Leeroy, lawful male trainer Fencer -----#---------######## |..............,,,,,,,#------ |.............|######,,|....+ |.............| ##,|....| ### --------.---.-- ###^|..>.|###,# #,,# #,,,".....,,,,# #,# #,##----|-##### #,### #,# #,,[# ##,# -|----------+-------------- ----------###---.-##,,# |.........................| |........|,,.-...|#,,#############|...............0_..@.....| |.<.......###|>..|,,,[),,,,,,,,,,,-...............#.@.....¯.| |........|# |..||,###############|.........................| ---------- -----,# |....................{....+ ###,# |.......|.................| #,,,# --------------------------- ##,(# #### [Leeroy the Merak] St9 Dx17 Co12 In7 Wi9 Ch9 FenTrnMalLaw Dlvl:3 $37 HP68(68) Pw55(55) AC3 Exp6 T3700 Ftg Nmb Latest messages You faint from lack of food. You regain consciousness. You miss the shrieker. You just miss the shrieker. You miss the shrieker. (2x) You faint from lack of food. You regain consciousness. You miss the shrieker. (3x) You kill the shrieker! You faint from lack of food. You regain consciousness. You see here a heavy iron ball {1200}. There is an ornately carved bed here. Use #sit to interact with it. # You go to bed. You wake up. You feel less aggravated. You see here a gold piece {0}. # Really quit [yes/no]? Your inventory Amulets Z - an uncursed amulet of strangulation {0} Weapons a - an uncursed +1 short sword (wielded in other hand) {12} b - 8 uncursed +0 daggers {32} j - 24 uncursed +0 arrows {0} l - 9 uncursed +0 orcish spears {108} m - 2 uncursed +1 orcish spears {24} n - 6 uncursed +0 orcish daggers {24} o - 102 uncursed +0 darts (in quiver) {2} p - 2 uncursed -1 orcish spears {24} r - 25 uncursed -2 darts {0} t - 5 blessed +1 knives {10} v - 6 cursed -2 darts {0} w - 9 cursed -1 darts {0} y - an uncursed +0 orcish short sword {12} z - the cursed -8 orcish short sword named A Thousand Kisses Deep {12} A - an uncursed +0 bow {12} B - 18 uncursed +1 arrows {0} G - an uncursed +0 club {12} K - the uncursed +3 rubber hose named Marc's Sprint {8} V - 3 cursed -1 orcish spears {36} W - an uncursed +0 rapier (weapon in hand) {12} Y - the blessed +1 hand blaster named Elements Vortex {12} Armor # - an uncursed +0 pair of gauntlets of plugsuit {4} c - an uncursed +1 leather armor {60} q - an uncursed +0 straw hat {3} H - an uncursed +0 scale mail {100} I - an uncursed +0 orcish helm {12} N - an uncursed +0 scale mail {100} T - a cursed -2 pair of unfair stilettos (being worn) {8} Comestibles e - 13 uncursed oranges {0} f - 13 uncursed pears {0} s - an uncursed banana {0} x - an uncursed sprig of wolfsbane {0} L - 3 uncursed cream pies {0} Q - 4 cursed pears {0} U - an uncursed tin of spinach {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of cure {0} Spellbooks # - an uncursed finalized spellbook of cure stun (6:-2) {0} u - an uncursed spellbook of gravity beam (6:2) {0} M - an uncursed spellbook of summon undead (0:1) {0} Potions E - 2 uncursed finalized potions of monster detection {0} F - an uncursed potion of object detection {0} O - an uncursed finalized potion of sleeping {0} P - an uncursed potion of water {0} S - an uncursed finalized potion of sickness {0} Rings # - an uncursed ring of invisibility {0} d - an uncursed +2 ring of increase accuracy (on left hand) {0} R - a cursed ring of protection from shape changers {0} Wands C - an uncursed wand of enlightenment (0:7) {0} J - an uncursed wand of magic mapping (0:3) {0} Tools D - an uncursed +0 pick-axe {32} X - an uncursed beartrap {20} Final attributes You were piously aligned Your alignment was 20 Your max alignment was 27 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: free action You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 127 Potion identification only worked 3 times out of 6 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 30 Armor identification only worked 15 times out of 54 Spellbook identification only worked 2 times out of 21 Gem identification only worked 100 times out of 155 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 63% Musable item generation frequency had a negative bias of 33% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 85% Armor drop chance was reduced to 99% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 77% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: attack spells (turn 7) The following skill became untrainable if you tried to train it too early: dagger (turn 126) The following skill became untrainable after a while: pick-axe (turn 21183) The following skill couldn't be trained before a certain turn number is reached: searching (turn 29764) Number of artifacts generated was 1 Number of fake artifacts generated was 3 Monster spawn increase started at turn 22486 Monster spawn increase reached its maximum at turn 75612 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2193984 The monster class that cannot be genocided was umber hulk Today, this monster class was always generated invisible: quadruped The monster class that was spawned more often: flying fish (freq bonus 5) The monster species that spawned more often: egyptian pharao (freq bonus 16) The monster species that spawned more often: hand of the god (freq bonus 16) The monster species that spawned more often: rumber (freq bonus 