Leeroy, chaotic male redguardian Paladin ---------- |.......@| |.......f| |........| |........| |........| ---.------ [Leeroy the Fighter of Law] St8 Dx8 Co11 In10 Wi12 Ch8 PalRedMalCha Dlvl:1 $0 HP30(30) Pw19(19) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: double attacks You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 122 Potion identification only worked 3 times out of 21 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 187 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 98% Musable item generation frequency had a negative bias of 19% Wand drop chance was reduced to 47% Weapon drop chance was reduced to 43% Armor drop chance was reduced to 88% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: devices The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: paddle (turn 30) The following skill became untrainable if you tried to train it too early: devices (turn 1620) The following skill became untrainable after a while: broadsword (turn 45018) The following skill couldn't be trained before a certain turn number is reached: lance (turn 47873) Heavy curses were more common by 35% Prime curses were more common by 26% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11669 Monster spawn increase reached its maximum at turn 91355 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1646652 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: trove (freq bonus 4) The monster species that spawned more often: multicolor ray (freq bonus 12) The monster species that spawned more often: reddish warp patch (freq bonus 12) The monster species that spawned more often: nirvana unite (freq bonus 30) The monster species that spawned more often: thrashing tulip poplar (freq bonus 14) The monster species that spawned more often: gladiator (freq bonus 36) The monster species that spawned more often: defraudation rootlike risible pagan (freq bonus 24) The monster species that spawned more often: giant ebony frog (freq bonus 6) The monster species that spawned more often: hardlich (freq bonus 32) The monster species that spawned more often: revivified patronizing (freq bonus 14) The monster species that spawned more often: Nicholas D. Wolfwood (freq bonus 36) The monster species that spawned more often: atom frighteningly juice (freq bonus 21) The monster species that spawned more often: priestess mummy (freq bonus 18) The monster species that spawned more often: butterfingered tattled (freq bonus 15) The monster species that spawned more often: big bug (freq bonus 16) The monster species that spawned more often: tender girl (freq bonus 72) The monster species that spawned more often: white dragon bat (freq bonus 10) The monster species that spawned more often: hawk (freq bonus 42) The monster species that spawned more often: minotaur matron (freq bonus 36) The monster species that spawned more often: homocentric relaxing (freq bonus 8) The monster species that spawned more often: aimless-looking merchant (freq bonus 15) The monster trait that was more common: monsters that gurgle (freq bonus 12) The monster species that never randomly spawned: baby ogre The monster species that never randomly spawned: purple pudding The monster species that never randomly spawned: testicle injurer The monster species that never randomly spawned: diskwipe daemon The monster species that never randomly spawned: undisturbed tushing The monster species that never randomly spawned: Uberjaquio The monster species that never randomly spawned: theme sheep The monster species that never randomly spawned: solipsism cinchona The monster species that never randomly spawned: hand of the god The monster species that never randomly spawned: sputum dissepimental bilking paver reposition The RNG hath decreed that this item was never generated: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was never generated: blue spell stone (gray) The RNG hath decreed that this item was never generated: wedge sandals (heeled sandals) The RNG hath decreed that this item was never generated: cutting (inane) The RNG hath decreed that this item was never generated: amulet versus curses (attractive) The RNG hath decreed that this item was never generated: glass hostage chain ((null)) The RNG hath decreed that this item was never generated: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was never generated: obsidian (black) The RNG hath decreed that this item was never generated: muteness stone (gray) The RNG hath decreed that this item was never generated: identify (KERNOD WEL) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 12) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 2) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 26) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 14) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 21) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of techout (taut, freq bonus 10) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 7) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 11) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 5) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 3) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 11) The RNG hath decreed that this item was always generated cursed: grappling hook (iron hook) The RNG hath decreed that this item was always generated cursed: meatsword ((null)) The RNG hath decreed that this item was always generated cursed: bag of tricks (bag) The RNG hath decreed that this item was always generated cursed: steal degrade stone (gray) The RNG hath decreed that this item was always generated cursed: implant of anima (aureolin) The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots) The RNG hath decreed that this item was always generated cursed: rose whip ((null)) The RNG hath decreed that this item was always generated cursed: elven toga ((null)) The RNG hath decreed that this item was always generated cursed: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was always generated cursed: amulet versus death spell (torus) The RNG hath decreed that this trap was always invisible: trap of no return The RNG hath decreed that this trap was generated more often: alarm (freq bonus 3) Trap randomization happened for 1 in 491 traps Next attribute increase check would have come at turn 600 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having double attacks (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (543) You survived Spells known in the end Name Level Category Fail Memory a - anti disintegration 6 protect 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (less helmet) leather gloves (tar gloves) low boots (walking shoes) Scrolls scroll of healing (BASIL BALLS OF BEAN BREAD) scroll of mana (ACROBAT BATTLEBOOK UNARMEDCOMBAT) scroll of phase door (CAN I BECOME A BEEFSTEAK) scroll of standard id (AMERIKANSKA PRESIDENTEN AER EN STOR MAN) scroll of cure (IAO ASTO IOPHE) * scroll of extra healing (NACSTAC) * scroll of greater mana restoration (OFFLINEHACK GTFO) Spellbooks spellbook of anti disintegration (raging) Rings ring of warning (organic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.