Leeroy, lawful male redguardian Paladin 8 ---.------- |.........| +.........| |.........| |......@..| |......d..| ----------- [Leeroy the Fighter of Law] St5 Dx13 Co11 In7 Wi12 Ch9 PalRedMalLaw Dlvl:1 $0 HP28(30) Pw13(20) AC-1 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. In what direction? [hykulnjb><] You bash yourself! [-2 -> 28] Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: jumping You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 380 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 25 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 157 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 36% chance Scroll drop chance was reduced to 77% Musable item generation frequency had a negative bias of 28% Ring drop chance was reduced to 76% Wand drop chance was reduced to 91% Potion drop chance was reduced to 88% Tool drop chance was reduced to 54% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 79% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: pick-axe (turn 13) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 680) The following skill became untrainable after a while: saber (turn 61137) The following skill couldn't be trained before a certain turn number is reached: shield (turn 22291) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20514 Monster spawn increase reached its maximum at turn 185694 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3744660 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: blob (freq bonus 2) The monster species that spawned more often: pleasure (freq bonus 28) The monster species that spawned more often: deathly horseman (freq bonus 6) The monster species that spawned more often: spooky (freq bonus 16) The monster species that spawned more often: acidic mold (freq bonus 12) The monster species that spawned more often: colorless warp fungus (freq bonus 4) The monster species that spawned more often: crystal stalk (freq bonus 10) The monster species that spawned more often: bey behove (freq bonus 9) The monster species that spawned more often: young psychic dragon (freq bonus 16) The monster species that spawned more often: Jennifer's soft combat boot (freq bonus 48) The monster species that spawned more often: unreal fungus (freq bonus 16) The monster species that spawned more often: atomization reembody (freq bonus 20) The monster species that spawned more often: calomp (freq bonus 18) The monster species that spawned more often: otaku (freq bonus 15) The monster species that spawned more often: shaped spore (freq bonus 24) The monster species that spawned more often: jes'sika (freq bonus 6) The monster species that spawned more often: corroding turret (freq bonus 9) The monster species that spawned more often: abhorrence harpooned (freq bonus 12) The monster species that spawned more often: skilled ray (freq bonus 6) The monster species that spawned more often: hack hectical (freq bonus 24) The monster species that spawned more often: retrofitting segueing (freq bonus 3) The monster trait that was more common: monsters that spawn in small groups (freq bonus 2) The monster trait that was more common: monsters that spawn in large groups (freq bonus 2) The monster trait that was more common: monsters that wail (freq bonus 3) The monster species that never randomly spawned: +1 mm wall The monster species that never randomly spawned: Kosei The monster species that never randomly spawned: undead rat The monster species that never randomly spawned: fitly photoinduced The monster species that never randomly spawned: evil jelly The monster species that never randomly spawned: greater mimic The monster species that never randomly spawned: Windows ME The monster species that never randomly spawned: highly explosive bomb The monster species that never randomly spawned: Jennifer The monster species that never randomly spawned: poison wolf The monster class that always generated with extra speed: xorn The RNG hath decreed that this item was never generated: nunchiaku ((null)) The RNG hath decreed that this item was never generated: special shield ((null)) The RNG hath decreed that this item was never generated: russian roulette (gun-shaped) The RNG hath decreed that this item was never generated: lycanthropy (transforming) The RNG hath decreed that this item was never generated: draining (ceramic) The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was never generated: K-ration ((null)) The RNG hath decreed that this item was never generated: helm of shuffling (grunter helmet) The RNG hath decreed that this item was never generated: boots of weakness (torn boots) The RNG hath decreed that this item was never generated: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was generated more often: goldspell stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: noob pollax ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 4) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 6) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 10) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 2) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 13) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of initialization failure (bootstrapped, freq bonus 3) The RNG hath decreed that this item was generated more often: petcat (wary, freq bonus 2) The RNG hath decreed that this item was generated more often: bad equipment (FIXED AND FINISHED, freq bonus 11) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 56) The RNG hath decreed that this item was always generated cursed: cloak of reflection (funeral cloak) The RNG hath decreed that this item was always generated cursed: elven lance ((null)) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this item was always generated cursed: nuclear hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was always generated cursed: droven helm (spider shaped helm) The RNG hath decreed that this item was always generated cursed: war hat (wide metal helm) The RNG hath decreed that this item was always generated cursed: high stilettos (block-heeled boots) The RNG hath decreed that this item was always generated cursed: dioptase (radiant) The RNG hath decreed that this item was always generated cursed: permanently black shoes (failuncap shoes) The RNG hath decreed that this trap was always invisible: captcha trap The RNG hath decreed that this trap was generated more often: falling boulder trap (freq bonus 1) Trap randomization happened for 1 in 380 traps Next attribute increase check would have come at turn 617 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having displacement (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1488 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1484) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 110% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (wide conical hat) leather gloves (dusty gloves) low boots (walking shoes) Scrolls scroll of healing (DIBING TO ATTACK NEXT) scroll of mana (SPORKHACK ASCENSION) scroll of phase door (PALOMITA IS SPANISH FOR PARROT) scroll of standard id (THE SAVEGAME ERROR IS AMYS QUEST NEMESIS) scroll of cure (EIGOWA KIRAIDES) * scroll of extra healing (YAY K MEASURER QUICKTRAVEL PUSHED A SOKO BOULDER INTO A CORNER AGAIN) * scroll of greater mana restoration (SO QUE SWING) Spellbooks spellbook of force bolt (listening) Rings ring of warning (turquoise) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (21 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.