Leeroy, lawful male redguardian Paladin ------ |....| |..... |.d..| |.@.(| |....| ------ 8 Z [Leeroy the Fighter of Law] St5 Dx9 Co12 In11 Wi12 Ch16 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw18(18) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: telepathy You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 299 Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 115 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 97% Potion drop chance was reduced to 84% Armor drop chance was reduced to 52% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: broadsword (turn 48) The following skill became untrainable if you tried to train it too early: healing spells (turn 3150) The following skill became untrainable after a while: sling (turn 31994) The following skill couldn't be trained before a certain turn number is reached: flail (turn 39510) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62012 Monster spawn increase reached its maximum at turn 130373 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 718960 The monster class that cannot be genocided was zombie The monster class that was spawned more often: sea monster (freq bonus 3) The monster species that spawned more often: penitent (freq bonus 15) The monster species that spawned more often: reputedly embarring (freq bonus 15) The monster species that spawned more often: evaluating incriminated bowyer (freq bonus 36) The monster species that spawned more often: thumbing wordbook (freq bonus 12) The monster species that spawned more often: prick witch (freq bonus 21) The monster species that spawned more often: spiked devil (freq bonus 30) The monster species that spawned more often: flame mage (freq bonus 6) The monster species that spawned more often: stealatrice (freq bonus 10) The monster species that spawned more often: Antonia's leather pump (freq bonus 16) The monster species that spawned more often: bemoan drunken hairwork (freq bonus 6) The monster species that spawned more often: meterage cogitation (freq bonus 8) The monster species that spawned more often: legion devil captain (freq bonus 45) The monster species that spawned more often: greater giant kraken (freq bonus 42) The monster species that spawned more often: munchkin (freq bonus 5) The monster species that spawned more often: porcupine (freq bonus 36) The monster species that spawned more often: Succubus Kaptain (freq bonus 7) The monster species that spawned more often: ping daemon (freq bonus 15) The monster species that spawned more often: undead doll mistress (freq bonus 10) The monster species that spawned more often: pinna mensurative (freq bonus 15) The monster species that spawned more often: gremlin doublecurser (freq bonus 54) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 1) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 2) The monster trait that was more common: monsters whose attacks stun you (freq bonus 1) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 9) The monster trait that was more common: monsters that buzz (freq bonus 3) The monster trait that was more common: monsters who attack with antimatter (freq bonus 4) The monster trait that was more common: monsters of tiny size (freq bonus 3) The monster trait that was more common: monsters that can cast spells (freq bonus 8) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 2) The monster trait that was more common: monsters that roar (freq bonus 1) The monster species that never randomly spawned: rust monster The monster species that never randomly spawned: totally bad warp fungus The monster species that never randomly spawned: emp turret The monster species that never randomly spawned: white patch The monster species that never randomly spawned: Mokona the Moogle The monster species that never randomly spawned: amorphous warp patch The monster species that never randomly spawned: farting asian girl The monster species that never randomly spawned: mana force fungus The monster species that never randomly spawned: onanocter 7g The monster species that never randomly spawned: ogre sergeant The monster class that always generated with extra speed: ghost The monster class that more likely to generate with musable stuff: giant humanoid The RNG hath decreed that this item was never generated: unlucky stone (gray) The RNG hath decreed that this item was never generated: eerie cloak (ghostly cloak) The RNG hath decreed that this item was never generated: black dress ((null)) The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was never generated: opal (white) The RNG hath decreed that this item was never generated: pancake ((null)) The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: implant of traveling (argent) The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was never generated: elvis shoes (velvet pumps) The RNG hath decreed that this item was generated more often: possession identification (catched, freq bonus 28) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 20) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 11) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 9) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 8) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 7) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 14) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 6) The RNG hath decreed that this item was generated more often: intelligence pack ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 3) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 8) The RNG hath decreed that this item was always generated cursed: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was always generated cursed: sedge hat (wide conical hat) The RNG hath decreed that this item was always generated cursed: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was always generated cursed: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was always generated cursed: create horde (black) The RNG hath decreed that this item was always generated cursed: cloak of sickness (green cloak) The RNG hath decreed that this item was always generated cursed: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was always generated cursed: horror stone (gray) The RNG hath decreed that this item was always generated cursed: fireball (ragged) The RNG hath decreed that this item was always generated cursed: moonstone (white) The RNG hath decreed that this trap was always invisible: wing yellow changer The RNG hath decreed that this trap was generated more often: bones trap (freq bonus 4) Trap randomization happened for 1 in 354 traps Next attribute increase check would have come at turn 1044 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having phasing (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (474) You survived Spells known in the end Name Level Category Fail Memory a - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (fish bowl) leather gloves (natural gloves) low boots (walking shoes) Scrolls scroll of healing (SO INFERO NO) scroll of mana (ATTACK WITH NUGGEL DEFENCE FALL) scroll of phase door (RAMBA ZAMBA) scroll of standard id (EMPLY MENTAL TO SWITCH STATUS) scroll of cure (LESUO RUANJIAN KAIFA SHANG SHI ANG ZANG DE JINU) * scroll of extra healing (TICHAMIRA ZVINO PANGUVA PAMAWERE) * scroll of greater mana restoration (AOSDICTITO STENNOITO PAVELITO LITTLE TIN OPENERS) Spellbooks spellbook of resist sleep (shivering) Rings ring of warning (rock solid) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.