8) The monster species that spawned more often: inka fighter (freq bonus 88) The monster species that spawned more often: efreet sultan (freq bonus 7) The monster species that spawned more often: living golden one (freq bonus 180) The monster species that spawned more often: werewedgesandal (freq bonus 14) The monster species that spawned more often: mind growth (freq bonus 26) The monster species that spawned more often: Hanh's sexy pump (freq bonus 12) The monster species that spawned more often: yellow ape (freq bonus 18) The monster species that spawned more often: automated blast furnace (freq bonus 14) The monster species that spawned more often: forest moogle (freq bonus 10) The monster species that spawned more often: king hulk (freq bonus 8) The monster species that spawned more often: white-blue dragon (freq bonus 32) The monster species that spawned more often: clicking stalk (freq bonus 9) The monster species that spawned more often: centaur ch3at0r (freq bonus 9) The monster species that spawned more often: werepermamimic (freq bonus 9) The monster species that spawned more often: deathly horseman (freq bonus 24) The monster species that spawned more often: mastoid replicative embryologic stoicism deucing (freq bonus 21) The monster species that spawned more often: white stalk (freq bonus 21) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 3) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 4) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 14) The monster trait that was more common: monsters that count as prince (freq bonus 1) The monster trait that was more common: monsters that mumble (freq bonus 2) The monster species that never randomly spawned: Vampire Kchief The monster species that never randomly spawned: alpha metroid The monster species that never randomly spawned: cursor nymph The monster species that never randomly spawned: kansan many The monster species that never randomly spawned: fanged horror The monster species that never randomly spawned: divan patrick inadvertently The monster species that never randomly spawned: prepay bloodying The monster species that never randomly spawned: preteen recidivism The monster species that never randomly spawned: our daily sia The monster species that never randomly spawned: glittergold The RNG hath decreed that this item was never generated: implant of combat (echoing) The RNG hath decreed that this item was never generated: cloak of prescience (enduring cloak) The RNG hath decreed that this item was never generated: wereform stone (gray) The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was never generated: low stats (cheap) The RNG hath decreed that this item was never generated: longing stone (gray) The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was never generated: red spell stone (gray) The RNG hath decreed that this item was never generated: soft lady shoe ((null)) The RNG hath decreed that this item was never generated: red dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 111) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 13) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 6) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 7) The RNG hath decreed that this item was generated more often: techout stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: autopilot stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 9) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 7) The RNG hath decreed that this item was always generated cursed: resist random element (hot-cold) The RNG hath decreed that this item was always generated cursed: violet spell stone (gray) The RNG hath decreed that this item was always generated cursed: plasteel armor ((null)) The RNG hath decreed that this item was always generated cursed: loadstone (gray) The RNG hath decreed that this item was always generated cursed: amulet of polymorph control (transformer) The RNG hath decreed that this item was always generated cursed: wind (blowing) The RNG hath decreed that this item was always generated cursed: pill ((null)) The RNG hath decreed that this item was always generated cursed: feeler gauge stone (gray) The RNG hath decreed that this item was always generated cursed: helm of amnesia (crazy helmet) The RNG hath decreed that this item was always generated cursed: spawn cloak (voluminous cloak) The RNG hath decreed that this trap was always invisible: cannon trap The RNG hath decreed that this trap was generated more often: gender trap (freq bonus 4) Trap randomization happened for 1 in 226 traps Next attribute increase check would have come at turn 4079 Strength training was 2 Dexterity training was 1 Wisdom training was -6 Constitution training was -3 Your sanity was 0 You were numbed (4) You were punished You were subjected to random bad effects (0) You had not decided on your sexuality yet You were suffering from very slight contamination. (12) You were prevented from having invisibility (0) You had -804 points of nutrition remaining You had a +2 bonus to hit You could train skills and attributes faster You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - gravity beam 7 occult 99% 70% b - summon undead 5 attack 95% 78% Techniques known in the end Name Level Status critical strike 