Leeroy, chaotic male redguardian Paladin % % ---.-- |....+ % |....| |..f.| |...@| ------ 8 [Leeroy the Fighter of Law] St5 Dx8 Co13 In5 Wi5 Ch9 PalRedMalCha Dlvl:1 $0 HP30(30) Pw9(18) AC1 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Your nose tingles and you smell food. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: flying You could not have this property intrinsically: petrification resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 248 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 50% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 77% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 78% Armor drop chance was reduced to 49% Tool drop chance was reduced to 98% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 57% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: broadsword (turn 47) The following skill became untrainable if you tried to train it too early: petkeeping (turn 390) The following skill became untrainable after a while: scimitar (turn 34371) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 43011) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53869 Monster spawn increase reached its maximum at turn 122395 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 597457 The monster class that cannot be genocided was naga The monster class that was spawned more often: jabberwock (freq bonus 1) The monster species that spawned more often: squigglier depersonalized (freq bonus 8) The monster species that spawned more often: blue-red force patch (freq bonus 48) The monster species that spawned more often: mind force fungus (freq bonus 21) The monster species that spawned more often: nonhabitual transfusion gruesome (freq bonus 54) The monster species that spawned more often: goblin grenadier (freq bonus 5) The monster species that spawned more often: undead wandkeeper (freq bonus 6) The monster species that spawned more often: oen sephirah (freq bonus 15) The monster species that spawned more often: oversell firebrick hopping outriding spiral (freq bonus 16) The monster species that spawned more often: Ariane's fleecy combat boot (freq bonus 12) The monster species that spawned more often: noise monster (freq bonus 3) The monster species that spawned more often: bestowed dehumanize stiff subsistence (freq bonus 6) The monster species that spawned more often: rock inhabitant (freq bonus 20) The monster species that spawned more often: ghost cube (freq bonus 6) The monster species that spawned more often: stygian doll blowdart (freq bonus 42) The monster species that spawned more often: mahou shoujo (freq bonus 10) The monster species that spawned more often: petro troll (freq bonus 12) The monster species that spawned more often: blank star (freq bonus 16) The monster species that spawned more often: Boris (freq bonus 12) The monster species that spawned more often: methodological cousinry (freq bonus 12) The monster species that spawned more often: spirit baboon (freq bonus 6) The monster trait that was more common: monsters that can hide (freq bonus 2) The monster species that never randomly spawned: wandering horror The monster species that never randomly spawned: livingstone The monster species that never randomly spawned: dreadlord The monster species that never randomly spawned: singing sand The monster species that never randomly spawned: normal monster The monster species that never randomly spawned: commanding spirit The monster species that never randomly spawned: heavy weapon dude The monster species that never randomly spawned: gorebelly The monster species that never randomly spawned: clock warp fungus The monster species that never randomly spawned: fluttered intercounty The RNG hath decreed that this item was never generated: bronze mace ((null)) The RNG hath decreed that this item was never generated: chaos bolt (credited) The RNG hath decreed that this item was never generated: green sweets ((null)) The RNG hath decreed that this item was never generated: regeneration (moonstone) The RNG hath decreed that this item was never generated: arcane gauntlets (runic gloves) The RNG hath decreed that this item was never generated: elven broadsword (runed broadsword) The RNG hath decreed that this item was never generated: data chip ((null)) The RNG hath decreed that this item was never generated: boots of safeguard (orange boots) The RNG hath decreed that this item was never generated: stasis (moaning) The RNG hath decreed that this item was never generated: metal spell stone (gray) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 3) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 6) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 107) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 16) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 31) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 15) The RNG hath decreed that this item was generated more often: invis walkers (steel toed boots, freq bonus 6) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 3) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 11) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 6) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 10) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 4) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 10) The RNG hath decreed that this item was always generated cursed: cloak of portation (gravity cloak) The RNG hath decreed that this item was always generated cursed: doorning stone (gray) The RNG hath decreed that this item was always generated cursed: heavy status cloak (phantom cloak) The RNG hath decreed that this item was always generated cursed: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was always generated cursed: low stats (cheap) The RNG hath decreed that this item was always generated cursed: droven helm (spider shaped helm) The RNG hath decreed that this item was always generated cursed: violet beauty heels (orgasm pumps) The RNG hath decreed that this item was always generated cursed: time spending (clocked) The RNG hath decreed that this item was always generated cursed: implant of impossibility (corporal) The RNG hath decreed that this item was always generated cursed: banana ((null)) The RNG hath decreed that this trap was always invisible: difficulty trap The RNG hath decreed that this trap was generated more often: poison gas trap (freq bonus 4) Trap randomization happened for 1 in 415 traps Next attribute increase check would have come at turn 762 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having discount action (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1497 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (156) You survived Spells known in the end Name Level Category Fail Memory a - detect food 2 divine 21% 110% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (rural helmet) leather gloves (riding gloves) low boots (walking shoes) Scrolls scroll of healing (FIVE NIGHTS AT FIQS) scroll of mana (OCTAHEXAOCTA) scroll of phase door (FIX THE FATAL BUG BY REPLACING IT WITH A DIFFERENT FATAL BUG) scroll of standard id (FYGING THROUGH THE CROWD) scroll of cure (PHD IN HIGH HEELING) * scroll of extra healing (ONE BELONGS BELONGED) * scroll of greater mana restoration (DDEV SHOULD PLAY SLEX AND SEE HOW MUCH BETTER THAN KKFS IT IS) Spellbooks spellbook of detect food (marvelous) Rings ring of warning (silk) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (24 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.