Leeroy, chaotic male redguardian Paladin -------- -.@....- |..f.......| |..........- |..........| ---......--- --.----- [Leeroy the Fighter of Law] St3 Dx7 Co12 In8 Wi8 Ch13 PalRedMalCha Dlvl:1 $0 HP30(30) Pw18(18) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: detect monsters You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 139 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 27 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 126 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 70% Ring drop chance was reduced to 58% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 58% Implant drop chance was reduced to 85% Potion drop chance was reduced to 52% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 82% Food drop chance was reduced to 87% The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: flail (turn 9) The following skill became untrainable if you tried to train it too early: attack spells (turn 2013) The following skill became untrainable after a while: polymorphing (turn 49468) The following skill couldn't be trained before a certain turn number is reached: unicorn horn (turn 36509) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63961 Monster spawn increase reached its maximum at turn 146439 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 322566 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 4) The monster species that spawned more often: master twen (freq bonus 18) The monster species that spawned more often: dragon turtle (freq bonus 5) The monster species that spawned more often: wereghost (freq bonus 18) The monster species that spawned more often: psycho nymph (freq bonus 24) The monster species that spawned more often: void monster (freq bonus 24) The monster species that spawned more often: consul (freq bonus 32) The monster species that spawned more often: Carina (freq bonus 12) The monster species that spawned more often: featherbrain flicked footgear (freq bonus 12) The monster species that spawned more often: ultra spider (freq bonus 7) The monster species that spawned more often: cheeking jealousy (freq bonus 10) The monster species that spawned more often: rust ripper (freq bonus 12) The monster species that spawned more often: alloy golem (freq bonus 12) The monster species that spawned more often: nasty warp patch (freq bonus 24) The monster species that spawned more often: aligned priest mummy (freq bonus 16) The monster species that spawned more often: exploding rubber (freq bonus 48) The monster species that spawned more often: dibug (freq bonus 12) The monster species that spawned more often: Detective Sergeant (freq bonus 5) The monster species that spawned more often: burning giant (freq bonus 24) The monster species that spawned more often: snitching oligopoly (freq bonus 12) The monster species that spawned more often: apricot freedmen (freq bonus 24) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 6) The monster trait that was more common: monsters that spawn in small groups (freq bonus 6) The monster trait that was more common: monsters whose attacks push you back (freq bonus 4) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 2) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 2) The monster species that never randomly spawned: Elvenqueen The monster species that never randomly spawned: nethack horror The monster species that never randomly spawned: river stalker The monster species that never randomly spawned: qjt" The monster species that never randomly spawned: graduate The monster species that never randomly spawned: werevampire The monster species that never randomly spawned: One-Eyed Jack The monster species that never randomly spawned: twitcher The monster species that never randomly spawned: spike wort The monster species that never randomly spawned: panic The monster class that always generated with extra speed: (null) The RNG hath decreed that this item was never generated: cloak of discount action (eternal cloak) The RNG hath decreed that this item was never generated: bronze pick ((null)) The RNG hath decreed that this item was never generated: clockwise stone (gray) The RNG hath decreed that this item was never generated: goldspell stone (gray) The RNG hath decreed that this item was never generated: speed (dark green) The RNG hath decreed that this item was never generated: vivianite (cyan) The RNG hath decreed that this item was never generated: cloak of conflict (politician cloak) The RNG hath decreed that this item was never generated: restore ability (light brown) The RNG hath decreed that this item was never generated: great houchou ((null)) The RNG hath decreed that this item was never generated: fluctuating speed stone (gray) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 20) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 5) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 6) The RNG hath decreed that this item was generated more often: goldspell helmet (precious helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: immunity to drawbridges (drawn, freq bonus 5) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 10) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 2) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 64) The RNG hath decreed that this item was always generated cursed: sweet mocassins (womens footwear) The RNG hath decreed that this item was always generated cursed: amulet of evil variant (voicer) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was always generated cursed: amulet of explosion (nuclear) The RNG hath decreed that this item was always generated cursed: mummy wrapping ((null)) The RNG hath decreed that this item was always generated cursed: dropless stone (gray) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was always generated cursed: stone of intrinsic loss (gray) The RNG hath decreed that this item was always generated cursed: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was always generated cursed: barrhing (CONVICT PATCH) The RNG hath decreed that this trap was always invisible: solvejg trap The RNG hath decreed that this trap was generated more often: tracker trap (freq bonus 2) Trap randomization happened for 1 in 269 traps Next attribute increase check would have come at turn 1140 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having a sight bonus (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (877) You survived Spells known in the end Name Level Category Fail Memory a - command undead 5 attack 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (speechpipe helmet) leather gloves (paper gloves) low boots (walking shoes) Scrolls scroll of healing (WANNA UNDRESS PALE NIGHT) scroll of mana (SLEXY ROBBER NYMPHETS 2018) scroll of phase door (WEATHER GH-KISS) scroll of standard id (FOMO) scroll of cure (SUDDENLY THE DUNGEON COLLAPSES) * scroll of extra healing (CACHE EM EXTENDED MAGIC MEMORY VAULT) * scroll of greater mana restoration (THAT DEV AND HIS WEIRD CAT FETISH) Spellbooks spellbook of command undead (opaque) Rings ring of warning (cheap) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.