Leeroy, lawful male asgardish Paladin #,#--------#, --+--- #,#|.......,# |....|##,--......|,# ------- |....|#,,-.......|,# |...... |....-,,,--......|,# |......|####|....|#,##|......#,# |.......,,,,|....|,,# --------,# --------###,######,## #,,,# #,,,,#,,,# #,-#----- ####,,,,##########,|.....| #,,#,,,,,,,,,,#,|.....| ----- #########,###########,,,....}.- |...|####,,,,,,,,,# ####|.}...| |...@,,,,,######### --##--- |...|###### |...| |..<| |...| ----- [Leeroy the Fighter of Law] St7 Dx8 Co12 In7 Wi9 Ch7 PalAsgMalLaw Dlvl:1 $7 HP24(24) Pw4(24) AC7 Exp1 T94 Latest messages There is a wall in the way! You see here 5 gold pieces {0}. 5 gold pieces. You hear the splashing of a naiad. There is a wall in the way! There is a set of iron bars in the way! There is a wall in the way! You displaced your little dog. There is a wall in the way! The goblin throws a crude dagger! You are almost hit by a crude dagger. In what direction? [hykulnjb><] (3x) The little dog bites the goblin. The goblin is killed! You hear some noises in the distance. There is a wall in the way! (3x) You cannot diagonally move out of a door! There is a wall in the way! # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 11 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: full nutrients You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 172 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 48% chance Monsters only dropped their equipment with 51% chance Scroll drop chance was reduced to 95% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 87% Armor drop chance was reduced to 79% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: riding (turn 20) The following skill became untrainable if you tried to train it too early: trident (turn 1512) The following skill became untrainable after a while: spirituality (turn 21181) The following skill couldn't be trained before a certain turn number is reached: whip (turn 26134) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 77285 Monster spawn increase reached its maximum at turn 112470 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 4685560 The monster class that cannot be genocided was zombie The monster class that was spawned more often: umber hulk (freq bonus 4) The monster species that spawned more often: blood seraphon (freq bonus 56) The monster species that spawned more often: Inspector Kommissioner (freq bonus 8) The monster species that spawned more often: topaz fungus (freq bonus 24) The monster species that spawned more often: full veil hc alien (freq bonus 5) The monster species that spawned more often: vicar (freq bonus 16) The monster species that spawned more often: ejectum fessed (freq bonus 21) The monster species that spawned more often: Kop (freq bonus 14) The monster species that spawned more often: ambystoma (freq bonus 48) The monster species that spawned more often: confirming lovesick (freq bonus 20) The monster species that spawned more often: sociosexual unhitching overrated bilged (freq bonus 54) The monster species that spawned more often: myrkalfar warrior (freq bonus 42) The monster species that spawned more often: watch turret (freq bonus 12) The monster species that spawned more often: complaisantly british multiparty verged (freq bonus 42) The monster species that spawned more often: sakah sephirah (freq bonus 24) The monster species that spawned more often: electro lich (freq bonus 10) The monster species that spawned more often: gutraven (freq bonus 12) The monster species that spawned more often: stalking lichen (freq bonus 7) The monster species that spawned more often: observably shushing git (freq bonus 18) The monster species that spawned more often: lesser maia (freq bonus 12) The monster species that spawned more often: aligned ray (freq bonus 12) The monster trait that was more common: monsters whose attacks burn you (freq bonus 1) The monster trait that was more common: monsters that want to arrest the player (freq bonus 4) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 1) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 2) The monster trait that was more common: monsters that have trample attacks (freq bonus 3) The monster species that never randomly spawned: solid fungus The monster species that never randomly spawned: drone stalk The monster species that never randomly spawned: nazism unrivaled The monster species that never randomly spawned: animated clay The monster species that never randomly spawned: bramble hulk The monster species that never randomly spawned: anonyma paperhanging The monster species that never randomly spawned: Kelk The monster species that never randomly spawned: soft mold The monster species that never randomly spawned: signum vitiosum The monster species that never randomly spawned: thrummiest overinterest The RNG hath decreed that this item was never generated: agate (orange) The RNG hath decreed that this item was never generated: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was never generated: runed rod (rod) The RNG hath decreed that this item was never generated: orange ((null)) The RNG hath decreed that this item was never generated: boots of swimming (fin boots) The RNG hath decreed that this item was never generated: chrysocolla (cyan) The RNG hath decreed that this item was never generated: charging (stellar) The RNG hath decreed that this item was never generated: hellish bolt (hellish) The RNG hath decreed that this item was never generated: helmet (plumed helmet) The RNG hath decreed that this item was never generated: large shield ((null)) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: completely bad part stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 16) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 16) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 65) The RNG hath decreed that this item was generated more often: frequentation spawn stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 6) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of faith (resonant, freq bonus 11) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 9) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 6) The RNG hath decreed that this item was generated more often: long pointy heels (worn-out sneakers, freq bonus 14) The RNG hath decreed that this item was generated more often: failed attempt boots (gentle sneakers, freq bonus 10) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 11) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 7) The RNG hath decreed that this item was always generated cursed: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant) The RNG hath decreed that this item was always generated cursed: detect unseen (violet) The RNG hath decreed that this item was always generated cursed: shades of grey stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this item was always generated cursed: death (long) The RNG hath decreed that this item was always generated cursed: timely backup (rusty) The RNG hath decreed that this item was always generated cursed: fog horn (horn) The RNG hath decreed that this item was always generated cursed: gain level (leveled) The RNG hath decreed that this trap was always invisible: red spell trap The RNG hath decreed that this trap was generated more often: book trap (freq bonus 1) Trap randomization happened for 1 in 465 traps Next attribute increase check would have come at turn 321 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 2 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having flying (0) You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1370 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (415) You survived Spells known in the end Name Level Category Fail Memory a - water flame 1 elemental 0% 125% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (wide conical hat) leather gloves (fatal gloves) low boots (walking shoes) Scrolls scroll of healing (SCHLAE FEL BUE SCHEL FLUE GEL) scroll of mana (FORGETABOUTIT) scroll of phase door (CERB BRK PAND) scroll of standard id (EY REFLECT EFF INT) scroll of cure (FATAL ADVENTURE TO ADULT LECHERY) * scroll of extra healing (IN MY NEXT LIFE ILL BECOME A FEMINIST) * scroll of greater mana restoration (BFG 9000 OH YEAH) Spellbooks spellbook of water flame (psychedelic) Rings ring of warning (windblown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (27 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Since you quit, the score list will not be checked.