Leeroy, chaotic male redguardian Paladin --------- |...@.... |..f....| |........ |.......| ----+---- [Leeroy the Fighter of Law] St5 Dx6 Co7 In7 Wi6 Ch9 PalRedMalCha Dlvl:1 $0 HP30(30) Pw13(18) AC2 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. You fail to cast the spell correctly. spellbook of holy shield - This is a spellbook. Color: bright green. Material: paper. Appearance: elemental. Spell level: 3. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. For the duration of this spell, your shield has a higher chance of blocking attacks. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: free action You could not have this property intrinsically: invisibility Ring identification only worked 4 times out of 36 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 31 Tool identification only worked 5 times out of 65 Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 65% Ring drop chance was reduced to 90% Wand drop chance was reduced to 86% Potion drop chance was reduced to 72% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 89% Tool drop chance was reduced to 73% Food drop chance was reduced to 81% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: form III (Soresu) The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: body spells (turn 32) The following skill became untrainable if you tried to train it too early: pick-axe (turn 1044) The following skill became untrainable after a while: body spells (turn 78010) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 47898) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41178 Monster spawn increase reached its maximum at turn 83237 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1081808 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: xorn (freq bonus 1) The monster species that spawned more often: dull spore (freq bonus 12) The monster species that spawned more often: snore force fungus (freq bonus 24) The monster species that spawned more often: ruby warp fungus (freq bonus 21) The monster species that spawned more often: bleariest brainish connection (freq bonus 4) The monster species that spawned more often: Danielle's cuddly sneaker (freq bonus 6) The monster species that spawned more often: moldy patch (freq bonus 8) The monster species that spawned more often: crush remortgaging parcelling (freq bonus 16) The monster species that spawned more often: venom force fungus (freq bonus 12) The monster species that spawned more often: endure decoding (freq bonus 12) The monster species that spawned more often: bullfinch bbl leeward englobe rainy (freq bonus 12) The monster species that spawned more often: dreadmaster (freq bonus 15) The monster species that spawned more often: multi-hued growth (freq bonus 6) The monster species that spawned more often: icy ray (freq bonus 30) The monster species that spawned more often: jubjub bird (freq bonus 4) The monster species that spawned more often: undead ringseeker (freq bonus 6) The monster species that spawned more often: antifun bomb (freq bonus 12) The monster species that spawned more often: dippable badinaging (freq bonus 24) The monster species that spawned more often: cerulean growth (freq bonus 6) The monster species that spawned more often: belcher scuttler poison dehorned (freq bonus 20) The monster species that spawned more often: red death (freq bonus 24) The monster trait that was more common: monsters that count as lord (freq bonus 2) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 2) The monster species that never randomly spawned: dao elemental The monster species that never randomly spawned: false error The monster species that never randomly spawned: smoothy rumpliest nappy introvert faust forewoman prearming accosted The monster species that never randomly spawned: paucity arbitrage chiseled The monster species that never randomly spawned: darky singling The monster species that never randomly spawned: deadly sin The monster species that never randomly spawned: bricky affirm The monster species that never randomly spawned: robre The monster species that never randomly spawned: ape The monster species that never randomly spawned: natsukemono The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: helm of teleportation (spinning helmet) The RNG hath decreed that this item was never generated: cure dim (colorglad) The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was never generated: greyout cloak (colorfade cloak) The RNG hath decreed that this item was never generated: amulet of teleport control (transitory) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: petrify (petrified) The RNG hath decreed that this item was never generated: EVC stone (gray) The RNG hath decreed that this item was never generated: invisibility (brilliant blue) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of hacking (dun, freq bonus 9) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 7) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 34) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 24) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 12) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 8) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 7) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 2) The RNG hath decreed that this item was generated more often: skill loss stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 14) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 4) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 13) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 5) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 31) The RNG hath decreed that this item was always generated cursed: black halberd (black polearm) The RNG hath decreed that this item was always generated cursed: scaling stone (gray) The RNG hath decreed that this item was always generated cursed: too heavy stone (gray) The RNG hath decreed that this item was always generated cursed: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was always generated cursed: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was always generated cursed: scythe ((null)) The RNG hath decreed that this item was always generated cursed: free hand bug stone (gray) The RNG hath decreed that this item was always generated cursed: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was always generated cursed: lycanthropy (doggy) The RNG hath decreed that this item was always generated cursed: destroy armor (destructive) The RNG hath decreed that this trap was always invisible: respawn trap The RNG hath decreed that this trap was generated more often: levitation trap (freq bonus 1) Trap randomization happened for 1 in 142 traps Next attribute increase check would have come at turn 1056 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 1 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having freezopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1478 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (876) You survived Spells known in the end Name Level Category Fail Memory a - holy shield 3 protect 24% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (tribal helmet) leather gloves (digger gloves) low boots (walking shoes) Scrolls scroll of healing (OLD HIT CONTINUE OR WILL LOSE CONTINUE) scroll of mana (ACROBAT BATTLEBOOK UNARMEDCOMBAT) scroll of phase door (CHOP CHOP MASTA ONION) scroll of standard id (NO WONDERLAND QUOTE BUT ILL SMASH YOUR FINGERS) scroll of cure (TDTTOSTBDTECONWIALACI) * scroll of extra healing (STAT CANT DEBASE BY EN) * scroll of greater mana restoration (LETS FAIL AND ROLL) Spellbooks spellbook of holy shield (elemental) Rings ring of warning (oblivion) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.