Leeroy, chaotic male doppelganger Paladin -.---- |....| |.M..| |[^..| |..[.| |...f| |....o ------ [Leeroy the Curse Mummy] St4 Dx7 Co13 In8 Wi7 Ch13 PalDopMalCha Dlvl:1 $0 HP10(15) Pw0(27) AC0 HD3 Exp1 T24 Latest messages The marine goblin thrusts his crude dagger. The marine goblin misses. (2x) You miss the marine goblin. You claw the marine goblin. The kitten Elementalist bites the marine goblin. The marine goblin is killed! The marine goblin hits you! [-1 -> 9] The kitten Elementalist bites the marine goblin. The marine goblin is killed! You see here a marine goblin corpse {400}. The kitten Elementalist eats a marine goblin corpse {400}. A yellow glow surrounds you... You stagger... You feel a bit steadier now. You can't go up here. There is a staircase up here. You see here an uncursed +0 studded leather armor {80}. The kitten Elementalist misses the marine goblin. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 4 uncursed food rations {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of force bolt (0:1) {0} Rings i - an uncursed ring of warning {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: the Force You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 145 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 191 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 66% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 92% Potion drop chance was reduced to 78% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 17) The following skill became untrainable if you tried to train it too early: general combat (turn 192) The following skill became untrainable after a while: petkeeping (turn 18730) The following skill couldn't be trained before a certain turn number is reached: axe (turn 45756) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 9 Monster spawn increase started at turn 46640 Monster spawn increase reached its maximum at turn 142750 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2465190 The monster class that cannot be genocided was major demon The monster class that was spawned more often: orc (freq bonus 3) The monster species that spawned more often: grainy somebody (freq bonus 12) The monster species that spawned more often: correct bull (freq bonus 16) The monster species that spawned more often: giant black jellyfish (freq bonus 42) The monster species that spawned more often: two-headed hydra (freq bonus 30) The monster species that spawned more often: time mold (freq bonus 15) The monster species that spawned more often: striated rerolled escarole analyzed (freq bonus 8) The monster species that spawned more often: Napa, the Sayajin Elite (freq bonus 18) The monster species that spawned more often: activistor (freq bonus 42) The monster species that spawned more often: stone spore (freq bonus 15) The monster species that spawned more often: Lord Bademon (freq bonus 30) The monster species that spawned more often: porcupo (freq bonus 21) The monster species that spawned more often: desert mushroom (freq bonus 24) The monster species that spawned more often: solid patch (freq bonus 12) The monster species that spawned more often: Fanny (freq bonus 5) The monster species that spawned more often: traducing mimetic glacially mazurka (freq bonus 60) The monster species that spawned more often: giant albatross (freq bonus 24) The monster species that spawned more often: toxicated potato (freq bonus 8) The monster species that spawned more often: annoying idiot (freq bonus 10) The monster species that spawned more often: bigoted math teacher (freq bonus 30) The monster species that spawned more often: redemonstrating instigatingly (freq bonus 6) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 1) The monster trait that was more common: monsters that growl (freq bonus 12) The monster trait that was more common: monsters that make loud noise (freq bonus 2) The monster trait that was more common: monsters with ranged thorns (freq bonus 5) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 10) The monster trait that was more common: monsters that can control teleport (freq bonus 4) The monster trait that was more common: monsters that eat metal (freq bonus 2) The monster trait that was more common: monsters that have bite attacks (freq bonus 4) The monster trait that was more common: monsters that originate from dnethack (freq bonus 1) The monster species that never randomly spawned: islet wrestled The monster species that never randomly spawned: anaerobic antecedence The monster species that never randomly spawned: great wyrm of the galaxy The monster species that never randomly spawned: stone fungus The monster species that never randomly spawned: efreet merchant The monster species that never randomly spawned: wind stalk The monster species that never randomly spawned: creeping credits The monster species that never randomly spawned: sportsmanship crewing The monster species that never randomly spawned: ennead fabler The monster species that never randomly spawned: hebephrenia swagger assemblywoman The monster class that always generated with extra speed: human or elf The RNG hath decreed that this item was never generated: talc (gray) The RNG hath decreed that this item was never generated: poison resistance (pearl) The RNG hath decreed that this item was never generated: solar beam (mirroring) The RNG hath decreed that this item was never generated: radioactive dagger ((null)) The RNG hath decreed that this item was never generated: implant of anthrax (chestnut) The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was never generated: garden fork ((null)) The RNG hath decreed that this item was never generated: undressing stone (gray) The RNG hath decreed that this item was never generated: ruby dragon scales ((null)) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 22) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 9) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 38) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 3) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 8) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 2) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 100) The RNG hath decreed that this item was always generated cursed: filtering stone (gray) The RNG hath decreed that this item was always generated cursed: vulnerability cloak (flax cloak) The RNG hath decreed that this item was always generated cursed: soft girl sneaker ((null)) The RNG hath decreed that this item was always generated cursed: implant of insulation (visionary) The RNG hath decreed that this item was always generated cursed: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was always generated cursed: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was always generated cursed: poison (mum) The RNG hath decreed that this item was always generated cursed: fireball (octagonal) The RNG hath decreed that this item was always generated cursed: embossed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: troll shield ((null)) The RNG hath decreed that this trap was always invisible: knowledge trap The RNG hath decreed that this trap was generated more often: weak sight trap (freq bonus 2) Trap randomization happened for 1 in 616 traps Next attribute increase check would have come at turn 380 Strength training was 6 Dexterity training was 0 Wisdom training was 2 Constitution training was 1 Your sanity was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having corrosivity (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had infravision You had 1475 points of nutrition remaining You could survive without air You were polymorphed into a curse mummy You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (305) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 110% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (complete helmet) leather gloves (black gloves) low boots (walking shoes) Scrolls scroll of healing (MESMERIZE NEUTRON ELBOWED HAREM) scroll of mana (TEEEE TSUUUU OOOOO) scroll of phase door (GOT UP 20 LEVELS AS LOSTSOUL AND THEN SAVEGAME CORRUPTION) scroll of standard id (WHATWASTHATONLY) scroll of cure (SALIQUAS) * scroll of extra healing (KEJU HIRWI) * scroll of greater mana restoration (BUEYUE BRIGITTE) Spellbooks spellbook of force bolt (illgotten) Rings ring of warning (pager) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (23 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (4 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (21 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points,