Leeroy, chaotic male redguardian Paladin -------.--- |.....@.... |.........| |.........+ |.f.......| ----------- [Leeroy the Fighter of Law] St5 Dx8 Co16 In11 Wi13 Ch6 PalRedMalCha Dlvl:1 $0 HP30(30) Pw3(19) AC-3 Exp1 T8 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Your gloves feel warm. The moon is waxing tonight. The air around you begins to shimmer with a golden haze. The golden haze around you becomes more dense. (2x) You don't have enough energy to cast that spell. The required amount was 5. There is a wall in the way! Your skin feels warm for a moment. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: psi resistance You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 304 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 122 Monsters only dropped their musable items with 68% chance Scroll drop chance was reduced to 46% Wand drop chance was reduced to 79% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 78% Tool drop chance was reduced to 83% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: paddle (turn 100) The following skill became untrainable if you tried to train it too early: protection spells (turn 2128) You had blown your chance of training the protection spells skill The following skill became untrainable after a while: body armor (turn 56287) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 12477) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 75080 Monster spawn increase reached its maximum at turn 133053 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 264264 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 10) The monster color that was spawned more often: bright cyan (freq bonus 2) The monster species that spawned more often: miscounted extravert readjustable (freq bonus 12) The monster species that spawned more often: reductor vortex (freq bonus 72) The monster species that spawned more often: techno light (freq bonus 39) The monster species that spawned more often: maladjusted cajoler punishment (freq bonus 24) The monster species that spawned more often: gigantic generator (freq bonus 13) The monster species that spawned more often: starling evened robing shalt (freq bonus 26) The monster species that spawned more often: old black dragon (freq bonus 12) The monster species that spawned more often: cursed sword (freq bonus 28) The monster species that spawned more often: envier straightforward surfacer teasing (freq bonus 56) The monster species that spawned more often: cannibalizing inexplicably (freq bonus 14) The monster species that spawned more often: rabid cow (freq bonus 24) The monster species that spawned more often: skeleton archer (freq bonus 42) The monster species that spawned more often: reaccustoming accountantship (freq bonus 66) The monster species that spawned more often: copper naga hatchling (freq bonus 24) The monster species that spawned more often: The Grim Reaper (freq bonus 24) The monster species that spawned more often: bullfinch bbl leeward englobe rainy (freq bonus 33) The monster species that spawned more often: dentally benching (freq bonus 84) The monster species that spawned more often: hidden fungus (freq bonus 13) The monster species that spawned more often: dretch (freq bonus 32) The monster species that spawned more often: Pegasus (freq bonus 44) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 6) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 8) The monster trait that was more common: monsters that count as animals (freq bonus 2) The monster species that never randomly spawned: aureolin spore The monster species that never randomly spawned: mountain pack centaur The monster species that never randomly spawned: black balrog The monster species that never randomly spawned: knickknack retraced The monster species that never randomly spawned: large fox The monster species that never randomly spawned: ill growth The monster species that never randomly spawned: market gallop grata The monster species that never randomly spawned: horadrim ancestor The monster species that never randomly spawned: Jane The monster species that never randomly spawned: giant slug The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was never generated: jade (green) The RNG hath decreed that this item was never generated: goldspell helmet (precious helmet) The RNG hath decreed that this item was never generated: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was never generated: dizzy helmet (rotating helmet) The RNG hath decreed that this item was never generated: silver spear ((null)) The RNG hath decreed that this item was never generated: stun monster (octarine) The RNG hath decreed that this item was never generated: vault cloak (geek cloak) The RNG hath decreed that this item was never generated: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 6) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 13) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 35) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 16) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 259) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 20) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of precision (urgent, freq bonus 10) The RNG hath decreed that this item was generated more often: techout stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 7) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 9) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 85) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 32) The RNG hath decreed that this item was always generated cursed: platinum dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: thunder (rollover) The RNG hath decreed that this item was always generated cursed: cloak of memory (icy cloak) The RNG hath decreed that this item was always generated cursed: kicking boots (steel boots) The RNG hath decreed that this item was always generated cursed: scaler mittens (dusty gloves) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this item was always generated cursed: maximum damage stone (gray) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this trap was always invisible: pestilence trap The RNG hath decreed that this trap was generated more often: black ng wall trap (freq bonus 4) Trap randomization happened for 1 in 510 traps Next attribute increase check would have come at turn 1392 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having slow digestion (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1461 points of nutrition remaining You regenerated mana You were protected You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (168) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 135% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (full helmet) leather gloves (gameble gloves) low boots (walking shoes) Scrolls scroll of healing (KIRJE) scroll of mana (PROTECTION FAULT AT ADDRESS 000D 001D) scroll of phase door (NOW YOU SEE IT) scroll of standard id (RICHARDGERE KATHERINEHEGL SARAHJESSICAPARCERE) scroll of cure (BALDERDASH EM EXTENDED THE PARTY GAME) * scroll of extra healing (DELICATE SENSIBILITIES) * scroll of greater mana restoration (ABIL BASE CURR GEAR TEMP TOTL) Spellbooks spellbook of protection (fugacious) Rings ring of warning (cameo) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.