Leeroy, lawful male asgardish Paladin --- ---.. |...- |.@.| ...f| |...- ---.. .- [Leeroy the Fighter of Law] St3 Dx9 Co13 In7 Wi16 Ch14 PalAsgMalLaw Dlvl:1 $0 HP24(24) Pw23(23) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: stealth You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 147 Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 61% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 61% Weapon drop chance was reduced to 84% Monster death drops spawned with only 93% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: enchantment spells (turn 1) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 3562) The following skill became untrainable after a while: sexy flats (turn 7575) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 36804) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62383 Monster spawn increase reached its maximum at turn 214363 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 261664 The monster class that cannot be genocided was humanoid Today, this monster class was always generated invisible: nemese The monster class that was spawned more often: troll (freq bonus 1) The monster color that was spawned more often: gray (freq bonus 1) The monster species that spawned more often: novel mold (freq bonus 8) The monster species that spawned more often: emulsoid litigiosity (freq bonus 18) The monster species that spawned more often: frost spider (freq bonus 6) The monster species that spawned more often: yeshiva shape (freq bonus 24) The monster species that spawned more often: Jutta flax (freq bonus 6) The monster species that spawned more often: asian lady (freq bonus 5) The monster species that spawned more often: treatable misaddressing (freq bonus 18) The monster species that spawned more often: spherical beam (freq bonus 9) The monster species that spawned more often: hayed tragic electricity connection (freq bonus 9) The monster species that spawned more often: pyrogen intergovernmental (freq bonus 6) The monster species that spawned more often: lightning paraelemental (freq bonus 24) The monster species that spawned more often: ultramarine patch (freq bonus 8) The monster species that spawned more often: radiant warp fungus (freq bonus 54) The monster species that spawned more often: hydra centaur (freq bonus 6) The monster species that spawned more often: aeration leapt (freq bonus 10) The monster species that spawned more often: oyaji (freq bonus 3) The monster species that spawned more often: full-skinny beauty (freq bonus 18) The monster species that spawned more often: jora hawk (freq bonus 12) The monster species that spawned more often: pain bulb (freq bonus 36) The monster species that spawned more often: armored trapper (freq bonus 4) The monster trait that was more common: monsters that make cow sounds (freq bonus 1) The monster trait that was more common: monsters with disintegration resistance (freq bonus 2) The monster trait that was more common: unique monsters (freq bonus 1) The monster trait that was more common: monsters that love to collect gold (freq bonus 1) The monster trait that was more common: monsters that are amorphous (freq bonus 1) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2) The monster species that never randomly spawned: dark lancer The monster species that never randomly spawned: revivalistic lisbon concerned bloom brakemen The monster species that never randomly spawned: integral mold The monster species that never randomly spawned: split draconian The monster species that never randomly spawned: giant cave bear The monster species that never randomly spawned: carbineer cryptogam The monster species that never randomly spawned: neurocobra The monster species that never randomly spawned: Charon The monster species that never randomly spawned: werejabberwock The monster species that never randomly spawned: pibroch armadillo The RNG hath decreed that this item was never generated: stinking cloud (vaporized) The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: nether beam (underworld) The RNG hath decreed that this item was never generated: low effect stone (gray) The RNG hath decreed that this item was never generated: fire resistance (cooling) The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was never generated: fur ((null)) The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was never generated: platinum fire hook (beaked staff) The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 146) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: life saving stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 106) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 6) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 4) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 13) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 10) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 11) The RNG hath decreed that this item was generated more often: monnoise stone (gray, freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 84) The RNG hath decreed that this item was always generated cursed: lion cloak (barley cloak) The RNG hath decreed that this item was always generated cursed: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was always generated cursed: reflection (withered) The RNG hath decreed that this item was always generated cursed: hard mode stone (gray) The RNG hath decreed that this item was always generated cursed: satan stone (gray) The RNG hath decreed that this item was always generated cursed: BUC randomization (lupine) The RNG hath decreed that this item was always generated cursed: amulet of depetrify (charmed) The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)) The RNG hath decreed that this item was always generated cursed: gray center stone (gray) The RNG hath decreed that this item was always generated cursed: katana (samurai sword) The RNG hath decreed that this trap was always invisible: pain trap The RNG hath decreed that this trap was generated more often: knowledge trap (freq bonus 4) Trap randomization happened for 1 in 357 traps Trap difficulty was increased by 13 Next attribute increase check would have come at turn 152 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having half spell damage (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (480) You survived Spells known in the end Name Level Category Fail Memory a - invisibility 4 body 15% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (knowledgeable helmet) leather gloves (old gloves) low boots (walking shoes) Scrolls scroll of healing (CAN SEE WHAT ITEM) scroll of mana (O NEIN WO HATTSEN DESSDENN HINGESPEICHERT) scroll of phase door (DIFFER SEX CANT USE STUNTS) scroll of standard id (SEXY PRINCESS CATHLETTE) scroll of cure (GREYSNAKE BLACKSNAKE YELLOWSNAKE) * scroll of extra healing (OXHE SRIAN) * scroll of greater mana restoration (I AM VERY DISGUSTED WITH THE TRASHY MAN) Spellbooks spellbook of invisibility (deep) Rings ring of warning (jacinth) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.