Leeroy, chaotic male doppelganger Paladin ---------- |........| |........| |.$..@...| |......@.| ---- ----- [Leeroy the Fighter of Law] St4 Dx11 Co8 In9 Wi8 Ch6 PalDopMalCha Dlvl:1 $0 HP20(20) Pw26(26) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: quad attacks You could not have this property intrinsically: teleport control Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 79 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 171 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 92% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 93% Armor drop chance was reduced to 82% Tool drop chance was reduced to 96% Concealing monsters were spawned underneath items 98% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 11) The following skill became untrainable if you tried to train it too early: general combat (turn 924) The following skill became untrainable after a while: sexy flats (turn 60436) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 26921) Items were more likely to be generated cursed by 26% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 25554 Monster spawn increase reached its maximum at turn 350274 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1943000 The monster class that cannot be genocided was vampire The monster class that was spawned more often: human or elf (freq bonus 2) The monster color that was spawned more often: green (freq bonus 3) The monster species that spawned more often: plague fiend (freq bonus 16) The monster species that spawned more often: too deep digger (freq bonus 24) The monster species that spawned more often: moldy fungus (freq bonus 10) The monster species that spawned more often: +3 gmd barrier (freq bonus 12) The monster species that spawned more often: bygone klieg (freq bonus 24) The monster species that spawned more often: venom claw (freq bonus 15) The monster species that spawned more often: ghetto growth (freq bonus 20) The monster species that spawned more often: adolescent troll (freq bonus 6) The monster species that spawned more often: sticky force patch (freq bonus 5) The monster species that spawned more often: korean woman (freq bonus 3) The monster species that spawned more often: ach sephirah (freq bonus 6) The monster species that spawned more often: alin cat (freq bonus 18) The monster species that spawned more often: Janina (freq bonus 9) The monster species that spawned more often: verdigrising cloyed (freq bonus 27) The monster species that spawned more often: common pest (freq bonus 32) The monster species that spawned more often: young adult boy (freq bonus 20) The monster species that spawned more often: diabolic shaman (freq bonus 8) The monster species that spawned more often: mister decay (freq bonus 24) The monster species that spawned more often: blacktopping coining (freq bonus 16) The monster species that spawned more often: sparked flume (freq bonus 33) The monster trait that was more common: monsters that shriek (freq bonus 6) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 2) The monster trait that was more common: monsters that revive after death (freq bonus 2) The monster trait that was more common: monsters that put nasty curses on your equipment (freq bonus 4) The monster trait that was more common: monsters that can lay eggs (freq bonus 6) The monster species that never randomly spawned: weredragon The monster species that never randomly spawned: teacherage rowboat The monster species that never randomly spawned: greater rotting quylthulg The monster species that never randomly spawned: glacier fern sprout The monster species that never randomly spawned: night sparrow The monster species that never randomly spawned: engraving sitar compulsorily The monster species that never randomly spawned: quit immobile The monster species that never randomly spawned: libidinously embryologist evilly The monster species that never randomly spawned: colorful cinerary The monster species that never randomly spawned: mana warp fungus The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was never generated: crystal helm (fish bowl) The RNG hath decreed that this item was never generated: unspecified candle (candle) The RNG hath decreed that this item was never generated: blaster bolt ((null)) The RNG hath decreed that this item was never generated: covetous stone (gray) The RNG hath decreed that this item was never generated: mercurial athame ((null)) The RNG hath decreed that this item was never generated: plasteel helm ((null)) The RNG hath decreed that this item was never generated: implant of bliss (calling) The RNG hath decreed that this item was never generated: call the elements (perpetual) The RNG hath decreed that this item was never generated: silver bullet ((null)) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 18) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 2) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 28) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 7) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 10) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 10) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 3) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 6) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 60) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was always generated cursed: menu bug stone (gray) The RNG hath decreed that this item was always generated cursed: robe of spell power (white robe) The RNG hath decreed that this item was always generated cursed: high-heeled sandal ((null)) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this item was always generated cursed: wrapover stone (gray) The RNG hath decreed that this item was always generated cursed: high stilettos (block-heeled boots) The RNG hath decreed that this item was always generated cursed: regeneration (moonstone) The RNG hath decreed that this item was always generated cursed: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: flicker strip stone (gray) The RNG hath decreed that this trap was always invisible: falling rock trap The RNG hath decreed that this trap was generated more often: soiltype trap (freq bonus 2) Trap randomization happened for 1 in 751 traps Next attribute increase check would have come at turn 411 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having quad attacks (0) You were prevented from having technicality (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (280) You survived Spells known in the end Name Level Category Fail Memory a - charging 7 enchant 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (sages helmet) leather gloves (faded mittens) low boots (walking shoes) Scrolls scroll of healing (BASH EM EXTENDED ALL DAY WHACKAMOLE TOURNAMENT) scroll of mana (DIE BEFORE YOUVE MOVED) scroll of phase door (GROUP SING MAKE MORE DAMAGED) scroll of standard id (POWER IS GREATER THE BASE IS LESS) scroll of cure (EMPLY MENTAL TO SWITCH STATUS) * scroll of extra healing (VE FORBRYDERNE) * scroll of greater mana restoration (SVDUNPX SVPXUNPX) Spellbooks spellbook of charging (twisting) Rings ring of warning (engagement) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.