Leeroy, lawful male redguardian Paladin . . -#-.---- |.%....| |.f@...| |......| |..$.... |......| |....... -------- [Leeroy the Fighter of Law] St5 Dx11 Co16 In9 Wi13 Ch13 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw20(20) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 128 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 340 Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 80% Weapon drop chance was reduced to 58% Tool drop chance was reduced to 70% Concealing monsters were spawned underneath items 47% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: trident (turn 71) The following skill became untrainable if you tried to train it too early: elemental spells (turn 608) The following skill became untrainable after a while: implants (turn 56943) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 33876) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 114650 Monster spawn increase reached its maximum at turn 187118 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1724310 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: ghost (freq bonus 2) The monster species that spawned more often: antimagic colony (freq bonus 18) The monster species that spawned more often: overmodestly ferryboat (freq bonus 20) The monster species that spawned more often: Emma's ankle boot (freq bonus 12) The monster species that spawned more often: Benge Barbarois (freq bonus 4) The monster species that spawned more often: abort (freq bonus 8) The monster species that spawned more often: byzantium boohooed (freq bonus 84) The monster species that spawned more often: fishing rod (freq bonus 10) The monster species that spawned more often: fruity zruty (freq bonus 4) The monster species that spawned more often: huntress (freq bonus 14) The monster species that spawned more often: ringmaster culture pawning hieratically (freq bonus 20) The monster species that spawned more often: map mimic (freq bonus 24) The monster species that spawned more often: Kaster Maen (freq bonus 15) The monster species that spawned more often: prick fungus (freq bonus 12) The monster species that spawned more often: pig (freq bonus 6) The monster species that spawned more often: Mina Harker (freq bonus 3) The monster species that spawned more often: raving ogre (freq bonus 4) The monster species that spawned more often: riflery nonconformist (freq bonus 30) The monster species that spawned more often: rot worm (freq bonus 10) The monster species that spawned more often: skilled beam (freq bonus 15) The monster species that spawned more often: poltergeist (freq bonus 5) The monster trait that was more common: monsters that make orc sounds (freq bonus 2) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 4) The monster trait that was more common: monsters that eat meat (freq bonus 3) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 8) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 6) The monster trait that was more common: monsters that move like grid bugs (freq bonus 8) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 2) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 8) The monster species that never randomly spawned: shambling horror The monster species that never randomly spawned: soldier stinker The monster species that never randomly spawned: damnify mesopotamian The monster species that never randomly spawned: enjoined vegetated The monster species that never randomly spawned: slime vortex The monster species that never randomly spawned: uncomprehending hallooed The monster species that never randomly spawned: ~)p@4"F&&q)_rmb The monster species that never randomly spawned: normal gnome The monster species that never randomly spawned: animated copper statue The monster species that never randomly spawned: giant spotted rat The RNG hath decreed that this item was never generated: tourmaline (red) The RNG hath decreed that this item was never generated: crystal sword ((null)) The RNG hath decreed that this item was never generated: amulet of drain resistance (warped) The RNG hath decreed that this item was never generated: hold air (deep blue) The RNG hath decreed that this item was never generated: lion cloak (barley cloak) The RNG hath decreed that this item was never generated: no skill (shattering) The RNG hath decreed that this item was never generated: drain resistance (brittle) The RNG hath decreed that this item was never generated: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was never generated: tidal wave (tolkienian) The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 2) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 39) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 15) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 10) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 12) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of ennui (original, freq bonus 14) The RNG hath decreed that this item was generated more often: random intrinsic (finicky, freq bonus 6) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: pet AI stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 8) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 14) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 7) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 65) The RNG hath decreed that this item was always generated cursed: tortilla ((null)) The RNG hath decreed that this item was always generated cursed: toxic (holed) The RNG hath decreed that this item was always generated cursed: noob pollax ((null)) The RNG hath decreed that this item was always generated cursed: implant of beauty (glacial) The RNG hath decreed that this item was always generated cursed: gauntlets of power (riding gloves) The RNG hath decreed that this item was always generated cursed: violet lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: reboot (programmed) The RNG hath decreed that this item was always generated cursed: captcha stone (gray) The RNG hath decreed that this item was always generated cursed: dragon eyepatch ((null)) The RNG hath decreed that this item was always generated cursed: dancing shoes (soft footwear) The RNG hath decreed that this trap was always invisible: homicide trap The RNG hath decreed that this trap was generated more often: levitation trap (freq bonus 10) Trap randomization happened for 1 in 99 traps Next attribute increase check would have come at turn 2253 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having stunnopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (313) You survived Spells known in the end Name Level Category Fail Memory a - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (dark helmet) leather gloves (nondescript gloves) low boots (walking shoes) Scrolls scroll of healing (23571113171923293137) scroll of mana (VET POTE TONBE) scroll of phase door (ROURARBISAROURBBARIASPHREN) scroll of standard id (REHASH EM EXTENDED HASH EM EXTENDED BREAKFAST) scroll of cure (I WANT TO MAKE AN APPOINTMENT WITH DOCTOR ABORTION) * scroll of extra healing (AMEN CHNOUM MONMONT OUZATHI PER OUNNEPHER EN OOO) * scroll of greater mana restoration (VIM EMACS NO TEPAD) Spellbooks spellbook of cure blindness (iceblock) Rings ring of warning (compost) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.