Leeroy, lawful male redguardian Paladin ------ |....| #,####|{...+ #,,,,,-@$..| #,#,##--.-+- 8 i [Leeroy the Fighter of Law] St6 Dx6 Co9 In7 Wi12 Ch8 PalRedMalLaw Dlvl:1 $1 HP30(30) Pw19(19) AC8 Exp1 T18 Latest messages helmet - This is a piece of armor. Color: bright magenta. Material: arcanium. Appearance: knowledgeable helmet. Slot: helmet. It can be worn for protection (armor class, magic cancellation etc.). A helmet that grants you knowledge about the arcane things and improves your spellcasting success chance. A standard helmet that can be worn for protection. What do you want to wear? [b or ?*] You are now wearing a large shield. What do you want to take off? [bcde or ?*] You don't have that object. What do you want to take off? [bcde or ?*] You were wearing an uncursed +0 large shield {40}. The little dog picks up 3 gold pieces {0}. The little dog drops 3 gold pieces. The door resists! (4x) The door opens. There is a wall in the way! food rations - This is a comestible. Color: brown. Material: organic. Appearance: (null). It can be eaten. A very filling ration of food. For some weird reason this counts as vegetarian food even though we all know that in real life, only food containing meat can ever satiate your stomach. spellbook of poison blast - This is a spellbook. Color: red. Material: paper. Appearance: smeared. Spell level: 4. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell fires poison beams at enemies. You displaced your little dog. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: free action You could not have this property intrinsically: telepathy Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 32 Implant identification only worked 1 times out of 83 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 231 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 69% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 98% Ring drop chance was reduced to 92% Wand drop chance was reduced to 66% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 47% Weapon drop chance was reduced to 79% Armor drop chance was reduced to 81% Food drop chance was reduced to 97% Monster death drops spawned with only 91% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: form VI (Niman) The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: techniques (turn 8) The following skill became untrainable if you tried to train it too early: axe (turn 375) The following skill became untrainable after a while: healing spells (turn 34295) The following skill couldn't be trained before a certain turn number is reached: javelin (turn 27528) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 45310 Monster spawn increase reached its maximum at turn 236826 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1692950 The monster class that cannot be genocided was lich The monster class that was spawned more often: human or elf (freq bonus 2) The monster species that spawned more often: petty hc sex princess (freq bonus 21) The monster species that spawned more often: wiggle cat (freq bonus 16) The monster species that spawned more often: minidemon (freq bonus 36) The monster species that spawned more often: gravgrue (freq bonus 24) The monster species that spawned more often: dretch (freq bonus 18) The monster species that spawned more often: bleeding bulb (freq bonus 30) The monster species that spawned more often: statue gargoyle (freq bonus 10) The monster species that spawned more often: inertia (freq bonus 16) The monster species that spawned more often: gravity mushroom (freq bonus 14) The monster species that spawned more often: exploding rubber (freq bonus 10) The monster species that spawned more often: multi-hued spore (freq bonus 24) The monster species that spawned more often: volcanic elemental (freq bonus 14) The monster species that spawned more often: hitec growth (freq bonus 14) The monster species that spawned more often: conductor koala (freq bonus 10) The monster species that spawned more often: Ruggo the Gnome King (freq bonus 16) The monster species that spawned more often: unveil arriving (freq bonus 12) The monster species that spawned more often: thorn wort (freq bonus 14) The monster species that spawned more often: walkman fish (freq bonus 12) The monster species that spawned more often: giant turtle (freq bonus 108) The monster species that spawned more often: nausea warp patch (freq bonus 12) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 4) The monster trait that was more common: monsters with ranged thorns (freq bonus 1) The monster trait that was more common: monsters that originate from dnethack (freq bonus 6) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 6) The monster trait that was more common: monsters that buzz (freq bonus 6) The monster trait that was more common: silent monsters (freq bonus 2) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 4) The monster species that never randomly spawned: Rosy's leather pump The monster species that never randomly spawned: pffing fish The monster species that never randomly spawned: cloaker The monster species that never randomly spawned: insane monster The monster species that never randomly spawned: cocktypus The monster species that never randomly spawned: kalashnikov wall The monster species that never randomly spawned: disgusting force fungus The monster species that never randomly spawned: blade urchin The monster species that never randomly spawned: lightningjaw The monster species that never randomly spawned: unixmail daemon The monster class that always generated with extra speed: vampire The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was never generated: implant of irrigation (celestial) The RNG hath decreed that this item was never generated: orcish ring mail (crude ring mail) The RNG hath decreed that this item was never generated: x'mas cake ((null)) The RNG hath decreed that this item was never generated: implant of quota (assamic) The RNG hath decreed that this item was never generated: multibeam (eternal) The RNG hath decreed that this item was never generated: soft mattock ((null)) The RNG hath decreed that this item was never generated: gauntlets of swimming (black gloves) The RNG hath decreed that this item was never generated: carrot ((null)) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 34) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 34) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 6) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 5) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 17) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 9) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 3) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 8) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 10) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: vibroblade (gray short sword) The RNG hath decreed that this item was always generated cursed: implant of remorse (communal) The RNG hath decreed that this item was always generated cursed: gain corruption (wrath) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this item was always generated cursed: loadstone (gray) The RNG hath decreed that this item was always generated cursed: antiprayer stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was always generated cursed: eternium blade ((null)) The RNG hath decreed that this item was always generated cursed: resist poison (big) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this trap was always invisible: glyph of massive damage The RNG hath decreed that this trap was generated more often: polymorphitis trap (freq bonus 5) Trap randomization happened for 1 in 308 traps Next attribute increase check would have come at turn 1192 Strength training was 3 Dexterity training was 0 Wisdom training was -1 Constitution training was 2 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1468 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (561) You survived Spells known in the end Name Level Category Fail Memory a - poison blast 4 attack 76% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (knowledgeable helmet) leather gloves (camouflage patterned gloves) low boots (walking shoes) Scrolls scroll of healing (HARATTAMA KIYOTTAMA) scroll of mana (YASD GUARANTEED OR YOUR MONEY BACK) scroll of phase door (HEEL STEALING) scroll of standard id (ELF IS DOUBLEQUICKER WHEN RAIN) scroll of cure (THE FIRST FOOCUBUS ENCOUNTER ASKS FOR YOUR SEXUALITY) * scroll of extra healing (HOYO HOYO) * scroll of greater mana restoration (EX PROTEO) Spellbooks spellbook of poison blast (smeared) Rings ring of warning (secree) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 1 point,