Leeroy, lawful male redguardian Paladin Z ..d .@. --- [Leeroy the Fighter of Law] St6 Dx12 Co8 In6 Wi14 Ch8 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw18(18) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: discount action You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 146 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 7 Monsters only dropped their musable items with 54% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 69% Musable item generation frequency had a negative bias of 8% Ring drop chance was reduced to 75% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 24% Potion drop chance was reduced to 73% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 85% Food drop chance was reduced to 97% Monster death drops spawned with only 90% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: form V (Djem So) The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: lance (turn 73) The following skill became untrainable if you tried to train it too early: missile weapons (turn 2380) The following skill became untrainable after a while: sexy flats (turn 31786) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 27726) Heavy curses were more common by 59% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26758 Monster spawn increase reached its maximum at turn 160648 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4589041 The monster class that cannot be genocided was lich The monster class that was spawned more often: wall monster (freq bonus 2) The monster color that was spawned more often: bright magenta (freq bonus 10) The monster species that spawned more often: giant brown bat (freq bonus 9) The monster species that spawned more often: wizened prostitute (freq bonus 3) The monster species that spawned more often: riplant (freq bonus 8) The monster species that spawned more often: master on (freq bonus 12) The monster species that spawned more often: nether fungus (freq bonus 14) The monster species that spawned more often: seaking (freq bonus 6) The monster species that spawned more often: auditor unforgotten sceptre prowar disuniting interrogation (freq bonus 8) The monster species that spawned more often: arsch-lich (freq bonus 16) The monster species that spawned more often: +3 jd barrier (freq bonus 5) The monster species that spawned more often: curled sepoy (freq bonus 36) The monster species that spawned more often: goddamn rusalka (freq bonus 6) The monster species that spawned more often: missed turn (freq bonus 36) The monster species that spawned more often: novel spore (freq bonus 5) The monster species that spawned more often: orange ray (freq bonus 9) The monster species that spawned more often: green gunner (freq bonus 6) The monster species that spawned more often: corpse spitter (freq bonus 4) The monster species that spawned more often: Lot No. 249 (freq bonus 6) The monster species that spawned more often: earth spirit (freq bonus 12) The monster species that spawned more often: percenti has lost 0. (freq bonus 21) The monster species that spawned more often: anku (freq bonus 20) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 2) The monster trait that was more common: monsters that have passive attacks (freq bonus 1) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 2) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 6) The monster trait that was more common: monsters that roar (freq bonus 3) The monster trait that was more common: monsters that make parrot sounds (freq bonus 2) The monster trait that was more common: monsters that have breath attacks (freq bonus 1) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 2) The monster species that never randomly spawned: sensitometric rewrap gypsyism gossiped squishier The monster species that never randomly spawned: rothe leader The monster species that never randomly spawned: reduce festal parka bristle inspirational The monster species that never randomly spawned: mother mark The monster species that never randomly spawned: thrummiest overinterest The monster species that never randomly spawned: swordsman The monster species that never randomly spawned: +1 gmd wall The monster species that never randomly spawned: thick roper The monster species that never randomly spawned: brown bulb The monster species that never randomly spawned: jeoparding hydro The monster class that always generated with extra speed: major demon The RNG hath decreed that this item was never generated: sia boots (princess pumps) The RNG hath decreed that this item was never generated: left inventory stone (gray) The RNG hath decreed that this item was never generated: amulet of magical breathing (octagonal) The RNG hath decreed that this item was never generated: amulet of peace (inka) The RNG hath decreed that this item was never generated: log ((null)) The RNG hath decreed that this item was never generated: plain dragon scale mail ((null)) The RNG hath decreed that this item was never generated: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was never generated: acquirement (gained) The RNG hath decreed that this item was never generated: mirror shield (polished shield) The RNG hath decreed that this item was never generated: trap detection (HOYO HOYO) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 6) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 8) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: anti training stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 6) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 9) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 5) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 5) The RNG hath decreed that this item was always generated cursed: helm of fear (horned helmet) The RNG hath decreed that this item was always generated cursed: gushlush stone (gray) The RNG hath decreed that this item was always generated cursed: training stone (gray) The RNG hath decreed that this item was always generated cursed: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was always generated cursed: amulet of restful sleep (triangular) The RNG hath decreed that this item was always generated cursed: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this item was always generated cursed: magic resistance (dark) The RNG hath decreed that this item was always generated cursed: helm of brilliance (etched helmet) The RNG hath decreed that this item was always generated cursed: magic dragon scales ((null)) The RNG hath decreed that this trap was always invisible: movemork trap The RNG hath decreed that this trap was generated more often: secret attack trap (freq bonus 4) Trap randomization happened for 1 in 473 traps Trap difficulty was increased by 4 Next attribute increase check would have come at turn 955 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having regeneration (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (456) You survived Spells known in the end Name Level Category Fail Memory a - levitation 4 body 75% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (netradiation helmet) leather gloves (fighting gloves) low boots (walking shoes) Scrolls scroll of healing (SCHLAF KINDLEIN SCHLAF DEI MUDDA IS N SCHAF) scroll of mana (ONA DYSHIT BOLSHE VY UMERET) scroll of phase door (HELP A HO) scroll of standard id (EMULSION DARNEDER) scroll of cure (276 DAMAGE IS ENOUGH TO OVERCOME MESHERA ALPHAS SUPER REGENE) * scroll of extra healing (AFFIRMATIVE ACTION ROUND 2) * scroll of greater mana restoration (MISHMASH EM EXTENDED EVERYTHING BUT THE KITCHEN SINK) Spellbooks spellbook of levitation (far away) Rings ring of warning (bone) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.