Leeroy, chaotic male redguardian Paladin --+------- |$.....P@| | ----f..- |..|# -..| ..| ---- 8 [Leeroy the Fighter of Law] St3 Dx6 Co7 In8 Wi11 Ch6 PalRedMalCha Dlvl:1 $0 HP30(30) Pw20(20) AC2 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. You hit the low ooze. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 299 Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 36 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 121 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 92% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 77% Tool drop chance was reduced to 87% Monster death drops spawned with only 93% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: matter spells (turn 97) The following skill became untrainable if you tried to train it too early: sexy flats (turn 30) The following skill became untrainable after a while: riding (turn 32954) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 56841) Sticky curses were more common by 26% Heavy curses were more common by 47% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11729 Monster spawn increase reached its maximum at turn 85915 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6217512 The monster class that cannot be genocided was ogre The monster class that was spawned more often: nymph (freq bonus 3) The monster species that spawned more often: dissemination hypnotism (freq bonus 12) The monster species that spawned more often: perambulated interchangeable (freq bonus 120) The monster species that spawned more often: petty giant error (freq bonus 40) The monster species that spawned more often: Banpei-kun (freq bonus 5) The monster species that spawned more often: Eclipse (freq bonus 30) The monster species that spawned more often: percentipercentiincreases the character's percenti (freq bonus 12) The monster species that spawned more often: spear turret (freq bonus 24) The monster species that spawned more often: lower suzuki-dogezaemon (freq bonus 12) The monster species that spawned more often: Cosmos (freq bonus 10) The monster species that spawned more often: jubjub bat (freq bonus 21) The monster species that spawned more often: suppertime hotzone (freq bonus 10) The monster species that spawned more often: petty termite (freq bonus 24) The monster species that spawned more often: twen (freq bonus 8) The monster species that spawned more often: whirlwind girl (freq bonus 4) The monster species that spawned more often: rodneyan (freq bonus 9) The monster species that spawned more often: amnesia elemental (freq bonus 8) The monster species that spawned more often: krone viscidly (freq bonus 20) The monster species that spawned more often: disgusting fungus (freq bonus 72) The monster species that spawned more often: chunneler (freq bonus 30) The monster species that spawned more often: syncope signaller (freq bonus 21) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 4) The monster species that never randomly spawned: unrecognizable marilith The monster species that never randomly spawned: translucent jelly The monster species that never randomly spawned: RNG Katcher The monster species that never randomly spawned: old white dragon The monster species that never randomly spawned: vat snake The monster species that never randomly spawned: bramble colony The monster species that never randomly spawned: enchanted dog The monster species that never randomly spawned: activist The monster species that never randomly spawned: referral dame The monster species that never randomly spawned: Marian's persian boot The RNG hath decreed that this item was never generated: laser beam ((null)) The RNG hath decreed that this item was never generated: wooden harp (harp) The RNG hath decreed that this item was never generated: heavy elasthan ball ((null)) The RNG hath decreed that this item was never generated: restration (enamel) The RNG hath decreed that this item was never generated: hydra bow ((null)) The RNG hath decreed that this item was never generated: light (arc) The RNG hath decreed that this item was never generated: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was never generated: statue ((null)) The RNG hath decreed that this item was never generated: cloak of nonfollowing (erudite cloak) The RNG hath decreed that this item was never generated: leech (andalusite) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 7) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 9) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 34) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 24) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 6) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 174) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 72) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 2) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 10) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 9) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 9) The RNG hath decreed that this item was generated more often: dywypi stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 19) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 11) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 50) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 51) The RNG hath decreed that this item was always generated cursed: dummy wings (wings) The RNG hath decreed that this item was always generated cursed: diarrhea (eyefloating) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: BUC randomization (lupine) The RNG hath decreed that this item was always generated cursed: flint spear ((null)) The RNG hath decreed that this item was always generated cursed: difficult boots (winter boots) The RNG hath decreed that this item was always generated cursed: poison resistance (pearl) The RNG hath decreed that this item was always generated cursed: bone stone (gray) The RNG hath decreed that this trap was always invisible: paralysis trap The RNG hath decreed that this trap was generated more often: burning trap (freq bonus 5) Trap randomization happened for 1 in 500 traps Next attribute increase check would have come at turn 690 Strength training was 0 Dexterity training was 1 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stun resistance (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1496 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (201) You survived Spells known in the end Name Level Category Fail Memory a - poison blast 4 attack 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (guzzle helmet) leather gloves (cuddly gloves) low boots (walking shoes) Scrolls scroll of healing (INTEGER DIVIDE BY ZERO) scroll of mana (PHD IN HIGH HEELING) scroll of phase door (0UTROSP3CTIVE) scroll of standard id (OUCH THAT REALLY HURT MY FEFES) scroll of cure (PESKY RETICULANS IMPROVEMENTS MOAR EVERYTHING) * scroll of extra healing (ATTACK BY THROW A GOLD COIN) * scroll of greater mana restoration (NAMEEXPERIENCEGOLDTIME) Spellbooks spellbook of poison blast (regenerating) Rings ring of warning (bone) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (21 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.