Leeroy, chaotic male redguardian Paladin ----- |...| |@..| |d... ||..| |...| --+-- [Leeroy the Fighter of Law] St8 Dx10 Co12 In11 Wi11 Ch10 PalRedMalCha Dlvl:1 $13 HP30(30) Pw8(20) AC1 Exp1 T7 Latest messages You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. In what direction? [hykulnjb><] You smell the odor of meat. You see here 13 gold pieces {0}. The little dog bites the low minator. The low minator is killed! 13 gold pieces. You see here 4 cream pies {0}. The little dog reads a scroll of healing {0}! The little dog looks better. There is a wall in the way! o - 4 cream pies {0}. Something is engraved here on the headstone. Use "r." to read it. What do you want to read? [gj-n or ?*.] Something is engraved here on the headstone. You read: "Killed by a black dragon -- This grave is empty". Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: half physical damage You could not have this property intrinsically: the Force Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 76% chance Wand drop chance was reduced to 74% Implant drop chance was reduced to 83% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 10% Armor drop chance was reduced to 71% Tool drop chance was reduced to 88% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 39% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: paddle (turn 41) The following skill became untrainable if you tried to train it too early: matter spells (turn 48) The following skill became untrainable after a while: attack spells (turn 53029) The following skill couldn't be trained before a certain turn number is reached: whip (turn 52670) Sticky curses were more common by 8% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11468 Monster spawn increase reached its maximum at turn 151964 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 28330569 The monster class that cannot be genocided was turret The monster class that was spawned more often: turret (freq bonus 4) The monster species that spawned more often: spined devil (freq bonus 8) The monster species that spawned more often: Giacomo Casanova (freq bonus 18) The monster species that spawned more often: arcanium golem (freq bonus 48) The monster species that spawned more often: trinary unbendable (freq bonus 36) The monster species that spawned more often: white beetle (freq bonus 9) The monster species that spawned more often: mirrorshimmer kamerel (freq bonus 15) The monster species that spawned more often: storm demon (freq bonus 11) The monster species that spawned more often: white arremer (freq bonus 20) The monster species that spawned more often: curio blindest (freq bonus 20) The monster species that spawned more often: mana wort (freq bonus 10) The monster species that spawned more often: stalking ogre (freq bonus 14) The monster species that spawned more often: hellhole mushroom (freq bonus 30) The monster species that spawned more often: bug (freq bonus 48) The monster species that spawned more often: evasive gray wolf (freq bonus 18) The monster species that spawned more often: snappily otto (freq bonus 16) The monster species that spawned more often: oven wast (freq bonus 42) The monster species that spawned more often: carollian monster (freq bonus 18) The monster species that spawned more often: powerdig troll (freq bonus 16) The monster species that spawned more often: jelly bee (freq bonus 6) The monster species that spawned more often: withering permamimic (freq bonus 12) The monster trait that was more common: monsters that can fly (freq bonus 2) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 2) The monster trait that was more common: monsters that have claw attacks (freq bonus 2) The monster species that never randomly spawned: Undead Kchief The monster species that never randomly spawned: cackling spirit The monster species that never randomly spawned: poesy british The monster species that never randomly spawned: lich warrior The monster species that never randomly spawned: +3 sd barrier The monster species that never randomly spawned: blank bulb The monster species that never randomly spawned: territorialize anticonvulsant The monster species that never randomly spawned: primmer enjoin The monster species that never randomly spawned: ferrous laser The monster species that never randomly spawned: exerciser repositioned The RNG hath decreed that this item was never generated: sterilize (sexual) The RNG hath decreed that this item was never generated: ass kicker boots (clunky heels) The RNG hath decreed that this item was never generated: gain ability (ruby) The RNG hath decreed that this item was never generated: special leather armor ((null)) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: blacky stone (gray) The RNG hath decreed that this item was never generated: stone of fainting (gray) The RNG hath decreed that this item was never generated: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was never generated: stunning (viscous) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 28) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 54) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 53) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 14) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 6) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 11) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 2) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 7) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 2) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 25) The RNG hath decreed that this item was always generated cursed: cloak of awakening (frade mantle) The RNG hath decreed that this item was always generated cursed: elm-et (cold-blooded helmet) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: forgotten spell (nonexistant) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: untame monster (classy) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was always generated cursed: plasteel armor ((null)) The RNG hath decreed that this item was always generated cursed: gray dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: straitjacket (long-sleeved jacket) The RNG hath decreed that this trap was always invisible: pink spell trap The RNG hath decreed that this trap was generated more often: punishment trap (freq bonus 1) Trap randomization happened for 1 in 76 traps Next attribute increase check would have come at turn 1021 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having invisibility (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1473 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (303) You survived Spells known in the end Name Level Category Fail Memory a - stone to flesh 3 healing 0% 245% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (round helmet) leather gloves (clumsy gloves) low boots (walking shoes) Scrolls scroll of healing (THE AMY THINKS THAT AIR CURRENT NOISES ARE EROTIC) scroll of mana (PROR PERPERCA) scroll of phase door (LIELAIS KEIZARS IR LAUNUMS) scroll of standard id (SHOTTYMAN GUNRUNNER FIREANGEL) scroll of cure (SUCH LOVELY FLEECY SOFT LEATHER BOOTS) * scroll of extra healing (JUFFO WUP) * scroll of greater mana restoration (MESMERIZE NEUTRON ELBOWED HAREM) Spellbooks spellbook of stone to flesh (chaotic) Rings ring of warning (hardened) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (26 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 13 points, Since you escaped early, the score list will not be checked.