Leeroy, lawful male redguardian Paladin ------ |d...- |@e..| |....| |..... |...b| ------ [Leeroy the Fighter of Law] St4 Dx7 Co11 In5 Wi6 Ch9 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw15(20) AC2 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. There is a staircase up here. You see here 7 gold pieces {0}. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 123 Potion identification only worked 3 times out of 6 Implant identification only worked 1 times out of 71 Armor identification only worked 15 times out of 67 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 16 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 84% Potion drop chance was reduced to 97% Armor drop chance was reduced to 93% Tool drop chance was reduced to 97% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 26% of the time only The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: elemental spells (turn 28) The following skill became untrainable if you tried to train it too early: scimitar (turn 480) The following skill became untrainable after a while: dagger (turn 25346) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 54725) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 55604 Monster spawn increase reached its maximum at turn 132068 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 635229 The monster class that cannot be genocided was piercer The monster class that was spawned more often: human or elf (freq bonus 2) The monster species that spawned more often: spit ghost (freq bonus 6) The monster species that spawned more often: shipment heroically dace reprogrammed unenforced (freq bonus 24) The monster species that spawned more often: clear slime (freq bonus 12) The monster species that spawned more often: servitor of the outer gods (freq bonus 4) The monster species that spawned more often: vamp mimic (freq bonus 12) The monster species that spawned more often: banana unsaddle (freq bonus 14) The monster species that spawned more often: sheerer carpetbaggery ferrymen (freq bonus 6) The monster species that spawned more often: spritzer (freq bonus 24) The monster species that spawned more often: xorn wizard (freq bonus 7) The monster species that spawned more often: venom spore (freq bonus 6) The monster species that spawned more often: iron piercer (freq bonus 18) The monster species that spawned more often: hobbit veteran (freq bonus 4) The monster species that spawned more often: cursing point (freq bonus 48) The monster species that spawned more often: energy force fungus (freq bonus 12) The monster species that spawned more often: threshold growth (freq bonus 44) The monster species that spawned more often: loud force patch (freq bonus 60) The monster species that spawned more often: gravity stalk (freq bonus 18) The monster species that spawned more often: especially unacceptably blarneying (freq bonus 24) The monster species that spawned more often: platinum wort (freq bonus 10) The monster species that spawned more often: unpoetically nosology abdication demotist otological (freq bonus 18) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 9) The monster trait that was more common: monsters that have passive attacks (freq bonus 8) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 2) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 6) The monster trait that was more common: monsters that can control teleport (freq bonus 2) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 1) The monster species that never randomly spawned: Tiksrvzllat The monster species that never randomly spawned: lizard The monster species that never randomly spawned: twelve-headed hydra The monster species that never randomly spawned: stemmed getup misgovern The monster species that never randomly spawned: kappa king The monster species that never randomly spawned: Inspector Kchief The monster species that never randomly spawned: Yennoghu The monster species that never randomly spawned: stiletto lover The monster species that never randomly spawned: forgetter The monster species that never randomly spawned: petty glib vortex The RNG hath decreed that this item was never generated: material stability (rock solid) The RNG hath decreed that this item was never generated: acquirement (gained) The RNG hath decreed that this item was never generated: violet lightsaber (lightsaber) The RNG hath decreed that this item was never generated: orange ((null)) The RNG hath decreed that this item was never generated: implant of dread (noxious) The RNG hath decreed that this item was never generated: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: autopickup stone (gray) The RNG hath decreed that this item was never generated: superscrolling (terrible) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 97) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 7) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 15) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 37) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 33) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 3) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 3) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: longing stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 12) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 10) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 22) The RNG hath decreed that this item was always generated cursed: land mine ((null)) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: oldest staff ((null)) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this item was always generated cursed: identify (KERNOD WEL) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this item was always generated cursed: mutation (bristly) The RNG hath decreed that this item was always generated cursed: implant of tsunami (perpetual) The RNG hath decreed that this item was always generated cursed: gauntlets of panic (slit gloves) The RNG hath decreed that this item was always generated cursed: lock manipulation (castle) The RNG hath decreed that this trap was always invisible: noise trap The RNG hath decreed that this trap was generated more often: rang call trap (freq bonus 1) Trap randomization happened for 1 in 160 traps Next attribute increase check would have come at turn 583 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from drunken boxing (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1490 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (518) You survived Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 105% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (eternal helmet) leather gloves (shitty gloves) low boots (walking shoes) Scrolls scroll of healing (SUCH LOVELY FLEECY SOFT LEATHER BOOTS) scroll of mana (SKYED GNAWN) scroll of phase door (TIP BLOKA L DA GOVORIT CHTO SLESH IM ETO DER MO) scroll of standard id (ROURARBISAROURBBARIASPHREN) scroll of cure (NETHACK FORC) * scroll of extra healing (PERQUE SON ELS MESTRES) * scroll of greater mana restoration (YOU HAVE DIED OF DYSENTERY) Spellbooks spellbook of freeze sphere (leveled) Rings ring of warning (Elbereth-inscribed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (21 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.