6X Prepared(0) eddy wind 6X Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) Discoveries Amulets amulet of strangulation (standard) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (meso helmet) * sedge hat (plumed helmet) * skullcap (dim colored helmet) * flack helmet (padded helmet) * crystal helm (long-hair helmet) * mining helm (hydra helmet) * field helm (metal disk) * helm of safeguard (round helmet) * war hat (tasseled helmet) * plasteel gloves (white gloves) * leather gloves (fatal gloves) * gauntlets of safeguard (faded mittens) * gauntlets of plugsuit (parked gloves) * commander gloves (comfortable gloves) * field gloves (runic gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rumble boots) * field boots (torn boots) * boots of safeguard (explosive boots) unfair stilettos (hiking boots) Scrolls scroll of healing (KRIGGELKRAGG SCHNUPPSCHNAPP) scroll of mana (FRIAR TUC AVENGES ROBIN HUD) scroll of phase door (FANTASY ADVENTURE TO ANAL LAND AKA FATAL) scroll of standard id (POWER PERFORATO AS BARET) scroll of cure (PROC TANK PUMP) * scroll of extra healing (KILLED BY MY SPOUSE FOR PLAYING THE PIANO) * scroll of greater mana restoration (LEP GEX VEN ZEA) scroll of enthronization (DESU SENPAI FAMY) Spellbooks spellbook of gravity beam (protected) spellbook of summon undead (blowing) spellbook of cure stun (talkative) Potions potion of hallucination (metallic) potion of monster detection (fuming) potion of object detection (shining) potion of sleeping (greenish-blue) potion of water (clear) potion of sickness (alchemical) Rings ring of increase accuracy (opal) ring of invisibility (cryptolocker) ring of protection from shape changers (branching) Wands wand of enlightenment (heavy metal) wand of magic mapping (pecan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Vanquished creatures an ant a mimic ant 2 normal ants 0 corroder acid blobs (1 created) 2 jackals a thick jackal a badger a phasing dingo puppy a small gas spore 0 monotons (1 created) a papier-mache tiger a mini gremlin a gobhoblin a desatunculus a dretch 0 normal jellies (1 created) 6 kobolds 2 mine kobolds a knifold 3 pack kobolds an aqua kobold a hidden kobold (2 created) a fallen 2 pleasures a reston a cave kobold 2 small kobolds 2 butchers a large kobold a rapold a kobold hewer a pleased shaman a small healing mimic a goooblin a group goblin a hobgoblin an orc (2 created) 0 hill orcs (3 created) a lamb 0 drains rats (1 created) an evasive sewer rat a little spider (3 created) a green centipede a tiny lurker a fog cloud an acid fog an echidna a minor mirror a kirinki 0 baby silver dragons (1 created) 0 baby sky dragons (1 created) 2 lichens (1 created) a rade lichen a healtegrator 2 spore lichens a brown patch (0 created) a yellow mold 2 yellow worts (1 created) a mean mold an orange force patch (2 created) a red patch (0 created) 0 cyan fungi (1 created) a shrieker a karmic mushroom (0 created) 0 gnome watchers (2 created) 0 Keystone Kops (2 created) 2 Gheystone Kops 3 Kop Sergeants a mummy 2 tasloi mummies 0 green naga hatchlings (1 created) a low speeze a small snake a tapioca snake a tsuchinoko (2 created) 0 tiny trolls (1 created) a healthy ape 2 kobold zombies 2 gnome zombies 2 dwarf zombies a boeh baby a bronze golem 2 weary pilgrims 0 busy-looking merchants (1 created) a bumbling priest a redguard a drow novice a dark ranger 0 ordinators (1 created) 0 item masters (3 created) 0 sin images (1 created) a war spirit 3 newts 0 demitwens (1 created) 2 lime killer tomatoes a +1 am wall a dagger turret 0 firefish (1 created) 0 teleport troves (1 created) an amulet of change 134 creatures born. 108 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 6 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 102 times You killed 60 monsters You read items or engraved 17 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (50 of 160) general combat [Basic] (max Master) (42 of 160) body armor [Basic] (max Expert) (22 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (18 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (140 of 160) Weapon Skills dagger [Basic] (max Master) (26 of 160) short sword [Basic] (max Master) (92 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (32 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You quit in The Dungeons of Doom on dungeon level 3 with 2275 points, and 37 pieces of gold, after 3700 moves. Killer: quit You were level 6 with a maximum of 68 hit points when you quit. You reached the 61st place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 364062 Heliokopis-Wiz-Gno-Mal-Neu died in Gamma Caves on level 15 [max 17]. Killed by a monster (hc girl), while praying unsuccessfully. - [152] 59 2422 Leeroy-Pal-Red-Mal-Law died in The Gnomish Mines on level 4. Killed by a monster (black dirtbag), while fainted from lack of food. - [91] 60 2382 porkmantwo-Wiz-Alc-Mal-Neu died in The Gnomish Mines on level 4. Zapped himself with a spell. - [70] *61 2275 Leeroy-Fen-Trn-Mal-Law quit in The Dungeons of Doom on level 3. 68 [68] 62 2241 porkmantwo-Wiz-Alc-Mal-Neu died in The Dungeons of Doom on level 6. Killed by touching an artifact (Spidersilk). - [57] 63 2212 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 4. Killed by a monster (wraith). - [1]