Leeroy, lawful male trainer Paladin -------------- ....$........| |............| |............| |..........f.| |..........@.| ----- -------- [Leeroy the Fighter of Law] St5 Dx12 Co18 In11 Wi11 Ch16 PalTrnMalLaw Dlvl:1 $0 HP22(22) Pw19(19) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male trainer Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # Beware, there will be no return! Still climb? [yn] (n) # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: half spell damage You could not have this property intrinsically: regeneration Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 23 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 80% Ring drop chance was reduced to 84% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 92% Food drop chance was reduced to 84% Monster death drops spawned with only 96% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: body spells (turn 13) The following skill became untrainable if you tried to train it too early: knife (turn 1375) The following skill became untrainable after a while: missile weapons (turn 23779) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 22689) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61961 Monster spawn increase reached its maximum at turn 268462 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1001468 The monster class that cannot be genocided was dragon The monster class that was spawned more often: jabberwock (freq bonus 2) The monster species that spawned more often: bewailed correctional scarrier (freq bonus 30) The monster species that spawned more often: kine of araw (freq bonus 12) The monster species that spawned more often: rat snake (freq bonus 24) The monster species that spawned more often: werefloatingeye (freq bonus 48) The monster species that spawned more often: sulfur patch (freq bonus 56) The monster species that spawned more often: torchblaze (freq bonus 6) The monster species that spawned more often: mi-go, the fungi from yuggoth (freq bonus 30) The monster species that spawned more often: supernova leftovers (freq bonus 8) The monster species that spawned more often: wrap elemental (freq bonus 12) The monster species that spawned more often: whickering dotard (freq bonus 10) The monster species that spawned more often: real nether lich (freq bonus 8) The monster species that spawned more often: sprigling (freq bonus 20) The monster species that spawned more often: tundra bear (freq bonus 16) The monster species that spawned more often: cockroachicus (freq bonus 9) The monster species that spawned more often: mana force fungus (freq bonus 9) The monster species that spawned more often: non-mad beam (freq bonus 14) The monster species that spawned more often: sluggish boomer (freq bonus 16) The monster species that spawned more often: lousing blatted (freq bonus 12) The monster species that spawned more often: opal growth (freq bonus 6) The monster species that spawned more often: asking nounally (freq bonus 36) The monster trait that was more common: monsters that are breathless (freq bonus 1) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 1) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 3) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 4) The monster trait that was more common: monsters that are neuter (freq bonus 3) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 1) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 2) The monster trait that was more common: monsters with a thick skin (freq bonus 1) The monster trait that was more common: monsters that neigh (freq bonus 2) The monster species that never randomly spawned: giant spotted rat The monster species that never randomly spawned: misplace pierce hemlock The monster species that never randomly spawned: edgy sphere The monster species that never randomly spawned: giant venom ant The monster species that never randomly spawned: +3 el barrier The monster species that never randomly spawned: grievingly afflictively flambeau solute slicker sledded unlikelihood The monster species that never randomly spawned: instadeath vortex The monster species that never randomly spawned: contamination warp fungus The monster species that never randomly spawned: gobhoblin The monster species that never randomly spawned: siena force patch The monster class that always generated with extra speed: nymph The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was never generated: mirror (looking glass) The RNG hath decreed that this item was never generated: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was never generated: mojibake stone (gray) The RNG hath decreed that this item was never generated: silver spear ((null)) The RNG hath decreed that this item was never generated: implant of anima (aureolin) The RNG hath decreed that this item was never generated: orange spell gloves (cuddly gloves) The RNG hath decreed that this item was never generated: identify curd helmet (speechpipe helmet) The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 32) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: permanently black shoes (failuncap shoes, freq bonus 13) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 18) The RNG hath decreed that this item was generated more often: petcat (wary, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 9) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 3) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 13) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 13) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 8) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 11) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 21) The RNG hath decreed that this item was always generated cursed: poker stick ((null)) The RNG hath decreed that this item was always generated cursed: flying (winged) The RNG hath decreed that this item was always generated cursed: dilithium crystal (white) The RNG hath decreed that this item was always generated cursed: wizard lock (dark green) The RNG hath decreed that this item was always generated cursed: troll shield ((null)) The RNG hath decreed that this item was always generated cursed: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was always generated cursed: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was always generated cursed: create sink (THRU THE FLOOR) The RNG hath decreed that this item was always generated cursed: pancake ((null)) The RNG hath decreed that this item was always generated cursed: noble's dress (armored black dress) The RNG hath decreed that this trap was always invisible: level teleporter The RNG hath decreed that this trap was generated more often: super nupesell nix area (freq bonus 2) Trap randomization happened for 1 in 95 traps Next attribute increase check would have come at turn 150 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You could train skills and attributes faster You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (366) You survived Spells known in the end Name Level Category Fail Memory a - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (strip bandana) leather gloves (orange gloves) low boots (walking shoes) Scrolls scroll of healing (YOU DO NOT GO PAST AT ME) scroll of mana (SPATZELSPATZELSPATZELSPATZELSPAAAAATZEL) scroll of phase door (YOU HAVE 200 QUESTIONS ABOUT THIS GAME SO YOU SHOULD ASK AMY) scroll of standard id (GODDAMN THOSE BLUE STATUS LINES ARE VERY EYE STRAINING) scroll of cure (MASTER K2 HOSTED SLEX ON HARDFOUGHT) * scroll of extra healing (I CANNOT CARRY ANYTHING THANKS DUDE) * scroll of greater mana restoration (RAKIMONTRARAR) Spellbooks spellbook of resist sleep (cyan) Rings ring of warning (puzzle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.