Leeroy, chaotic male redguardian Paladin ----------- ..@.......| |..f:...... |.........| ----------- [Leeroy the Fighter of Law] St5 Dx8 Co9 In6 Wi13 Ch9 PalRedMalCha Dlvl:1 $0 HP30(30) Pw12(20) AC1 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. spellbook of enlighten - This is a spellbook. Color: bright cyan. Material: paper. Appearance: iceblock. Spell level: 4. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A spell that displays your current resistances, whether it is safe to pray, etc. It only ever displays a small fraction of info though, so you may need to cast it repeatedly. You fail to cast the spell correctly. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: stun resistance You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 111 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 21 Armor identification only worked 15 times out of 35 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 92% chance Musable item generation frequency had a negative bias of 22% Ring drop chance was reduced to 85% Wand drop chance was reduced to 40% Implant drop chance was reduced to 89% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 40% Tool drop chance was reduced to 76% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 94% of the time only The following skill could not be trained at all: devices The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: attack spells (turn 45) The following skill became untrainable if you tried to train it too early: short sword (turn 13) The following skill became untrainable after a while: healing spells (turn 40045) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 30271) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42335 Monster spawn increase reached its maximum at turn 144027 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 3145991 The monster class that cannot be genocided was lich The monster class that was spawned more often: bat or bird (freq bonus 1) The monster species that spawned more often: pizazz stargazing broadway millstone (freq bonus 16) The monster species that spawned more often: bright ray (freq bonus 12) The monster species that spawned more often: baby purple dragon (freq bonus 4) The monster species that spawned more often: fiery nymphomaniac (freq bonus 7) The monster species that spawned more often: extrapolating crocked (freq bonus 4) The monster species that spawned more often: secluded warp fungus (freq bonus 18) The monster species that spawned more often: disenchanter worm mass (freq bonus 2) The monster species that spawned more often: fillen warp patch (freq bonus 4) The monster species that spawned more often: cursed spirit (freq bonus 3) The monster species that spawned more often: indigo patch (freq bonus 9) The monster species that spawned more often: weredraconian (freq bonus 15) The monster species that spawned more often: waned unclenched (freq bonus 6) The monster species that spawned more often: metal slime (freq bonus 32) The monster species that spawned more often: borer beetle (freq bonus 3) The monster species that spawned more often: mosquit (freq bonus 4) The monster species that spawned more often: small chickatrice (freq bonus 24) The monster species that spawned more often: derat vernalized interfering (freq bonus 4) The monster species that spawned more often: korean lady (freq bonus 9) The monster species that spawned more often: steam vortex (freq bonus 2) The monster species that spawned more often: defected sicklier (freq bonus 42) The monster trait that was more common: monsters that make orc sounds (freq bonus 8) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 2) The monster trait that was more common: monsters whose attacks banish you (freq bonus 8) The monster trait that was more common: monsters that are always female (freq bonus 4) The monster species that never randomly spawned: translucent force fungus The monster species that never randomly spawned: aggravator turret The monster species that never randomly spawned: drakeema The monster species that never randomly spawned: hidden morph vortex The monster species that never randomly spawned: great wyrm of perplexity The monster species that never randomly spawned: bailiff fishier The monster species that never randomly spawned: flying bunch of counterfeit cash The monster species that never randomly spawned: inhuman laureating The monster species that never randomly spawned: giant lurker The monster species that never randomly spawned: exchanging speciously The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: mage plate mail ((null)) The RNG hath decreed that this item was never generated: lethe cloak (forgetful cloak) The RNG hath decreed that this item was never generated: flicker strip stone (gray) The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was never generated: mineral bolt ((null)) The RNG hath decreed that this item was never generated: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was never generated: stone of fainting (gray) The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was never generated: implant of vengeance (yelling) The RNG hath decreed that this item was never generated: longing stone (gray) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 26) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of full nutrition (etheric cloak, freq bonus 80) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 4) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 10) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of frailty (paradox, freq bonus 5) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 8) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 5) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: implant of knowledge (shouting, freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 63) The RNG hath decreed that this item was always generated cursed: low effect stone (gray) The RNG hath decreed that this item was always generated cursed: gridbug conduct boots (chess boots) The RNG hath decreed that this item was always generated cursed: orcish chain mail (crude chain mail) The RNG hath decreed that this item was always generated cursed: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was always generated cursed: invis walkers (steel toed boots) The RNG hath decreed that this item was always generated cursed: plasteel armor ((null)) The RNG hath decreed that this item was always generated cursed: helm of starvation (guzzle helmet) The RNG hath decreed that this item was always generated cursed: dart of disintegration ((null)) The RNG hath decreed that this item was always generated cursed: boots of acid resistance (buckled boots) The RNG hath decreed that this item was always generated cursed: sensor cloak (minded cloak) The RNG hath decreed that this trap was always invisible: nest trap The RNG hath decreed that this trap was generated more often: mojibake trap (freq bonus 3) Trap randomization happened for 1 in 86 traps Next attribute increase check would have come at turn 370 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having speed (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1475 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (566) You survived Spells known in the end Name Level Category Fail Memory a - enlighten 4 body 78% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (red helmet) leather gloves (runic gloves) low boots (walking shoes) Scrolls scroll of healing (CHOMASO EMMAI SERBONI EMER) scroll of mana (HI IM DAISY) scroll of phase door (SLASH UPOROTYH TO FUCK) scroll of standard id (XERTH Q3) scroll of cure (OFFLINEHACK GTFO) * scroll of extra healing (QUESTO DEVE ESSERE QUALCUN ALTRO) * scroll of greater mana restoration (FELLOW LEAF ELF STAT CANNT LOWED) Spellbooks spellbook of enlighten (iceblock) Rings ring of warning (secree) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.