Leeroy, chaotic male redguardian Paladin ------ --- |.... ..# | .....#...... |........(.| |..d@......| ------------ [Leeroy the Fighter of Law] St5 Dx4 Co13 In7 Wi8 Ch6 PalRedMalCha Dlvl:1 $0 HP30(30) Pw18(18) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. spellbook of polymorph - This is a spellbook. Color: transparent. Material: paper. Appearance: horrible. Spell level: 6. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A spell that can be cast at stuff to polymorph it. It occasionally backfires though, causing nasty side effects. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: regeneration You could not have this property intrinsically: manaleech Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 14 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 191 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 91% Wand drop chance was reduced to 57% Amulet drop chance was reduced to 84% Implant drop chance was reduced to 97% Armor drop chance was reduced to 54% Tool drop chance was reduced to 81% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 55% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: sling (turn 25) The following skill became untrainable if you tried to train it too early: missile weapons (turn 266) The following skill became untrainable after a while: divination spells (turn 14975) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 37992) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 67717 Monster spawn increase reached its maximum at turn 169013 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2087613 The monster class that cannot be genocided was naga The monster class that was spawned more often: umber hulk (freq bonus 3) The monster species that spawned more often: armored cow (freq bonus 6) The monster species that spawned more often: quantum statistical mechanic (freq bonus 15) The monster species that spawned more often: voracious piercer (freq bonus 40) The monster species that spawned more often: vesty (freq bonus 16) The monster species that spawned more often: sliant (freq bonus 16) The monster species that spawned more often: lava mage (freq bonus 7) The monster species that spawned more often: small turret (freq bonus 56) The monster species that spawned more often: myrkalfr (freq bonus 30) The monster species that spawned more often: condor (freq bonus 32) The monster species that spawned more often: glowing eye (freq bonus 20) The monster species that spawned more often: rusty mimic (freq bonus 7) The monster species that spawned more often: ten of spades (freq bonus 28) The monster species that spawned more often: dhole (freq bonus 15) The monster species that spawned more often: downpullmondaine (freq bonus 24) The monster species that spawned more often: bloodthirsty vampire lord (freq bonus 10) The monster species that spawned more often: war bantam (freq bonus 30) The monster species that spawned more often: climate notepaper (freq bonus 15) The monster species that spawned more often: rhino ruffian (freq bonus 5) The monster species that spawned more often: the Largest Giant (freq bonus 5) The monster species that spawned more often: Microsoft employee (freq bonus 12) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 2) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 6) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 2) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 1) The monster trait that was more common: monsters that have no head (freq bonus 8) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 2) The monster trait that was more common: monsters that have claw attacks (freq bonus 1) The monster trait that was more common: monsters that spawn in small groups (freq bonus 1) The monster species that never randomly spawned: arrow turret The monster species that never randomly spawned: futz valence The monster species that never randomly spawned: elite four The monster species that never randomly spawned: insurmountable warp fungus The monster species that never randomly spawned: weapon imp The monster species that never randomly spawned: flying polyp The monster species that never randomly spawned: goblin shaman The monster species that never randomly spawned: clay fungus The monster species that never randomly spawned: minor ogre The monster species that never randomly spawned: amorphous force patch The RNG hath decreed that this item was never generated: heavy status cloak (phantom cloak) The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was never generated: mana bolt (irresistible) The RNG hath decreed that this item was never generated: blank paper (plain) The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was never generated: elven toga ((null)) The RNG hath decreed that this item was never generated: metabolic stone (gray) The RNG hath decreed that this item was never generated: orange spell gloves (cuddly gloves) The RNG hath decreed that this item was never generated: bent sable (bent sword) The RNG hath decreed that this item was never generated: draining (ceramic) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 12) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 18) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 9) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: implant of precision (urgent, freq bonus 17) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 11) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 8) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bright cyan spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 54) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 10) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this item was always generated cursed: clockwise stone (gray) The RNG hath decreed that this item was always generated cursed: unspecified candle (candle) The RNG hath decreed that this item was always generated cursed: skill loss stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of magic resistance (rare) The RNG hath decreed that this item was always generated cursed: Hawaiian shirt ((null)) The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: white sweets ((null)) The RNG hath decreed that this item was always generated cursed: lag stone (gray) The RNG hath decreed that this item was always generated cursed: organoblade ((null)) The RNG hath decreed that this trap was always invisible: message suppression trap The RNG hath decreed that this trap was generated more often: fleecescript trap (freq bonus 1) Trap randomization happened for 1 in 175 traps Next attribute increase check would have come at turn 365 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were immune to sickness You had not decided on your sexuality yet You were prevented from having poison resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (336) You survived Spells known in the end Name Level Category Fail Memory a - polymorph 6 body 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (round helmet) leather gloves (runic gloves) low boots (walking shoes) Scrolls scroll of healing (CUTE DRAG BODY REDUCIVES TO RISE SPEE) scroll of mana (WAMUU) scroll of phase door (STACHE EM EXTENDED LUXURIOUS MOUSTACHE) scroll of standard id (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) scroll of cure (HAEHAEHAEHAEHAEHAEHAE HAEHAEHAE HAEHAE) * scroll of extra healing (YANI OR LAUREL) * scroll of greater mana restoration (GO TEAM NASTYTRAP) Spellbooks spellbook of polymorph (horrible) Rings ring of warning (serpent) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.