Leeroy, lawful male redguardian Paladin ----.---.- ......... |........| |......f@| -- ------- [Leeroy the Fighter of Law] St3 Dx9 Co12 In8 Wi6 Ch7 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw20(20) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: poison resistance You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 224 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 196 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 12% Wand drop chance was reduced to 92% Potion drop chance was reduced to 88% Armor drop chance was reduced to 81% Tool drop chance was reduced to 95% The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: protection spells (turn 32) The following skill became untrainable if you tried to train it too early: mace (turn 426) The following skill became untrainable after a while: protection spells (turn 43718) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 51635) Items were more likely to be generated cursed by 16% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24349 Monster spawn increase reached its maximum at turn 145633 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3875872 The monster class that cannot be genocided was troll The monster class that was spawned more often: lich (freq bonus 4) The monster species that spawned more often: reconsigning piping (freq bonus 27) The monster species that spawned more often: beaumont weensier (freq bonus 64) The monster species that spawned more often: sabine odorful (freq bonus 12) The monster species that spawned more often: wood bear cub (freq bonus 7) The monster species that spawned more often: unseen potato (freq bonus 10) The monster species that spawned more often: aggravated draconian (freq bonus 32) The monster species that spawned more often: urdar on crack (freq bonus 10) The monster species that spawned more often: absent force fungus (freq bonus 24) The monster species that spawned more often: Utsutsu Mujuro the Blind (freq bonus 32) The monster species that spawned more often: chaotic wizard (freq bonus 52) The monster species that spawned more often: gauze redistilling (freq bonus 5) The monster species that spawned more often: reagent disadvantaged (freq bonus 18) The monster species that spawned more often: saintdom federation jawbreaker jerkiest cavilling (freq bonus 18) The monster species that spawned more often: hidden green slime (freq bonus 36) The monster species that spawned more often: pulchritude glady capitate (freq bonus 24) The monster species that spawned more often: trounce fire (freq bonus 20) The monster species that spawned more often: audient neuromotor (freq bonus 7) The monster species that spawned more often: squirtle (freq bonus 5) The monster species that spawned more often: ransomable psychoanalyst (freq bonus 20) The monster species that spawned more often: entirety sleigher (freq bonus 72) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 1) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 6) The monster trait that was more common: monsters that cuss (freq bonus 4) The monster trait that was more common: monsters that spawn in small groups (freq bonus 3) The monster trait that was more common: monsters that cannot be tamed (freq bonus 1) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 3) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 4) The monster species that never randomly spawned: aquatic elf The monster species that never randomly spawned: ogre berserker The monster species that never randomly spawned: warty spore The monster species that never randomly spawned: epidote colony The monster species that never randomly spawned: diastolic ideologically The monster species that never randomly spawned: nexus fungus The monster species that never randomly spawned: gnoll rogue The monster species that never randomly spawned: werekobold The monster species that never randomly spawned: unspoiled uncondensed The monster species that never randomly spawned: little pig The RNG hath decreed that this item was never generated: intrinsic loss (hardened) The RNG hath decreed that this item was never generated: gauntlets of power (riding gloves) The RNG hath decreed that this item was never generated: disgusting chain ((null)) The RNG hath decreed that this item was never generated: implant of searing (omniscient) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was never generated: blaster bolt ((null)) The RNG hath decreed that this item was never generated: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: orcish bow (crude bow) The RNG hath decreed that this item was generated more often: dayshift (thebes, freq bonus 15) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 34) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: implant of sweetness (acrobatic, freq bonus 9) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of initialization failure (bootstrapped, freq bonus 10) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 4) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 6) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 2) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 39) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 41) The RNG hath decreed that this item was always generated cursed: loadstone (gray) The RNG hath decreed that this item was always generated cursed: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was always generated cursed: inertia (grass green) The RNG hath decreed that this item was always generated cursed: technique stone (gray) The RNG hath decreed that this item was always generated cursed: pile bunker ((null)) The RNG hath decreed that this item was always generated cursed: punishment (edgy) The RNG hath decreed that this item was always generated cursed: shield of light (shiny shield) The RNG hath decreed that this item was always generated cursed: speedwagon's hat ((null)) The RNG hath decreed that this item was always generated cursed: screw stone (gray) The RNG hath decreed that this item was always generated cursed: dark elven short sword (black runed short sword) The RNG hath decreed that this trap was always invisible: trashing trap The RNG hath decreed that this trap was generated more often: autocurse trap (freq bonus 5) Trap randomization happened for 1 in 202 traps Next attribute increase check would have come at turn 309 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having sickness resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (113) You survived Spells known in the end Name Level Category Fail Memory a - haste self 3 body 5% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (cold-blooded helmet) leather gloves (polnish gloves) low boots (walking shoes) Scrolls scroll of healing (THREW THE PIN INSTEAD OF THE GRENADE) scroll of mana (PROTECTION FAULT AT ADDRESS 000D 001D) scroll of phase door (BBQ BBQ) scroll of standard id (FULL SMARTIE) scroll of cure (TRY HARD) * scroll of extra healing (1UP EXTRA LIFE GET) * scroll of greater mana restoration (ASHPD) Spellbooks spellbook of haste self (printed) Rings ring of warning (finger-smashing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.