Leeroy, chaotic male redguardian Paladin ----- |.... |..o| ...f| |.@.| |...| |...| --.-- [Leeroy the Fighter of Law] St4 Dx7 Co8 In5 Wi9 Ch12 PalRedMalCha Dlvl:1 $0 HP30(30) Pw19(19) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. You don't have enough energy to cast that spell. The required amount was 20. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: curse resistance You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 390 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 84 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 93% Implant drop chance was reduced to 85% Potion drop chance was reduced to 92% Armor drop chance was reduced to 78% Tool drop chance was reduced to 98% Food drop chance was reduced to 96% The following skill could not be trained at all: trident The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: hammer (turn 5) The following skill became untrainable if you tried to train it too early: quarterstaff (turn 88) The following skill became untrainable after a while: boomerang (turn 26213) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 8972) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 64758 Monster spawn increase reached its maximum at turn 164061 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 5538960 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: human or elf (freq bonus 1) The monster species that spawned more often: Ghaele (freq bonus 10) The monster species that spawned more often: geek (freq bonus 6) The monster species that spawned more often: cancer research lady (freq bonus 8) The monster species that spawned more often: unknowable clift (freq bonus 3) The monster species that spawned more often: exploiting adroitest (freq bonus 4) The monster species that spawned more often: reddish fungus (freq bonus 36) The monster species that spawned more often: evasive recluse spider (freq bonus 4) The monster species that spawned more often: sea giant (freq bonus 16) The monster species that spawned more often: blister force patch (freq bonus 4) The monster species that spawned more often: robo turret (freq bonus 5) The monster species that spawned more often: phase shifter (freq bonus 24) The monster species that spawned more often: franklin bijou (freq bonus 4) The monster species that spawned more often: hydra lich (freq bonus 9) The monster species that spawned more often: very old mercurial dragon (freq bonus 12) The monster species that spawned more often: singing loweringly orificial (freq bonus 24) The monster species that spawned more often: strict old woman (freq bonus 12) The monster species that spawned more often: Kristin's super-high lady shoe (freq bonus 36) The monster species that spawned more often: imaginer signing interlarding (freq bonus 10) The monster species that spawned more often: blossoming pirouetting (freq bonus 4) The monster species that spawned more often: lewd kraken (freq bonus 15) The monster trait that was more common: monsters that can cast spells (freq bonus 4) The monster species that never randomly spawned: lethe stalk The monster species that never randomly spawned: yellow spore The monster species that never randomly spawned: kamadan The monster species that never randomly spawned: unearthly entered The monster species that never randomly spawned: adventurer naga hatchling The monster species that never randomly spawned: nymph The monster species that never randomly spawned: black monster The monster species that never randomly spawned: apprentice spore lichen The monster species that never randomly spawned: brown warp fungus The monster species that never randomly spawned: Lugribossk The RNG hath decreed that this item was never generated: apple ((null)) The RNG hath decreed that this item was never generated: speed (dark green) The RNG hath decreed that this item was never generated: implant of anthrax (chestnut) The RNG hath decreed that this item was never generated: spike ((null)) The RNG hath decreed that this item was never generated: chaos terrain (chaos-inducing) The RNG hath decreed that this item was never generated: boss boots (rain boots) The RNG hath decreed that this item was never generated: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was never generated: vermin swatter ((null)) The RNG hath decreed that this item was never generated: cotton ((null)) The RNG hath decreed that this item was never generated: natural stick ((null)) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 12) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 13) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 23) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 8) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 7) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 181) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 86) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 16) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 77) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 7) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 84) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: violet lightsaber (lightsaber, freq bonus 38) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 8) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 7) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: possession identification (catched, freq bonus 14) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 35) The RNG hath decreed that this item was always generated cursed: implant of erosion (vivid) The RNG hath decreed that this item was always generated cursed: baeaeaep spy helmet (failuncap helmet) The RNG hath decreed that this item was always generated cursed: inka shackle ((null)) The RNG hath decreed that this item was always generated cursed: multi shoes (rainbow boots) The RNG hath decreed that this item was always generated cursed: amulet of item insecurity (arasia) The RNG hath decreed that this item was always generated cursed: anti-magic shell (fugacious) The RNG hath decreed that this item was always generated cursed: thunder (rollover) The RNG hath decreed that this item was always generated cursed: allpicking gloves (flower gloves) The RNG hath decreed that this item was always generated cursed: trump coat (residential cloak) The RNG hath decreed that this item was always generated cursed: osbane katana ((null)) The RNG hath decreed that this trap was always invisible: uninformation trap The RNG hath decreed that this trap was generated more often: elemental trap (freq bonus 6) Trap randomization happened for 1 in 941 traps Next attribute increase check would have come at turn 3312 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having cold resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (456) You survived Spells known in the end Name Level Category Fail Memory a - levitation 4 body 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (metal disk) leather gloves (silk fingerlings) low boots (walking shoes) Scrolls scroll of healing (FROBOZZ MAGIC SCROLL CO) scroll of mana (YOU CANNOT INSTALL K MEASURER ON WINDOWS XP) scroll of phase door (NOUS N AVONS PAS TIRE SUFFISAMMENT DE PORTES DANS L EURO 2016) scroll of standard id (XIXAXA XOXAXA XUXAXA) scroll of cure (LOREM IPSUM) * scroll of extra healing (MANYFOLD ANNOY) * scroll of greater mana restoration (OOTCS FINAL TRUMP CARD IS THE BOSSES WEAPONIZED AUTISM) Spellbooks spellbook of levitation (hungry) Rings ring of warning (adamantite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.