Leeroy, lawful male turtle Paladin Z -----.- |.@...| 8 ,|.....| ,......| #|..`..| ------- [Leeroy the Fighter of Law] St4 Dx9 Co8 In6 Wi9 Ch10 PalTurMalLaw Dlvl:1 $0 HP23(23) Pw10(20) AC-2 Exp1 T26 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male turtle Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Pick an object. @ a human or elf or you (turtle paladin called Leeroy) Accessing Pokedex entry for turtle... Base statistics of this monster type: Base level = 2, difficulty = 4, AC = 0, magic resistance = 0, alignment 0. Almost immobile (2). Normal generation, with frequency 1. No resistances. No conveyed resistances. Big, genocidable, amphibious, herbivorous, thick-skinned swimmer. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical In what direction? [hykulnjb><] The sleep ray hits you! You wake up. # Pick an object. @ a human or elf or you (turtle paladin called Leeroy, on a staircase) Accessing Pokedex entry for paladin... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 20. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: Diablo. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 3 uncursed food rations {0} i - a blessed food ration {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks g - an uncursed finalized spellbook of sleep (2:3) {0} Rings j - an uncursed ring of warning {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: sickopathy You could not have this property intrinsically: fear factor Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 118 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 87% chance Musable item generation frequency had a negative bias of 11% Wand drop chance was reduced to 83% Potion drop chance was reduced to 78% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 10% of the time only The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 124) You had blown your chance of training the enchantment spells skill The following skill became untrainable if you tried to train it too early: crossbow (turn 2640) The following skill became untrainable after a while: implants (turn 38632) The following skill couldn't be trained before a certain turn number is reached: saber (turn 65284) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24931 Monster spawn increase reached its maximum at turn 87642 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 354865 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: elemental (freq bonus 8) The monster species that spawned more often: baluchitherium (freq bonus 72) The monster species that spawned more often: sparkling force patch (freq bonus 44) The monster species that spawned more often: prince of change (freq bonus 60) The monster species that spawned more often: glittergold (freq bonus 27) The monster species that spawned more often: sword fighter (freq bonus 240) The monster species that spawned more often: swearer somersaulting (freq bonus 22) The monster species that spawned more often: many arms ogre (freq bonus 10) The monster species that spawned more often: porting trove (freq bonus 30) The monster species that spawned more often: hobbit mummy (freq bonus 33) The monster species that spawned more often: rectorial epigraphic (freq bonus 20) The monster species that spawned more often: grandly tautology (freq bonus 11) The monster species that spawned more often: chasing garter snake (freq bonus 18) The monster species that spawned more often: swearing potato (freq bonus 54) The monster species that spawned more often: unreal mold (freq bonus 33) The monster species that spawned more often: thankful deprived washcloth (freq bonus 24) The monster species that spawned more often: healing force fungus (freq bonus 20) The monster species that spawned more often: knight of the forgetting (freq bonus 60) The monster species that spawned more often: flying guy (freq bonus 40) The monster species that spawned more often: toxic warp fungus (freq bonus 96) The monster species that spawned more often: baby hydra (freq bonus 36) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 4) The monster species that never randomly spawned: quartz crasher The monster species that never randomly spawned: dust devil The monster species that never randomly spawned: stumbling horror The monster species that never randomly spawned: petty kobold thief The monster species that never randomly spawned: Yumi Saotome The monster species that never randomly spawned: small thrower The monster species that never randomly spawned: ratling zombie The monster species that never randomly spawned: speedster maggot The monster species that never randomly spawned: stumbled catlike The monster species that never randomly spawned: doom ape The RNG hath decreed that this item was never generated: mop ((null)) The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was never generated: bar chain mail ((null)) The RNG hath decreed that this item was never generated: spear ((null)) The RNG hath decreed that this item was never generated: curse (color changing) The RNG hath decreed that this item was never generated: trap disarming (listening) The RNG hath decreed that this item was never generated: momhat (kitchen hat) The RNG hath decreed that this item was never generated: fourdent ((null)) The RNG hath decreed that this item was never generated: lance ((null)) The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was generated more often: manler stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 16) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 400) The RNG hath decreed that this item was generated more often: implant of attrition (vigorous, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of bad part (old-fashioned cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 5) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 34) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of faith (resonant, freq bonus 9) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 10) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of sweetness (acrobatic, freq bonus 10) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 14) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 46) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 57) The RNG hath decreed that this item was always generated cursed: black sweets ((null)) The RNG hath decreed that this item was always generated cursed: cloak of water squirting (blue cloak) The RNG hath decreed that this item was always generated cursed: acidshield (acidic) The RNG hath decreed that this item was always generated cursed: skeleton key (key) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this item was always generated cursed: cloak of drain life (colorless cloak) The RNG hath decreed that this item was always generated cursed: sheaf of straw ((null)) The RNG hath decreed that this item was always generated cursed: alter reality (mysterious) The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots) The RNG hath decreed that this item was always generated cursed: suguhanoken ((null)) The RNG hath decreed that this trap was always invisible: caster trap The RNG hath decreed that this trap was generated more often: madness trap (freq bonus 1) Trap randomization happened for 1 in 208 traps Next attribute increase check would have come at turn 1822 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having reflection (0) You were prevented from having sickopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1481 points of nutrition remaining You could swim You could survive without air You had full nutrients You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (417) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 105% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) pummel 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) air dash 1 R Prepared(0) chained blitz 1 R Prepared(0) Discoveries Armor helmet (twisted visor helmet) leather gloves (camouflage patterned gloves) low boots (walking shoes) Scrolls scroll of healing (CURSED TIN OF COCKATRICE MEAT) scroll of mana (TEAMPEAK) scroll of phase door (KOMALA KATARA JUTA DHERAI KHATARANAKA CHAN) scroll of standard id (BUTANG ZOOMBOINGY ZOLIZEAL) scroll of cure (AURE ENTULUVA) * scroll of extra healing (ATTACK WITH NUGGEL DEFENCE FALL) * scroll of greater mana restoration (ABAJ) Spellbooks spellbook of sleep (crepuscle) Rings ring of warning (romantic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) implants [Unskilled] (max Skilled) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points,