Leeroy, lawful male albae Officer ---------- +........| |...... #@.# |..@# ----- [Leeroy the Street Cop] St15 Dx13 Co11 In11 Wi6 Ch5 OffAlbMalLaw Dlvl:1 $0 HP20(20) Pw11(11) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Officer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # You don't know any spells right now. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: stealth You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 187 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 50 Gem identification only worked 100 times out of 139 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 48% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 94% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 62% Weapon drop chance was reduced to 79% Armor drop chance was reduced to 60% Tool drop chance was reduced to 73% Food drop chance was reduced to 77% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 86% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: implants (turn 135) The following skill became untrainable if you tried to train it too early: knife (turn 1020) The following skill became untrainable after a while: saber (turn 36847) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 86131) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36495 Monster spawn increase reached its maximum at turn 101965 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1546664 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: pile of coins (freq bonus 4) The monster species that spawned more often: essential professed (freq bonus 12) The monster species that spawned more often: iced mammoth (freq bonus 16) The monster species that spawned more often: mist denizen (freq bonus 81) The monster species that spawned more often: wereflyfish (freq bonus 20) The monster species that spawned more often: moloch (freq bonus 10) The monster species that spawned more often: drow rogue (freq bonus 14) The monster species that spawned more often: goyaman (freq bonus 24) The monster species that spawned more often: slime fungus (freq bonus 42) The monster species that spawned more often: gnoph-keh (freq bonus 8) The monster species that spawned more often: apter pontifically (freq bonus 10) The monster species that spawned more often: undead mahou shoujo (freq bonus 12) The monster species that spawned more often: error trickster (freq bonus 6) The monster species that spawned more often: bedamned caky (freq bonus 30) The monster species that spawned more often: substance warper (freq bonus 18) The monster species that spawned more often: netherworld troll (freq bonus 12) The monster species that spawned more often: grey naga hatchling (freq bonus 27) The monster species that spawned more often: great swamp wyrm (freq bonus 21) The monster species that spawned more often: agave knacked (freq bonus 42) The monster species that spawned more often: invalidate rehandled (freq bonus 9) The monster species that spawned more often: troll zombie (freq bonus 18) The monster trait that was more common: monsters that can control teleport (freq bonus 2) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 1) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 2) The monster trait that was more common: monsters that usually spawn tame (freq bonus 6) The monster trait that was more common: monsters that burble (freq bonus 10) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 1) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 2) The monster trait that was more common: monsters that have humanoid speech (freq bonus 3) The monster species that never randomly spawned: slime warp patch The monster species that never randomly spawned: Judge Fear The monster species that never randomly spawned: +3 mm barrier The monster species that never randomly spawned: emperor mimic The monster species that never randomly spawned: dmg bomb The monster species that never randomly spawned: syncope signaller The monster species that never randomly spawned: sanity star The monster species that never randomly spawned: aligned boomer The monster species that never randomly spawned: plasma bomb The monster species that never randomly spawned: rust turret The RNG hath decreed that this item was never generated: stuck announcement stone (gray) The RNG hath decreed that this item was never generated: leather jacket ((null)) The RNG hath decreed that this item was never generated: thunder (rollover) The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was never generated: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was never generated: implant of beauty (glacial) The RNG hath decreed that this item was never generated: blue dragon scales ((null)) The RNG hath decreed that this item was never generated: sin (old-testamentarian) The RNG hath decreed that this item was never generated: blood dragon scale mail ((null)) The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 8) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 18) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 11) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 15) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 37) The RNG hath decreed that this item was always generated cursed: bishop stone (gray) The RNG hath decreed that this item was always generated cursed: implant of nirvana (singing) The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: white double lightsaber (double lightsaber) The RNG hath decreed that this item was always generated cursed: orange dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: prehnite (radiant) The RNG hath decreed that this item was always generated cursed: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was always generated cursed: school uniform ((null)) The RNG hath decreed that this item was always generated cursed: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was always generated cursed: amulet of anti experience (ringwraith) The RNG hath decreed that this trap was always invisible: steal degrade trap The RNG hath decreed that this trap was generated more often: alarm (freq bonus 10) Trap randomization happened for 1 in 697 traps Next attribute increase check would have come at turn 1024 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having wonderlegs (0) You had automatic searching You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Magnum, Smith and Wesson Your deity was Magnum The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (582) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (DARONG PLEYBECK HOT Q TU RITARN HIRI) scroll of mana (BURST THE SOUL) scroll of phase door (YOU STEPPED INTO A HEAP OF SHIT) scroll of standard id (ATTACK BY UNKNOWABLES MAYBE CANT DO) scroll of cure (BOOM BITCH GET OUT DA WAY) * scroll of extra healing (HP LOWED BY HOT AND HEAL BY WATE) * scroll of greater mana restoration (AINZ OOAL GOWN) Wands wand of magic missile (vajra orb) wand of striking (stretchy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Leeroy the Officer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.