monster species that never randomly spawned: high growth The monster species that never randomly spawned: Ksenia The RNG hath decreed that this item was never generated: helm of neutral (dim colored helmet) The RNG hath decreed that this item was never generated: high-heeled sandal ((null)) The RNG hath decreed that this item was never generated: robe of energy suction (gray robe) The RNG hath decreed that this item was never generated: orange spell stone (gray) The RNG hath decreed that this item was never generated: booze (brown) The RNG hath decreed that this item was never generated: fallout stone (gray) The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was never generated: amulet of item teleportation (starwars) The RNG hath decreed that this item was never generated: egoist cloak (prolo cloak) The RNG hath decreed that this item was never generated: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 12) The RNG hath decreed that this item was generated more often: dywypi stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 9) The RNG hath decreed that this item was generated more often: quaversal helmet (transversal helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 14) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 48) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 36) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 6) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 14) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 7) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 4) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 86) The RNG hath decreed that this item was generated more often: intelligence pack ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fallout helmet (post-nuclear helmet, freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 74) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 87) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 4) The RNG hath decreed that this item was always generated cursed: cocoa (nettle) The RNG hath decreed that this item was always generated cursed: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was always generated cursed: autoscooter heels (flipflops) The RNG hath decreed that this item was always generated cursed: ugg boots (spider boots) The RNG hath decreed that this item was always generated cursed: superscrolling (terrible) The RNG hath decreed that this item was always generated cursed: monnoise stone (gray) The RNG hath decreed that this item was always generated cursed: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was always generated cursed: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was always generated cursed: artificial stone (gray) The RNG hath decreed that this item was always generated cursed: implant of dusk (volcanic) The RNG hath decreed that this trap was always invisible: current shaft The RNG hath decreed that this trap was generated more often: slingshot trap (freq bonus 14) Trap randomization happened for 1 in 168 traps Next attribute increase check would have come at turn 1175 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having free action (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (598) You survived Spells known in the end Name Level Category Fail Memory a - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (narrow helmet) leather gloves (digger gloves) low boots (walking shoes) Scrolls scroll of healing (DIBING TO ATTACK NEXT) scroll of mana (TOMSOD SAYS SLEX IS A GELATINOUS CUBE) scroll of phase door (LITTLE INJURED DOUBLE PAY) scroll of standard id (SACRED TRANSPOSITIONS) scroll of cure (WOE TO THE PLIERS) * scroll of extra healing (KIDS 3 0 R 8 0 R) * scroll of greater mana restoration (TRUE RISE BY STRANGE SMELL) Spellbooks spellbook of cure blindness (unavailable) Rings ring of warning (finger-smashing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog Pettymonster escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.